Senior Compositor (Nuke)

Modus FX is currently looking for senior digital compositors (Nuke) for a VFX-heavy feature film.
This is a contract position for three to six months, beginning in April 2011, with a possible extension. Send your online demo reel now at jobs@modusfx.com !

Intermediate Look Dev /Shading Artist

Modus Fx is hiring an Intermediate Look Dev/Shading Artist to start immediately for the upcoming project.
This is a contractual position for three (3) to six (6) months, beginning in April 2011, with a possible extension. Send your online demo reel nowatjobs@modusfx.com !
The incumbent is responsible for the design, creation and implementation in all continuity of the finished visual images using the latest technologies available. He is also responsible for creating a primary lighting scene and a pre-compositing scene which will set an example to be used as a reference by the departments that will follow.
Must have a minimum of 2 to 4 years experience as a Look Dev / Shading Artist;
Proficiency in texturing and setting up shader networks in XSI or Maya. Knowledge of Arnold or Mental Ray preferable. Compositing skills a plus.

Senior Look Dev /Shading Artist

Modus FX is currently looking for a permanent Senior Look Dev / Shading Artist starting in April 2011. Send your online demo reel nowatjobs@modusfx.com !
The incumbent is responsible for the design, creation and implementation in all continuity of the finished visual images using the latest technologies available. He is also responsible for creating a primary lighting scene and a pre-compositing scene which will set an example to be used as a reference by the departments that will follow.
– Must have a minimum of 3 to 5 years experience as a Look Dev / Shading Artist;

Proficiency in texturing and setting up shader networks in XSI or Maya.
Knowledge of Arnold or Mental Ray preferable. Compositing skills a plus.

VFX Editor @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: VFX Editor
* Department: Editorial
* Location: London
* Reports To: Head of Editorial

Key Purpose of the Job

Handle all editorial tasks required on a show and for internal pr/hr to the high standard expected by DNeg.

Needs To Do

* Maintain all cuts, keeping them updated with latest comps
* Maintaining shot and VFX databases
* Have an expert understanding of all editorial tools
* Client deliveries
* Liaising with cutting rooms
* Organising and driving dailies sessions &client meetings
* Provide motivation and training for assistants
* Work closely with internal production and artists, providing advice when needed
* Cut in house reels

Needs To Know

* At least 2-3 years experience working in a Film Editorial Dept, Cutting room or similar environment
* Demonstrate proficiency in editing using Final Cut Pro
* A firm understanding of the VFX process and terminology
* Possess an understanding of Film and HD video formats, files, frame rates and resolutions
* File encoding/transcoding experience, exhibiting a sound understanding of video codecs and file formats
* Have basic Photoshop skills
* Understand film keycode and its applications
* Professional experience in using the following software/hardware:
Essential –
* Final Cut Pro
* Compressor
* DVD Studio Pro
* Filemaker Pro
* Photoshop
Desirable –
* 2k Playback software such as Baselight, Framecycler or RV
* Fedora Linux (basic)
* Cinesync
* Arri LocPro projector
* Steenbeck film editing desk

Needs To Be

* Self motivated individual
* Keen to learn new skills and applications
* Excellent communicator
* Strong multi-tasker
* Good eye for detail
* A team player
* Problem Solver
* Calm under Pressure
* A love of film and VFX

If you are interested please apply online at www.dneg.com/jobs

We look forward to hearing from you!

Motion Designer / After Effects Operator

A UK (Leeds) based studio is currently looking for a Motion Designer / After Effects Operator to start asap.

All candidates must have at least three years professional working experience, (Preferably in a post production house) and be expert users of After Effects. Applicants will have an eye for great graphic design and be able to work comfortably with tight deadlines and client attends.

A knowledge of Cinema 4D or 3D Studio Max is preferred but not essential.

http://www.smoothdevil.com/index.php?page=job&job_id=1601

closes: 11 Apr 2011

Mid and Senior level Nuke Compositors

A London based studio is currently looking for Mid and Senior level Nuke Compositors to join their busy team.

Required Skills & Experience:

• Advanced working knowledge of Nuke

• Knowledge of Nuke X plug-ins, (Furnace, camera tracker and lens distortion tools)

• At least 4+ years industry experience as a shot finishing compositor, preferably within a feature film VFX environment
(In addition to Nuke, extensive experience using other node-based compositing systems such as Shake and Fusion may also be considered)

• Solid fundamental compositing skills including keying, tracking, roto, and paint

• Possess excellent technical and artistic communication skills as well as an excellent eye for detail

• Strong composition, light and colour skills are essential

• Knowledge of 3D applications such as Maya, and camera projection techniques would be beneficial

• Thorough knowledge and understanding of visual effects pipelines, production and implementation is key, as well as the ability to work well in a team

• A good understanding of stereoscopic compositing and workflows is beneficial

http://www.smoothdevil.com/index.php?page=job&job_id=1594

closes: 1 Jun 2011

3d Model Supervisor

JOB TITLE: 3d Model Supervisor

SUMMARY OF POSITION:
Looking for (onsite) Senior Character/Organic Modeler. Artist must be able to apply a stylized look to models.
Industry competitive rates.

JOB FUNCTIONS
1. Modeling
2. Reviews work from overseas
3. Give Direction in form of notes or photoshop markup to overseas studio
4. Communicate in a positive and articulate manner
5. Must work closely with Producers or Visual Development
6. Working to clear and defined milestones within a project and strict time constraints
7. Must be able to handle additional duties as they come up

JOB QUALIFICATION STANDARDS

Work Experience
2 to 4 years previous experience as a Modeling Supervisor.

Education, Professional Training, Technical Training or Certification

High School diploma required.
BS/BA degree preferred.

Knowledge/Skills
· Great Model and texturing skills
· Model organic and non-organic objects
· Create stylized look
· Understand and create maya shaders
· Edit and create UV mapping
· Understand how to create proper topology for animation
· Optimization of models and textures

Mental Demands
· Must have the ability to communicate effectively and tactfully with managers, outside vendors, and other levels of personnel.
· Must have the ability to pay close attention to detail.
· Must have the ability to organize and schedule work effectively.
· Must have the ability to work well under time constraints.
· Must be able to handle multiple tasks.
· Must be able to work long hours when necessary.
· Must be able Lead a team of 3d modelers
· Demonstrates ability to be proactive and anticipating potential problems before they occur and follows through on every task assigned.
· Demonstrates ability to be proactive about keeping everyone in the loop and up-to-date on the status of all tasks.

Software
Maya
Mudbox or Zbrush
Bodypaint
Photoshop

Send all resumes to jobs@wilbrain.com along with a Submission Agreement if submitting a Portfolio.

Attached Files
File Type: doc SUBMISSION AGREEMENT.doc (46.0 KB)

MPC Vancouver: Cloth TD

Position Summary:

A Cloth TD must have a demo reel that demonstrates creation of dynamic cloth simulations and other realistic effects using nCloth and/or Syflex. Excellent communication skills, a strong work ethic, being a team player, and the ability to take direction are essential. Cloth TDs sit within our Rigging team in Vancouver.

Duties and Responsibilities:

  • Produce photorealistic simulations with high resolution geometry
  • Develop innovative, believable and beautiful solutions to challenging and complex problems
  • Set up rigFX for cloth simulations that are stable and versatile for a character’s range of motion.
  • Works in partnership with lighters & compositors to ensure shots are delivered to the very highest standard
  • Accountable for meeting productivity and quota targets on time and at a high level of quality
  • Troubleshoot and solve problems independently
  • Liaise with the asset department at build phase, to achieve desired results for fur and cloth simulations
  • Writing tutorials to document new techniques
  • Work with programming and tools teams to develop tools/ scripts/ plug-ins to streamline the department
  • Work to high aesthetic level being able self critique
  • The initiative to anticipate future problems and develop solutions or tools accordingly
  • Teach others in the team

Requirements:

  • 5 years experience in film or animation production as a TD
  • 2 of the above years experience using Maya nCloth/Syflex for a variety of effects (including cloth simulation, gore effects, muscle simulation)
  • Mel scripting is a minimum requirement, python scripting preferred
  • Artists must be able to take direction and work in a team focused environment, good communication skills are a must
  • Solid work ethic and a positive attitude in the face of challenging situations
  • FX Animation Experience
  • Familiar with pipeline issues
  • Ability to establish priorities, work independently or within a group, and proceed with objectives without supervision
  • Good understanding of linux / unix based operating systems
  • A reel demonstrating outstanding visual and technical ability
  • Strong problem solving skills
  • Knowledge of C++ would be a bonus
  • Previous rigging experience

Details:

  • Location: Vancouver
  • Start Date: June/July 2011
  • Duration: Project based

If this role sounds of interest then please apply via our website.

We look forward to hearing from you!

Developer / pipeline TD

Newbreed Visual Effects is looking for a TD/software developer for its R&D department.
Tasks will include: participation in the development and maintenance of our VFX pipeline software, development of plug-ins for third-party software integration in our pipeline and according to specific production needs and development of stand-alone tools for the aforementioned.
Newbreed VFX is looking for a team player, someone with initiative and the ability to think outside the box, with problem solving skills and a good understanding of the production pipeline, and the ability to work and to deliver working solutions and tools within a tight production or development schedule.
Responsibilities :

  • Participate in the development of our in-house pipeline software.
  • Write plug-ins for the integration of third-party software (3D and compositing packages, etc).
  • Create tools and scripts to address specific production needs.
  • Work with R&D management to prioritize tasks.
  • Keep CG Supervisor informed of progress, changes and issues.

Requirements :

  • Experience in tools and pipeline development in the field of CG production.
  • Good working knowledge of Python, C/C++, MEL and shell scripting.
  • Experience in cross-platform UI development.
  • Knowledge of MySQL, Perl, PHP an asset.
  • Experience in shader writing an asset.
  • Good working knowledge of Maya, Nuke, their scripting languages and APIs.
  • Knowledge of Houdini, Mantra, and RenderMan-compliant renderers an asset.
  • Good knowledge of Windows and Linux operating systems.
  • Good understanding of environment variables in both OS an asset.
  • Degree-level qualification in computer science.
  • At least 1 year of work experience within the CG/VFX industry.
  • Ability to communicate and interact positively in a collaborative environment.
  • Fluency in both English and French.

To apply for this position, please send your resume and demo reel to :
jobs@newbreedvfx.com.
Please note that emails with large attachments will be discarded.
If you would like to send us your demo reel on CD, DVD or Blu-ray , please send it to the following address :

Newbreed Visual Effects
attn : Recruitment
240 Notre Dame Ouest, suite 350
Montreal, Quebec
H2Y 1T3

Please note that submitted demo material will not be returned. Please only send in copies of your work.

The Mission Seeking Experienced Web Designer

The Mission is a high-end VFX/animation studio located in Venice.

Current works of the The Mission, include the Chevy Silverado 2010 Super Bowl spot, along with Hershey’s CG Factory, and the T-Mobile 4G campaign.

Seeking experienced freelance Web Designer for short-term contract:

– minimum 3-5 years experience
– ability to take direction and structure working practices, often with multiple tasks and compressed deadlines required
– eye for detail, strong communication skills, and problem solving skills are a must
– must be local LA resident

Please include in the subject line of the email "Web Designer." All correspondences without that subject line will be removed without review.

Please send resume as a PDF only, rate, availability and demo reel to:

recruiting@themissionstudio.com

NO PHONE CALLS PLEASE