3D Maya Generalist – Vancouver, BC

Entity FX North is now hiring for the tv series “Smallville”. We are looking for a strong intermediate to senior level 3D Maya Generaliststo join our Canadian subsidiary of Entity FX. We are looking for individuals who enjoy a fast-paced production environment and work well in this setting. Entity FX North offers a competitive salary and creative work environment right in the heart of Yale Town.

Requirements:

  • Must have 2 years experience as a Maya artist in a production environment
  • Knowledge of Mental Ray experience for television
  • 3D Tracking experience with Boujou
  • Fluid particles a must
  • Photo-realistic a must
  • Strong problem-solving skills
  • Able to take direction and work independently while being an effective team player
  • An impressive reel showing a range of work
  • Able to perform well under tight deadlines
  • Compositing skills are a plus
  • Skills at object animation a plus

  • Only local applicants will be considered at this time

Interviews will be held in Vancouver.

Please send on-line demo reels to:
resumesnorth@entityfx.com

**No phone calls please**

Rainbow CGI is looking for modelers, surfacing artists and production assistants

Rainbow CGI, has a need for modelers, surfacing artists and production assistants in our Rome location.
The successful candidate must have years of experience and organizational skills are a must.
Moreover he must have good understanding of CG projects, a professional showreel, with clear information to show what was done, and by whom and that shows extensive ability to solve complex problems.

Qualified candidates should submit their resumes to recruiting@rbw-cgi.it .
Showreels should be posted to Recruitment at Rainbow Cgi Animation Studio, 374, Via della Bufalotta, 00139 – Rome – Italy

MPC Vancouver: Mid-level Texturing TD

Position Summary:

With an emphasis on the aesthetics and techniques of photo-realistic effects, the Texturing TD will be responsible for painting photo-real textures and relevant maps for other surface effects to be mapped to 3D objects. These will eventually be rendered through a variety of off the shelf and proprietary renderers. Textures can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials is essential and must be demonstrated in the work on your reel. Texturing TDs work closely with the Modelling and Shading artists and therefore must have a thorough knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Ability to demonstrate proficiency in creating photo-realistic textures
  • Develop the look of the sequences with the supervision team
  • Work in partnership with Lighters and Compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Strong artistic skills
  • Thorough working knowledge of Body Paint, Maya, Renderman, Zbrush or Mudbox and Photoshop
  • Experience working in a Linux environment
  • Experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to animation and rendering
  • A traditional arts background with emphasis on photo-realistic character work and environments would be an advantage
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Rigging TD

Position Summary:

MPC Vancouver is looking for experienced Film VFX Rigging TDs to join our team in 2011.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary tools to create character rigs
  • Design control mechanism’s that are simple and intuitive
  • Work in conjunction with the modelling department and animation department to create photorealistic characters
  • Integration of characters and rigs into the production pipeline.
  • Create User Interfaces and tools that assist animators
  • Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
  • Provide support to character rigs throughout production
  • Write scripts that automate character production

Requirements:

  • Thorough understanding of techniques and technologies relating to character rigging and animation, with a show reel to back this up
  • Understanding of puppet and control philosophy
  • Excellent understanding of anatomy, volumes and masses, dynamics and character motion
  • Experience in feature film/broadcast visual effects production
  • Good understanding of the entire visual effects process, from shooting to modelling to texturing, animation and rendering
  • Good computer skills, particularly with UNIX/Linux command line interface
  • MEL programming essential
  • Maya API C++ programming also a plus
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

Zoic Studios LA Seeking Mid~Sr. Level compositors for upcoming Pilot season

Zoic Studios LA is now seeking Mid~Sr. level Nuke or After Effects Compositors for upcoming pilots this season.

this season we have many exciting pilots coming in. we’re now actively seeking compositors to help out on those pilots.

the ideal candidate should have an extensive experience in episodic or commercial pipeline (fast turn around time) working hand-in-hand with visual effects supervisors in a team environment. Must have an established track record on reel showcasing CG integration, set extension, and integrating matte painting elements.

please email 1. Resume 2. Demo Reel, 3. Breakdown to jobs@zoicstudios.com with subject title "Compositor for pilot season".

the greater Los Angeles area only. No phone calls please. thank you.

MPC Vancouver: Senior Lighting TD

Position Summary:

MPC Vancouver is looking for experienced Lighting TDs to join our team in 2011.

Duties and Responsibilities:

  • Developing the look of a shot or sequence with the supervision team
  • Using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
  • Producing test and final renders of all CG elements
  • Creating working comps for review by the supervision team
  • Helping establish suitable work techniques for other team members
  • Working in partnership with compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Thorough understanding of techniques and technologies related to CG rendering and compositing
  • Excellent communication skills
  • Proven technical and creative ability in a large feature-film VFX production environment
  • Working knowledge of Maya, Nuke and Renderman
  • Strong problem-solving skills
  • Very good understanding of shading, lighting and rendering terminology
  • Very good understanding of production pipelines
  • Very good knowledge of a production renderer
  • Very good knowledge of node-based compositing software
  • General understanding of linux/unix-based operating systems
  • Python and MEL scripting experience an advantage
  • Completion of University (or equivalent) and/or at least 5 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level FX TD

Position Summary:

FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body and fluid simulations.

Duties and Responsibilities:

  • Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena while developing innovative solutions to complex problems
  • Produces test and often final renders of FX elements for a shot
  • Creates working test composites for review by the supervision team
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Proven experience in feature, commercials or broadcast visual effects production
  • Experience in live action FX work preferred
  • Good understanding of the entire visual effects process
  • An eye for details, good sense of timing, and through understanding of techniques and technologies relating to physical simulation in computer graphics
  • The ability to think clearly and creatively under pressure
  • Good proficiency with Maya, strong scripting skills in MEL, with Python, C/C++ programming and shell scripting a plus
  • Knowledge of Pixar’s PRMan renderer preferred
  • Familiarity with at least one node based compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Compositor

Position Summary:

MPC Vancouver are looking for experienced film VFX Compositors to join our team in 2011.

Duties and Responsibilities:

  • Tackling the compositing of shots effectively
  • Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
  • Delivering final shots that are creatively and technically excellent

Requirements:

  • Experience with Nuke is essential
  • Experience working in a Linux environment
  • Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image
  • Some understanding of the whole digital film pipeline, from scanner to film recorder
  • Ability to take direction and structure working practice so that design changes can be efficiently made
  • Desire to learn from others and to take on increasingly challenging shots
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and into 2011
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Mid-level Digital Matte Painter

Position Summary:

With an emphasis on the aesthetics and techniques of photorealistic image creation, the DMP artist will be responsible for painting photo real environments, elements and textures for matching into live action plates or to stand on their own as DMP plates. These Digital Matte Painting’s may also be used in a 3D environment and may be mapped onto 3D objects.

DMPs can be created from scratch or sampled from photos, scanned reference or any other artwork necessary to create new objects or to match the surfaces of existing live action. A strong understanding and sympathy for real world materials and lighting is essential and must be demonstrated in the work on your reel. DMP artists may work closely with the modelling and shading artists and therefore must have a basic knowledge of the practices of each discipline.

Duties and Responsibilities:

  • Ability to demonstrate proficiency in creating photo-realistic DMPs required
  • Assisting and developing the look of a shot or sequence with the supervision team
  • Work alongside the production team to establish schedules and technical requirements
  • Works in partnership with shader developer’s, lighters and compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Proven experience in feature film/broadcast visual effects production
  • Thorough working knowledge of Photoshop, with an understanding of Nuke and Maya
  • Experience working in a Linux environment
  • Strong artistic skills
  • A traditional arts background with an emphasis on photo-realistic work and environments would be an advantage
  • A good understanding of the entire visual effects process is also needed
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate and through 2011
  • Duration: Project based

If this position sounds of interest then please visit our website.

We look forward to hearing from you!

The Mission Seeks Experienced VRAY Lighter

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking a experienced freelance VRAY lighter for various short-term contracts:

– minimum 3-5 years lighting in Maya and VRAY experience for large commercial campaigns, and/or feature film work
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– must be local LA resident

Please include in the subject line of the email "VRAY Lighter." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS