Treyarch is on the hunt for a Lead Lighting Artist!

The Lead Lighting Artist is responsible for managing our team of lighting artists and works with the art leadership team and level design team to maintain a cohesive vision of the game’s look and feel. The ideal candidate should have achieved excellence in lighting on AAA game titles or in film and understand design/game play considerations, and technological constraints. This position has large impact on multiple departments and drastically effects the look and feel of the game, the individual should be highly collaborative, passionate, and have a strong ability to motivate others.
Responsibilities:
· Work closely with the Art Director to establish the aesthetic and technical standards for lighting on the project.
· Establish a well-organized, focused work environment for the lighting team.
· Oversee the work of the lighting artists on a daily basis, effectively communicating art direction, as well as delivering constructive feedback to work in progress.
· Manage, mentor and coach staff, including writing and delivering one-on-one performance evaluations to all direct reports.
· Supervise regular team meetings.
· Provide clear articulated goals and expectations to team members.
· Communicate technical guidelines for lighting and runtime implementation to the team.
· Partner closely with Art and Engineering leadership to help deliver an efficient and stable pipeline.
· Work directly with department Directors and Producers to construct schedules and production plans.
· Have the ability to creatively problem solve and consistently present sound solutions to technical issues related to the creation of real-time game environments.
· Must be able to resolve timeline and artistic discrepancies promptly and professionally.
Requirements:
· 5+ years of experience in game development and at least one shipped AAA title in a Lead or Senior lighting role.
· Demonstrated expertise working with lighting in a game editor required.
· Prior experience leading and supervising a team of artists is required.
· Proven management skills and ability to motivate, coach and mentor artists.
· Ability to provide needed direction, guidance, assistance, and day to day feedback, ensuring that the team members understand their tasks in relation to the overall project.
· Able to monitor consistency of style and quality and regularly evaluate the performance of the art group.
· Can proactively obtain feedback from the Art Director on matters of look and feel and defer to the Art Director on suggestions for improvements.
· Ability to work in a self-directed manner and to make timely well-thought out decisions.
· Meticulous and organized approach to tasks, files and storage of the materials.
· Ability to work cooperatively on a team spanning artists, programmers, production, and designers, and to compromise when necessary to achieve overall best results for the project.
· Must have ability to quickly learn and adapt to well-established art and production pipelines.
· Must have a thorough understanding of art pipeline processes and be able to discuss in detail other benchmark game’s artistic styles, processes and techniques.
· Able to assist production to develop accurate time estimates for scheduling, tracking art resources and the development of art assets; verifying that art assets are completed on-time and meet technical requirements.
· Maximizing the productivity of the environment art team by avoiding redundant development and utilizing the specific skills of team members.
· Must be responsive to deadlines and work well under pressure.
· Must be willing to work overtime.
· Must provide a portfolio through a webpage or other digital media to be considered.

Plusses:
· A significant contribution as a lighting artist on a significant number of titles strongly preferred.
· Traditionally skilled artist with an exceptional understanding of color theory, materials lighting and have a great understanding of form, volume and structures for both exteriors and interiors.
· Having photography skills is a big plus.
· A passion for fps gaming is a big plus.
· Experience with the Quake based level editor Radiant is a big plus.

For immediate consideration, please apply online: https://activision.taleo.net/careersection/10020/jobdetail.ftl?lang=en&job=ART0000HP

Milford Film is looking for Senior Compositor

Milford Film, Stockholm, is an animation-and vfx studio working with high-end commercial production.
We are currently looking for a senior compositor to join our team.

Ideal candidates will have 5+ years production experience, preferably in commercial production. You have great technical skills and an artistic eye. You are reliable, self motivated and used to short deadlines.

Knowledge in python/shell scripting is a big plus.

Primary tools will be Nuke, Shake and Smoke.

You will be responsible for setting up and execute shots in production. And also work in client attended grading/online sessions in Smoke. Applicants with awesome skills but no previous Smoke/Flame experience will also be considered.

Please send resume and c.v. to:
contact@milford.se

www.milford.se

Assistant Technical Director @ Double Negative Singapore

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

We are looking for talented people to join our team!

Job Title: Assistant Technical Director
Department: 3D
Location: Singapore
Reports To: CG Supervisor

Key Purpose of the Job:

Provide support to TDs and CG supervisors in the smooth running of shots through a show pipeline.

Needs to Do

ATDs are tasked with monitoring disk usage, managing throughput on the render farm and building and maintaining elements of the show pipeline.

Needs to Know

• A good knowledge of Maya is required, as well as a good working knowledge of Python and shell scripting. Houdini, C or C++ is a welcome bonus
• A degree or equivalent in Computer Graphics, Computer Science or other related course

Needs to be

• Pro-active
• Very meticulous and accurate, and able to monitor and identify potential efficiencies in a production pipeline
• Able to take direction and feedback well from a supervisor
• Team oriented
• Adaptable
• Accepting of change

Measures of Performance

• On time delivery
• Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

VFX Media Manager /VFX Entry Level Generalist

Our boutique VFX and Post House located in Burbank, CA is currently seeking a sophomore level Media Manager that wishes to expand their skill set as VFX Generalist.

Your primary duties are to receive, organize and distribute all incoming and outgoing media materials between the film and TV productions and our facility. This shall include rendering and distributing regular VFX string-outs and collection/distribution of digital assets to our senior VFX artists, and managing renders of completed shots.

As part of this, you shall have the opportunity to increase your VFX Generalist skills by way of direct coaching by our existing VFX artist team. You will assist with some rotoscoping, prepping of both 2D and 3D effects, as well as be given less complex shots for to complete for the various productions.

As we are a small business your excellent self-starter organizational, technical problem solving and communication skills are a must. Your ability to be flexible in order to meet deadlines will also be required.
Requirements:

  • Working knowledge with FCP workflow.
  • Knowledge of both PC and MAC platforms.
  • Some experience with After Effects and/or Nuke
  • Great trouble shooting skills with offline hardware and software.
  • Experience with rendering completed shots and creating Quicktime string outs of in process shots.
  • Strong and clear communication and management skills – both written and verbal.
  • A proven sense of both artistic and technical abilities.
  • Ability to work on flexi-time to meet deadlines and solve technical issues.

To apply, please submit a cover letter, resume with a link to your online website/portfolio to:

institutionjobs@gmail.com

Due to the number of anticipated responses, only qualified applicants will be contacted.

NO PHONE CALLS OR DROP-INS PLEASE.

Zoic Studios LA seeking Mid~Sr. level Nuke Compositors for busy Pilot season

we’re gearing towards a busy pilot season this spring. Zoic Studios LA is now actively seeking available mid~sr. level Nuke Compositors for several exciting awarded pilots.

the ideal candidate should have an extensive experience in medium to large scale production using Nuke in a team environment. Must be able to take direction well, and able to deliver on a tight schedule. CG integration, and matte painting integration experience are huge plus, as well as experience in commercial, or episodic production.

Please email 1. Resume. 2. Reel. 3. Breakdown !!! (must) to job@zoicstudios.com with subject title "compositor".

the greater Los Angeles area only. No phone calls please.

Silouhette Roto artist assistant needed

Hello,

I need someone asap that can help with labeling and possibly some ROTO for multiple shots…It shouldnt take too long, possibly a couple of hours here and there. Will lead to a lot of Roto work for the right person…I need someone who is detail oriented. Must have your own setup with Silhouette. $20.00/hr

Email: mail@distantworldpost.com

The Mission Seeking Experienced Assistant Editor

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking experienced freelance Assistant Editor ASAP for short-term contract:

– must be Final Cut Pro proficient
– minimum 3-5 years experience for large commercial campaigns, and/or feature film work
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– must be local LA resident

Please include in the subject line of the email "Assistant Editor." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS PLEASE

SPEEDSHAPE BIRMINGHAM SEEKING PRODUCER!

Producer – Detroit location
Contract position available NOW through June 30th!

Experience, Skill and Knowledge

§ Associates or Bachelor’s degree in related field or equivalent experience.
§ Experience in a CG Studio, Broadcast Studio, Editorial house, or Film Work preferred
§ Knowledge of the video editorial process.
§ Proven ability to manage multiple projects and aggressive deadlines.
§ Strong leadership and managerial skills.
§ Demonstrate effective organization skills.
§ Demonstrate effective communication.
§ Proficient in Microsoft Office including: Excel, Word and Outlook.
§ Knowledge of Shotgun or Microsoft Project, a plus.

Relationship to Others

§ Work directly for Executive Producer and as an advisor to members of the SSI departments.

Work Schedule

§ 40 hours per week.
§ General hours Monday through Friday, 9:00 am to 6:00 pm.
§ Work after normal business hours or weekends may be necessary from time to time.

Send Resumes to: cheryl.rapp@speedshape.com :radar:

subject line: PRODUCER

Lighting TD’s

FUEL VFX*specialises in visual effects for feature films, television and commercials for both local and international clients.*

We are currently looking for experienced Lighting TD’s with Look Development experience; to work in a team environment – for an immediate start.
Successful applicants will need to have strong communication skills and an understanding of light and colour theory.
They are required to critically analysis their own work and take feedback from VFX/CG Supervisors so that they can deliver shots within the tighter deadlines that are associated with TVC work.

Lighting TD Duties:
* Need to have a thorough understanding of the 3D pipeline with a minimum of 4 years experience working in a Film or TVC environment.
* Must have a solid understanding of how real world lighting applies to computer generated images, so that assets can be seamlessly integrated into live action plates.
* Are required to work with VFX/CG Supervisors to perform Look Development duties and provide shaders to others artists for implementation into shots.
* Work with Compositors to take shots through to final.

Requirements:
* Extensive knowledge with lighting in Maya – Mental Ray & RenderMan.
* Ability to composite 3D elements with either Nuke or Shake is preferred.
* Strong understanding of real world lighting techniques and how it applies to 3D software, eg; photography and/or real world camera’s.
* Experience with environment and HDR lighting techniques.
* Experience with look development and shader creation of CG assets is preferable.
* Ability to optimise render times within a production environment.
* Python and/or MEL scripting experience desired.
* 4 years Maya experience.

To be considered for this role you will need:
* A minimum of 2 years proven coding experience, using Python.
* Experience with writing data management scripts, including scripts to manage the processing and distribution of image file sequences.
* An understanding of image processing algorithms is an advantage.
* Experience with process automation. E.g. automated render farm submissions.
* XML processing & manipulation.
* Excellent communication skills and the ability to effectively manage work priorities is essential.

Please forward your resume application to:*recruitment@fuelvfx.com and put “Lighting” in the subject line.

If you could also please go to www.fuelvfx.com and fill out our Online form (under Recruitment).

Your application will be considered in the strictest confidence.

Thank you*

Fuel VFX*
75 King St, Newtown NSW 2042 | 61 2 9557 7799 |*www.fuelvfx.com

Smoke Editor – G4 Channel

G4 offers the last word on gaming, technology, animation, interactivity and “geek culture” for the male 18-34 demo. The network has given young guys of today’s digital generation a television home. G4 is the #1 podcasted cable network in America and is available in 60 million cable and satellite homes nationwide. G4tv.com is a top web destination for video game news and information. The network’s popular original programming includes “Attack of the Show!,” “X-Play,” “American Ninja Warrior” and “Campus PD.” G4 also continues to expand its live event coverage at CES, Comic-Con, E3, Tokyo Game Show and more. The network’s key acquisitions include “Heroes” and “Lost.” G4’s Multiplex features content on all possible digital platforms, including G4tv.com, G4 Mobile, G4 Podcasts, G4 on Demand, G4 Video Player, G4 Wii Portal and G4 PS3 Portal. G4 is a network of NBCUniversal Cable Entertainment, a division of NBCUniversal, one of the world’s leading media and entertainment companies in the development, production, and marketing of entertainment, news, and information to a global audience.

G4 is looking for a Smoke Editor for its Creative Services department located in Los Angeles, CA.

Responsibilities:

  • Designing, Editing and Compositing compelling promo spots, interstitials and show elements for broadcast air; Offline editorial, as well as online finishing
  • Maintaining Smoke project structure and archiving projects
  • Able to manipulate and handle graphics
  • A solid knowledge, understanding and ability to execute the latest techniques in editing and a strong aesthetic sensibility
  • Implements assigned projects independently with periodic guidance from management
  • Determines methods and procedures on new assignments.
  • Other duties as assigned

Requirements:

  • Five to eight years professional experience at a broadcast or cable network working on On-Air Promos, Interstitials, and Marketing projects
  • Highly refined artistic judgment and methodology
  • Editorial and Offline finishing experience
  • Has exhaustive knowledge of editing theory and technique
  • Implements solutions with excellent editorial judgment that requires little to no redirection
  • Ability to work independently, as well as part of a team, and take creative direction
  • Ability to work on multiple projects simultaneously
  • Incorporates new and innovative editing techniques
  • Detail oriented
  • Ability to handle tight deadlines
  • Keen sense of timing and willingness to contribute to projects creatively
  • Have a clear understanding of our target audience (18-34 Males), and be able to create effective materials for this demographic
  • Have a great “can do” attitude

To apply, send your resume and a link to your demo reel to Resumes@Comcastnets.com with “SMOKE EDITOR” in the subject field.