Lighting Artist @ MPC London

Description:

MPC are currently looking to recruit Senior Lighting TD’s to work on various projects on short term contracts.

Responsibilities:

• Light and render CG elements to match live action footage using MPC’s standardized toolset.
• Manage render scene’s, elements and assets.
• Composite rendered CG elements and live action for daily progress reviews.
• Technically and creatively maintain consistent shot quality and look for sequences as specified by lighting supervisor and CG supervisor.
• Develop shots in collaboration with shot compositor.
• Deliver renders according to agreed deadlines and schedules and specifications.
• Support lighting lead with technical and creative supervision.
• Support lighting and rendering pipeline for shots and sequences.
• Look development of rendered CG objects across shots and sequences.
• Monitor daily progress together with lead lighting TD and supervisors.
• Maintain daily routines, review processes and development cycles.
• Work with production to create schedules and project targets.
• Reports to lead lighter & supervisors.

Experience and Skills:

• Thorough understanding of techniques and technologies related to CG rendering and compositing.
• Good team leading ability’s
• Good communication skills.
• Proven experience in leading / managing a team of artists.
• Strong problem solving skills.
• Shading and lighting & rendering terminology.
• Very good understanding of production pipelines.
• Very good knowledge of a renderer such as Mental Ray or Renderman.
• Very good knowledge of a compositing software.
• Proven production experience in a large feature film production environment.
• Thorough understanding of computer graphics and the visual effects process.
• General understanding of linux / unix based operating systems
• Some understanding of programming / software development.
• TCL, MEL, Perl and Python, programming also an advantage.

Please apply on the link below:
http://www.moving-picture.com/index….jobslondonfilm

DMP Artists @ MPC London

Description

Position Summary:
With an emphasis on the aesthetics and techniques of photo-realistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates.
These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the compositors, modelling, look-dev and lighting artists and therefore must have a basic knowledge of the practices of each discipline.

A Senior Digital Matte Painter works under the guidance and direction of the project Lead, Head of Department and the show Supervisors.

Duties and Responsibilities:
• Proficiency in creating photo-realistic DMPs.
• Assisting and developing the look of a shot or sequence with the supervision team.
• Work alongside the production team to establish schedules and technical requirements.
• Works in partnership with look-dev artists, lighters and compositors to ensure that the shots are delivered to the very highest standard.

• Design and construct Maya and Nuke environment scenes to develop and animate the 3D digital matte paintings, according with the visual and technical standards defined with the Environment Lead.
• Check and release the renders, or the Nuke scripts for the comp department to gather.
• Regularly release dailies so that progress on a shot can be assessed.
• Attend dailies sessions and obtain feedback from supervisors.
• Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list.
• Work with the Environment HOD to improve the feature set and stability of our tool set.
• Improve his or her knowledge and understanding of MPC’s Environment tool set and pipeline.
• Needs to be proactive and fairly autonomous.
• Act as a mentor to Junior and Mid-Level DMP artists in the department, aiding them in developing their creative and technical abilities and knowledge.
• Adequately document Environment practical methods, and ensure that documentation is available centrally for use by the 3D DMP Department as a whole.

Experience, Skills and Abilities Required at Minimum:
• A Senior DMP should have at least five years experience in creating matte paintings for commercials, TV or feature films.
• Proficiency with Adobe Photoshop.
• Knowledge of traditional art skills and techniques: composition, colour, lighting; drawing, painting, photography.
• Basic understanding of Renderman compliant renders and LINUX.
• Deep understanding of UV texturing and camera mapping techniques.
• Autodesk Maya: Basic knowledge of hard surface modelling and general software interface.
• Good knowledge of The Foundry Nuke (or any other node based compositing software).
• Capacity to work collaboratively with other Matte Painters, Technical Directors and Compositors.
• Excellent learning and communication skills.
• Strong organizational and follow through skills with the ability to handle complex projects within a fast paced, dynamic, deadline driven environment, according to leads and supervisors expectations.
• Creative problem solving.
• Proactive and open to comments and critics approach.
• Proficiency with Eon Vue, Autodesk Mudbox or Pixologic Zbrush is a plus.
• Mel or Python scripting is a plus.
Please apply on the link below:
http://www.moving-picture.com/index….jobslondonfilm

BlinkInk Internship

Hello,

We are a production company based in London. www.blinkink.co.uk
We produce commercials and music videos using a broad range of film and animation techniques.
We are looking to expand our small internal studio with young and motivated people. We are currently offering internships for 3D generalists to gain experience working with us for few weeks with the potential to eventually become a part of our new department in the near future.

For further information and an application form please send your details and showreel to simone@blinkprods.com

Thank you!

Blinkink

Nuke Compositors @ Intelligent Creatures

Intelligent Creatures is currently seeking Nuke Compositors.

The position requires creative vision to support the projects of Intelligent Creatures as well as hands on production skills.

Responsibilities:
– Produce 2D elements and complete final shots to a very high end standard for various applications that may involve some or all of the following disciplines; paint, rotoscope, design, tracking, compositing.
– Take direction from Visual Effects Supervisor, Producers and 2d Supervisor.
– Firm commitment to meeting deadlines.
– Use and maintain approved file structure and accepted internal workflows.
– Able to work and finish tasks unsupervised, as well as in a team setting.
– Able to complete 2D projects according to the expectations and budgets implemented by Intelligent Creatures.

Qualifications
– Thorough knowledge and ability to use Nuke
– Artistic flexibility, versatility, ability to match and/or adapt 2D techniques to suit a range of production designs.
– Creative problem solving.
– Desire to do innovative, high quality work.
– Good understanding of both technical and creative aspect of projects.
– Strong design, composition and colour skills.
– Strong interpersonal skills and the ability to effectively communicate orally and in writing with a wide range of individuals and constituencies in a diverse community.
– Skill, knowledge and understanding of visual effects, production and implementation

Please e-mail jobs@intelligentcreatures.com with your resumé, demo reel with breakdowns, and availability with subject line "Nuke Compositor".

We thank all candidates in advance for applying but only those selected will be contacted for an interview

Preference will be given to Ontario Residents.

NO PHONE CALLS OR DROP-INS PLEASE.

SPEEDSHAPE SEEKING COMPOSITORS!

Speedshape is seeking Jr and Sr level compositors to fill a 4 month contract position – additional work available depending on awarded work/work loads.
Please see below for my information:
Experience, Skill and Knowledge
§ A good understanding of Compositing theory
§ Strong problem solving and communication skills
§ Ability to edit video and audio such as rough-cuts and integrating sound tracks, a plus!
§ Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a plus!
§ Must be able to work within a team environment, taking direction and exercising attention to detail in a fast paced production environment.
§ SEE TECHNICAL COMPETENCE

Typical Responsibilities/Duties

Technical Competence

§ Perform tasks such as tracking, matte extraction, color correction, paint fixes, roto and assembly of live and 3d elements.
§ Produce creative work with speed and accuracy, meet design deadlines, and communicate with CG supervisors and other team members.
§ Working knowledge of node-based compositing system (i.e. NUKE) is helpful.
§ Ability to recognize color balance.

Work Schedule

§ 40+ hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.


Email resume with portfolio and/or demo reel and include a shot breakdown of work produced. Relocation packages available. Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.

Please submit resume, cover letter, rates and portfolio/samples to:

email: cheryl.rapp@speedshape.com

SPEEDSHAPE WANTS YOU!

Speedshape is seeking Jr and Sr level compositors to fill a 4 month contract position – additional work available depending on awarded work/work loads.
Please see below for my information:
Experience, Skill and Knowledge
§ A good understanding of Compositing theory
§ Strong problem solving and communication skills
§ Ability to edit video and audio such as rough-cuts and integrating sound tracks, a plus!
§ Understanding of 3d Studio Max and/or Maya, V-Ray, and/or Mentalray a plus!
§ Must be able to work within a team environment, taking direction and exercising attention to detail in a fast paced production environment.
§ SEE TECHNICAL COMPETENCE

Typical Responsibilities/Duties

Technical Competence

§ Perform tasks such as tracking, matte extraction, color correction, paint fixes, roto and assembly of live and 3d elements.
§ Produce creative work with speed and accuracy, meet design deadlines, and communicate with CG supervisors and other team members.
§ Working knowledge of node-based compositing system (i.e. NUKE) is helpful.
§ Ability to recognize color balance.

Work Schedule

§ 40+ hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ After hour work and weekends may be necessary.

Email resume with portfolio and/or demo reel and include a shot breakdown of work produced. Relocation packages available. Only photorealistic work will be considered. Please apply only if you are already legally able to work in the USA.

Please submit resume, cover letter, rates and portfolio/samples to:

email: cheryl.rapp@speedshape.com

Sony Imageworks has immediate openings in Culver City

We have immediate openings to help finish our current slate of shows: Green Lantern, Smurfs: The Movie and Arthur Christmas. All positions are based in Culver City, CA

  • Houdini FX Artists
  • Nuke Compositors (with or without stereographic experiences)
  • Lighters

For immediate consideration, send your digital link and resume to recruiting@imageworks.com

These are short-term, project-based roles expected to last 2-3 months (at this point). Please note: due to the urgency of the start date, you must already possess the legal right to work in the United States.

Thanks for your interest!

Sony Recruiting

Sony Imageworks hiring Shader Software Engineers

Software Developer – Shaders
Culver City, CA or Vancouver, BC

To Apply: recruiting@imageworks.com
Please put "Shader Software Engineer" in the subject line

Shader Software Engineers
We are seeking a motivated and versatile graphics software developer to join the Sony Imageworks Development team. You will be working with a group of experienced developers with strong ties to the ray-tracing research community. This position can be located in Culver City, CA or Vancouver, BC, Canada

Responsibilities:
oDesign, program and support shaders
oProblem solving and developing improved rendering efficiencies
oCreate and support UI for artists, providing tools for user-friendly controls
oDesign, develop, and maintain proprietary scripts used in production when necessary

Qualifications:
oMinimum 4 years of production shader writing experience
oGood understanding of production workflow and requirements
oAbility to problem solve and communicate well with coworkers at all levels of experience
oExperience in C++ shader writing required
oProduction experience with ray tracers preferred
oLinux scripting experience, especially in Bash/Python, highly desirable
oDegree in CS or related program desirable

ABOUT SONY PICTURES IMAGEWORKS
Sony Pictures Imageworks Inc. is the Academy Award® winning, state-of-the-art visual effects and animation unit of Sony Pictures Digital Productions. The Imageworks production environment supports live-action visual effects and character animation, all-CG animation, 3D stereoscopic, and Imageworks Interactive, a full service creative group that produces websites and supports digital marketing for the studio and outside clients. Currently productions are Aardman’s Arthur Christmas, Smurfs: The Movie, Green Lantern and Hotel Transylvania.

Imageworks maintains operations in Culver City, CA; Albuquerque, New Mexico, Chennai, India, and Vancouver, British ColumbiaFind out how to apply

Senior VFX Artist

567vfx in Toronto is looking for an experienced FX artist proficient in visual effects compositing, broadcast design,.. The ideal candidate has strong client presentation skills, a great personality and handles pressure well.

FX supervision, knowledge of the flame platform, 3D design & team leadership are an asset. Email lucy@567vfx.ca.

Chinese VFX shop hiring ROTO/PAINT LEAD

Job Title: Roto/paint Department Supervisor
Location: Beijing China

Overall Purpose and Objective

Roto/paint team leader will be essential to Beijing based VFX subcontracting company looking to create a super efficient roto team. Individual must be skilled in honing the skills of junior artists and improving the workflow of the whole team.
This is a management position with heavy responsibilities!

Essential Duties & Responsibilities
– Develop training program for junior artists (teaching roto/paint and basic compositing in Silhouette and Nuke)
– Supervise large roto/paint team
– Analyze and delegate large workflow
– preview color-overlay roto checks while communicating with off-site clients.

Requirements
– 3-4+ years industry level roto and paint experience
– Experience as department head a big plus
– Strong interpersonal and communication skills
– Positive attitude and ability to direct a team under tight deadlines
– Must be hyper attentive to detail
– Knowledge of Nuke, Shake, Silhouette …roto and comp software a must
– Sophisticated shape creation and editing – teach
– Shape animation (by hand and with trackers) -teach

Very interested in candidates from India or Singapore.
This is an exciting job in that we are creating a new department, starting from scratch.
Multi-year contract with travel and benefits negotiable.
Compensation and responsibilities will depend on experience and qualifications.

Please send resume and simple cover letter introducing yourself to:
alittleredguard@gmail.com

WELCOME TO CHINA!