Head of Recruitment @ MPC London

JOB DESCRIPTION

Job title: Head of Recruitment

Reports to: MD for Film

Role and Context:

MPC is looking to recruit an experienced Head of Recruitment to manage our existing international Recruitment team. The role holds overall responsibility for recruiting a range of creative and technical staff within MPC’s Film division to ensure the facility is fully staffed with a high standard of talent.

Although there is an established talent pool, you will also be expected to be proactive in developing new initiatives to ensure MPC recruits the best people available in a highly competitive and niche industry.

This is a modern pro-active resourcing role so a key focus will be on candidate sourcing to attract the best candidates with particular emphasis for managing and co-ordinating efforts across MPC’s international sites (including London, Vancouver and Bangalore). This role is suited to a forward thinking, proactive and creative Recruitment Manager who must be client facing and strategic.

Key Duties and Responsibilities:

• To review and evaluate existing resourcing and selection policies, procedures, and practices recommending and utilising modern and cost effective recruitment methods across the MPC Film international sites.
• Responsible for overseeing the entire recruitment process from developing resource strategies for individual roles, sourcing candidates right through to offer stage, including managing relevant authorisation and administration.
• To work closely with our PR and Marketing department to target and directly attract candidates via contemporary methods such as networking through professional and social networking sites (i.e. Linkedin, Facebook), head hunting, referrals and networking.
• To influence and design the resourcing strategy in conjunction with Central Film Production to ensure it delivers to the business short term and long term strategy.
• Co-ordinating and Managing a growing international recruitment team currently made up of 7.
• To have joint responsibility with the HR team for the relevant immigration requirements.
• Preparing and analysing recruitment statistics.
• Organising and presenting at recruitment events.
• Development of a long term recruitment strategy.

Key Skills and Experience

• Experience of managing a global recruitment team.
• Extensive recruitment experience and demonstrable ability to learn quickly and adapt to new industries.
• Experience of working in an onsite or in-house capacity.
• Experience of international recruitment and the relevant.
• Volume recruitment experience (including strengths in sourcing and networking).
• Experience of working in a dynamic, fast paced and creative environment.
• Experience of working closely Senior Management
• Experience of working closely with HR and other relevant teams to ensure processes are joined up and immigration regulations are adhered to.
• A self starter with the drive, determination and commitment to get things done.
• University relations / graduate recruitment experience is an advantage.
• Strong organisational skills.
• Effective communicator at all levels, with the ability to build good relationships both internally and externally.
• Excellent attention to detail and pride and quality of output.
• Experience of working under pressure and to deadlines with the ability to multi-task
• Willingness to effectively participate as a full member of a team demonstrating a positive and enthusiastic approach.
• Customer focused with the ability to deliver against expectations of management
• Able to work on own initiative

Essential
• Experience of working in a creative and technical environment

Competitive salary

To Apply please send your cv to amy-m@moving-picture.com

NUKE ROTO ARTIST NEEDED @ Illusion VFX

Illusion VFX requires an experienced Nuke roto artist to join their team at the beginning April till the end of April, to help finish a feature project. The artist need to be able to work from the Illusion VFX offices in Leeds.

Rotoscope Artists work closely with the Compositors to integrate all layers and elements into a seamless visual effect shot. Rotoscope Artists assist the Compositors by producing mattes and preparing plates.

Needs To Be
* Pro-active
* A good artistic talent with a knowledge of composition and colour
* A strong eye for detail and precision
* Able to work under pressure amongst a large team
* Able to take direction and feedback well from Compositors and Supervisors
* Applicants must have 2 years or more experience using Nuke as roto artist.
* Must work well in a team.
* Be able to work in Leeds.

Applications Submissions to: danny@illusionvfx.co.uk

Effects TD @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Effects Technical Director
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

Through complex problem solving, using both Maya and Double Negative’s proprietary Voxel based render system and custom pipeline tools, creating VFX for film.

Needs To Do

* The position of FX Technical Director requires someone with a thorough knowledge of 3D Computer Graphics, with several years of experience in a similar role working on broadcast or film projects.

Needs To Know

* Full knowledge of Maya (Mel and Houdini knowledge a plus)
* Effects animation experience
* Familiarity with pipeline issues
* Experience in producing effects such as smoke, fire, clouds, water, steam and explosions, plus experience with particle 2 rendering voxel based systems
* Minimum of 3 years demonstrable experience in effects work on feature films
* A good general TD BG is desirable

Needs To Be

* Pro-active
* Technically adept
* Team oriented
* Adaptable
* Able to take direction

Measures of Performance

* Delivery of required content, on time
* Continuous improvement

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

MPC Vancouver: Head of Editorial

Position Summary:
As MPC Vancouver continues to grow, we have a rare opportunity for someone to join the team as Head of Editorial. This role combines organisation, technical skill and a high level of understanding of the work as it progresses through our pipeline. The Head of Editorial oversees the Editorial team in Vancouver and also works alongside our internal production team and our clients’ production teams. In addition to the team lead responsibilities, the successful candidate will be heavily involved the shows throughout their lifespan.

Duties and Responsibilities:

  • Day to day supervision and regular appraisals of Editors and Editorial Assistants
  • Work with Production teams to ensure Editorial team is providing the necessary service to the shows
  • Collaborate with Production and Technology teams to drive improvements in working practices and tools
  • Train all Editorial staff to ensure they can cover any work due to illness or holiday
  • Work with Head Of Editorial in London office to ensure consistent working practices and high quality maintained throughout the company
  • Be familiar with all sequences on any show you are assigned to, with intimate knowledge of all shots
  • Ensure all artists are working on the correct element and to the correct length at all times
  • Distribute shot documentation to a central data location and disseminate information to the correct teams
  • Keep all timelines in FCP, Truelight or DDS up to date at all times
  • Drive review sessions involving a client visit and aid in the preparation of all media required
  • Have a solid grounding in the technical aspects of our Editorial suites
  • Organise remote review sessions with other facilities and/or clients
  • Speak to client editorial regarding shots, elements, deliverables etc
  • Cut final and technical breakdown reels for each show upon completion and see through to the final HD or 2K conform
  • A basic understanding of colour science to aid in review situations
  • Maintain an excellent working relationship with all support teams

Requirements:

  • An excellent understanding of the entire postproduction process, general editing procedures, grasp of video fundamentals, an ability to self-direct and professional attitude
  • A minimum 5-year experience as an Editor with experience of working on feature length movies
  • Solid experience with and understanding of Final Cut Pro
  • Compositing experience an advantage
  • Experience of working with all film and HD delivery formats
  • Proven ability to set and meet deadlines
  • Excellent organisation and communication skills with a positive attitude

We are looking for a strong online editor looking to take the next step in their career and work with us to build the best VFX facility in Canada.

Details:

  • Location: Vancouver, Canada
  • Start Date: Immediate
  • Duration: Long term hire

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

Zoic Studios LA seeking Sr. Levl After Effects Compositors

Zoic Studios LA is now actively seeking Sr. Level After Effects Compositors across multiple departments.

the ideal candidate should have an extensive experience in medium to large scale commercial or episodic pipeline, with strong CG/Live Action integration experience, and work well in a team environment.

please email 1. Resume 2. Demo Reel, 3. Breakdown (must)! to jobs@zoicstudios.com with subject title "AE Compositor".

the greater Los Angeles Area only, and no phone calls please. cheers!

CG Visual Effects Designer

We are looking for a Maya, 3Dmax, autodesk, vfx, etc. CGI expert designers who can develop visual effects as a pilot project. We want to show a potential customer the potential of our work. For this we need to show them a sample/pilot visual effects. A few video shots with few actions that takes place within a matte painted landscape and architectural environment with following visual effects.
Please check out the samples in the following video, such as dirt particles, fire ball effects,
water balls/bubbles/vapors, streams and Tsunami effects:

http://www.youtube.com/watch?v=-egQ79OrYCs

tsunami sample (5:40 – 7:50) :
http://www.youtube.com/watch?v=6xqRqAW7SU4

Those are just samples. The effects made should look different and not be copied.
It is a concept and we are looking for someone who is willing to invest time in this project to try to get this client on board. If this pilot project is successful and the client gives us the project, then you will also get the project for developing the entire project.

$500
(price negotiable)

Please provide sample/reel

WANTED: Keying Artists (Nuke) and Compositors

Dear VFX artists,

We’re looking for experienced keying artists (Nuke) and compositors to help our post-processing team for the shortfilm: the eternal tourist. Its the graduate film of Lorenz Suter who’s studying at the University of the Arts in Zurich. This is great opportunity to work with 4K RED files for your reel. To give you an quick overview here are the most important facts:

Duration: 25 minutes
Shot in: 4k (RED Mysterium)
Final format: 2k (2.35:1)
File exchange: FTP
Time frame: April – mid May 2011

Stills:



Since this is a student film we can’t over you an industry standard salary. However we can over you a compensation of USD 100.00 per shot and a highly professional team to work with.

If you’re interested to help us out and to work with some high quality footage then send me an e-mail to (hello AT tobiasbaumann.net) asap with the following information:

– Your name and e-mail
– Link to your reel
– An example of your keying skills
– From which date on you will be available
– How much time you have available in April and May (please try to be realistic)

Thank you and we’re looking forward to hear from you

Tobias Baumann
VFX coordination "the eternal tourist"

Motion Editor @ MPC London

Description

MPC are currently seeking experienced Motion Editors to join our Crowd, Pre-vis, Layout & Animation teams.

The successful applicants will have a range of responsibilities from cleaning motions from our motion-capture system and re-targeting them onto a variety of different creatures for use in pre-vis and layout stages of production, to creating cycles for use in our crowd system ALICE, through to helping organise and run larger, more comprehensive motion-capture shoots for a number of exciting upcoming feature films requiring large scale crowd simulation

Primary Responsibilities:

· Maintain & ensure correct setup & calibration of motion capture equipment

· Ensure all data & reference material is stored neatly, following the file structures in place

· Capture, solve, clean & re-target motions ready for use in all stages of production, from early previs and layout, through to final shots to be used in both hero animations & within crowds

· Create clean and usable cycles for use within our crowd system ALICE.

· Help organise and run large scale motion capture shoots both internally and externally.

· Use the crowd system to bring in motions and perform simple layout tasks when/if required.

· Deliver on schedule to meet deadlines, and work under pressure if required.

· Ability to communicate effectively with Leads, and work collaboratively as part of a team.

· Help improve & develop the motion capture pipeline and work-flows within the company

Experience and Skills:

· Experienced user of MotionBuilder, essential

· Experience with Blade, particularly scripting in Blade, advantageous

· Facial capture experience, advantageous

· Previous CG production experience in feature films, broadcast or games.

· Intermediate-Advanced level user of Maya, or similar 3D package a bonus

· Mel and/or Python scripting ability is desirable, particularly within MotionBuilder & Blade

· Good eye for realistic movement, behaviour and layout both in individuals and crowds/groups.

· Good computer skills, some UNIX/Linux command line skills useful

· Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.

· Experience with the setup & calibration of Optical Motion Capture Equipment, essential

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com

FX TD @ MPC London

Description

Summary:
FX Technical Directors gather a variety of 3D assets produced by our Layout and Animation departments and use our cutting-edge proprietary toolset to create particle, rigid body, fluid, cloth, fur and hair simulations. Once approved, these are cached to disk. We then either apply lights and shaders using our in-house lighting toolkit to produce the final rendered image, or release the caches back into the pipeline to be lit and rendered by members of our Lighting department.

Primary responsibilities:
• Develops innovative, believable and beautiful solutions to challenging and complex problems.
• Uses an array of commercial and proprietary software tools to produce photorealistic simulations of real-world phenomena.
• Produces test and often final renders of FX elements for a shot.
• Creates working test composites for review by the supervision team.
• Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard.

Experience and skills:
• Proven experience in feature, commercials or broadcast visual effects production (or plenty of raw talent if you’re a recent graduate), with a showreel to back this up. Experience in live action FX work preferred.
• Thorough understanding of techniques and technologies relating to physical simulation in computer graphics.
• Good understanding of the entire visual effects process: shooting, layout, matchmoving, modelling, texturing, rigging, animation, FX, lighting and compositing.
• A basic understanding of physics: newtonian mechanics is the bread and butter of FX work.
• An eye for visual effects work: the ability to analyse an image and determine what needs to be done to improve it, in terms of both aesthetics and believability. The ability to blend art and science in the pursuit of superlative visual effects.
• The ability to think clearly and creatively under pressure.
• Good proficiency with Autodesk Maya, our primary 3D package.
• Strong scripting skills, in MEL, Python or preferably both. C/C++ programming and shell scripting abilities are also valuable.
• Working knowledge of Pixar’s PRMan renderer preferred, although experience with other renderers may be considered.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a solid understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com

Crowd TD @ MPC London

Description

MPC are seeking experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt too many different requirements within the same system, including bipededs or multipeds, winged or finned, humans, animals or fantastical creatures.
Primary Responsibilities:
• Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework.
• Have a solid understanding of the crowd pipeline from start to finish.
• Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting.
• Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve.
• Deliver on schedule and meet deadlines, and work under pressure if required.
• Ability to communicate effectively with Leads, and work collaboratively as part of a team.

Experience and Skills:

• Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, fx and compositing, and an ability to work closely with people in related disciplines.
• Previous CG production experience in feature films, broadcast or games.
• Intermediate-Advanced level user of Maya, or similar 3D package.
• Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous.
• Good eye for realistic movement, behaviour and layout both in individuals and crowds.
• Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids.
• Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process.
• Good computer skills, particularly with the UNIX/Linux command line.
• Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential.
• Experience with development of intelligent particle/crowd/flocking systems is an advantage.
• A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial.

To apply please check our website out and apply online – http://www.moving-picture.com/index….uitment.htmlor
Any other questions please mail millie-c@moving-picture.com