Short Film, “Battle Lizard,” looking to bring on a variety of Visual Effects artists

We are currently crewing up for the Visual Effects department for our short film "Battle Lizard." It’s a 2 or 3 minute short about a Mad Max-styled warrior crossed with a Spaghetti Western-style bumbling underdog who is trying to lure his "pet" dinosaur out of a cave so that he can ride it off into battle. A battle with other dinosaurs and laser guns.

The meat of the project will be to create this CG Dinosaur. We’re looking for Modelers, Riggers, Animators, Textures and Lighting. It’s our goal to make the Dinosaur as realistic looking as possible, much closer to Jurassic Park than anything you would see on the SyFy Channel.

As this is a low budget short, the ideal candidates would have a crazy yearning to create a great looking CG Dinosaur. Though we do have some cash to make this happen, it’s not anywhere near what a union show would pay.

If you are interested please email battlelizardvfx@gmail.com and I’ll send you a copy of the script and the concept art.

Thank you very much,

Eric Edmonds
Producer – "Battle Lizard"

Digital Texture Artist

SPIN VFX TORONTO IS RECRUITING FOR A FEATURE FILM

Spin VFX Toronto is accepting applications for:

Digital Texture Artist

Software requirements include:

Autodesk Maya, Nuke, Photoshop, Z-Brush, Mudbox

Spin VFX Toronto is looking for a Senior Digital Texture Artist to join our Toronto office located at:

620 King Street West
Toronto, Ontario
M5V 1M6

With an emphasis on the aesthetics and techniques of photo-realistic effects, the texture artist will be responsible for creating photo-real texture and relevant maps. These will be rendered using established industry tested rendered software and proprietary renderers.

A strong understanding of real world materials is essential and must be demonstrated in the work on your reel.

Texture artists work closely with the modeling, shading and lighting artists. Therefore a thorough knowledge of each discipline must be demonstrated.

As a texture artist you must:

. be able to perform rough composites of your assets in Nuke
. have the ability to demonstrate proficiency in creating photo-realistic textures
. help establish suitable working techniques for the members of your team
. work in conjunction with the production team (producer, VFX Supervisor,
CG supervisor) to establish schedules and technical requirements
. work in partnership with lighters and compositors to ensure shots are delivered to the very highest standard

Requirements include,

. successful completion of a Visual Effects diploma from a recognized Institution
. strong artistic skills
. a traditional arts background with emphasis on photo-realistic character
work and environments would be an asset
. formal training in Autodesk Maya texturing methodologies
. working knowledge of multi-pass rendering, lighting, matchmoving and NURBS modeling

Salary: $55,000.00 – $65,000.00 per annum

This is a full time position to commence April 25, 2011.

To apply for this position, please submit a cover letter and resume with a link to your online website to:

toronto-resume@spinpro.com

If you are submitting by mail, please send info and DVD to:

Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6

www.spinpro.com

Demo reels must include a shot breakdown that indicates exactly what aspects of the shot were your responsibility.

Canadian residency only please.

Due to the number of anticipated responses, only qualified applicants will be contacted.

No phone calls or drop-ins please.

Luma Pictures – Digital FX Sup.

Luma DFX Supervisor

LUMA PICTURES, located in Venice Beach, CA, is on the hunt for an experienced supervisor who has a substantial track record of leading teams technically and artistically through complex visual effects for film. A great eye and stellar problem solving skills are a must. Luma attracts some of the best in the business and many of the talented artists who have worked with us on a project basis have made Luma their home. We pride ourselves on providing a challenging environment with plenty of room to spread your wings and be your best.

Extensive production experience in all the following areas:
layout, animation, modeling, texturing, rigging, fur/hair, cloth, effects, lighting, and compositing.
Must have an exceptional eye for taking shots from conception to final.

Evaluates the creative requirements of a project, determines their technical implications, and makes high-impact operational decisions.

Expected to be attentive to emerging industry technologies and production techniques, and determines practical applications for these advancements in order to improve production.

Strong aesthetic sense; demonstrates ability to make creative and aesthetic judgment calls quickly and under significant pressure..

Ability to manage time and balance priorities, often amidst the pressures of busy, deadline-driven production.

Ability to communicate effectively with a wide variety of personalities, both written and verbal.

– must understand anatomy and perspective
– proper modeling and texturing techniques
– knowledge of rigging
– an eye for timing and animation
– complex shader network design and setup
– lighting, rendering and optimization
– capable of executing complex multi-layered comps
– fluent in NUKE and advanced 3D compositing techniques

Ultimately, the successful candidate has extensive production experience, the ability to identify both current and potential technical challenges, and the ability to command high-level technical strategy across a potentially large (feature-film) production team.

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Digital FX Sup". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

Attention: Recruiting – Digital FX Sup
Luma Pictures
248 Westminster Ave
Venice, CA 90291

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

Ingenuity Engine wants Nuke Compositors

Ingenuity Engine, situated in Hollywood, CA is seeking several senior/mid-level nuke compositors to join our team for several high profile projects in April. Must be able to work on site. Please send inquiries to jobs@ievfx.com.

Modeler (Environments focused) @ Double Negative

Double Negative is a full-service VFX facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.

We are currently in production on John Carter Of Mars, Harry Potter and the Deathly Hallows and Captain America: The First Avenger.

* Job Title: Modeler (Environment focused)
* Department: 3D
* Location: London
* Reports To: Head of 3D

Key Purpose of the Job

To create highly detailed models suitable for use in visual effects work for film, that cover a wide range of organic and non-organic objects.

Needs To Do

* The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs To Know

* Strong spatial awareness and a good sense of form, scale and proportion
* A very keen eye for detail
* A full working knowledge of modelling in any one or more of these packages: Maya, XSI and Cyslice
* Ability to work with packages such as Mudbox or Z-brush are an advantage
* Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not generally required, but a plus
* How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV layout for texturing
* A good knowledge of Linux would be an advantage. Familiarity with Windows useful but not essential
* When to model detail or have the the detail added through the shading, by liasing with the shader writers and look development artists
* At least 1 years experience in feature films would be beneficial. Experience in other areas of visual effects (TV, Games) will also be taken into account

Needs To Be

* Meticulous
* Team oriented
* Able to learn in house work flows and methodologies
* Able to adapt to changing requirements or briefs
* Resourceful

Measures of Performance

* On time delivery
* Show continuous improvement
* Ability to deliver any required model at an appropriate level of detail and realism, which fits smoothly into the pipeline of a show

If you are interested please apply online at www.dneg.com/jobs
We look forward to hearing from you!

Conversion Works is Hiring Data Wranlers!

Data Wranglers

Location: Vancouver
Open Positions: 2

About Conversion Works:
Founded in 1997, Conversion Works is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a stereoscopic process that is more economical and higher quality than other stereoscopic 3D solutions. With the endorsements of James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

Summary of the role:
The creation of our 3D depends on our Data Wranglers who coordinate the movement of our digital assets inside our facility and with our clients. Data Wranglers will work with our production team and talented team of artists to play a key part in delivering a number of exciting projects.

General Duties and Responsibilities:
• Coordinating the delivery of data to and from our clients and vendors.
• Data format conversion to ensure Conversion Works standards are adhered to.
• Moving data around to ensure storage resources are used efficiently.
• Archiving and restoring data when needed.
• Coordinating with artists, production and IT to make sure they have the data they need.

Qualifications:
· Post-secondary degree or diploma.
· Excellent organizational and time management skills.
· Strong technical skills with at least one year experience of using Macs with some basic scripting.
· Ability to prioritize multiple tasks in a fast paced/deadline driven environment.
· Able to work independently and as part of a team.
· Excellent customer service skills.
· Fluent in English.

Submission Process:
If you are interested in this position, please submit your resume and cover letter to recruiting@conversionworks.com.

Conversion Works is Hiring a Stereo Conform Editor!

Stereo Conform Editor

Location: Vancouver
Open Positions: 1

About Conversion Works:
Founded in 1997, Conversion Works is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a stereoscopic process that is more economical and higher quality than other stereoscopic 3D solutions. With the endorsements of James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

Overall Purpose and Objective
The Stereo Conform Editor provides editorial needs for Stereoscopic (3D) Conversion projects. Integral in breaking down and maintaining all edits from initial turnover through final delivery for feature length conversion projects.

General Duties & Responsibilities

  • Ingest and Process Client plates and related assets into asset management system.
  • Breakdown all shots in Scratch for full length feature to verify frame-for-frame accuracy.
  • Rebuild the edit in Scratch, the primary editorial program used for stereo edits and reviews.
  • Run daily shot review sessions / Client presentations.
  • Responsible for driving client presentations, and keeping shots well organized and labeled to ensure a smooth review.
  • Update all scene and reel edits in timely manner with latest shots.
  • Create a stereo edit of each scene with direction from client and Stereographer regarding initial stereo parameters per shot
  • Preps and organizes client deliveries per required specs.
  • Preps and organizes asset deliveries to subcontractor vendors per required specs.
  • Works closely with the Production, Stereographers and Supervisors, in tasks to ensure shots are scheduled and delivered on time.
  • Perform basic IO / Data functions with computer based file management. Linux shell commands.
  • File import / export from ftp, DVD’s, Firewire, LTO3 and SCSI raid drives.

Requirements

  • Highly organized and detail oriented, with the ability to multi-task in a dynamic environment.
  • Customer service oriented with the ability to motivate within a team environment.
  • Ability to self-manage workload to meet deadlines.
  • Must have excellent communication skills.
  • Resourceful with a solid troubleshooting approach to technical difficulties.
  • Proficient skills in Final Cut Pro and/or AVID.
  • Strong understanding of standard Production pipelines is a must.
  • Strong Mac and Linux knowledge.
  • Must be disciplined, focused and action-oriented.
  • Must be able to think and act strategically and execute flawlessly.
  • Excellent written and verbal communication skills are essential.
  • Signal level troubleshooting of video, audio and data throughout the facility.
  • Support of the Video I/O department for file based media processes.
  • Create and maintain operating procedures and documentation.
  • New equipment installation including system design, equipment specification, wiring and documentation.
  • Assist with setup and calibration of color critical displays.
  • Prompt response to end users requests.

Submission Process:
If you are interested in this position, please submit your resume and cover letter to recruiting@conversionworks.com.

Motion Graphics Artist

We’re looking for a skilled AE motion graphics guru to join our team. We have 2 creative high profile gigs in the workshop that require more hands. You will be working under our lead artist, producing daily graphics for broadcast.

We’re looking for someone we can grow with. Someone whose a comfortable fit to our team. We work hard and have a good time doing it. Potential long hours and late dinners with the team.

This is a full time gig, invest in us and we will invest in you.
Please submit a link to your online portfolio only.

Experience in Nuke and 3D software is a major plus!

Thank you.

***Send all responses to: russell@wearewendel.com with the subject "Motion Graphics Artist"***

ZOIC studios LA seeking Mid~Sr. Levl Nuke Compositors for Pilot Season work

Zoic studios LA, an Emmy award winning Visual Effects studio in LA, now seeks Mid~Sr. Level Nuke Compositors for our busy pilot season work. This year we have several high profile pilots in the works.

the ideal candidate should have an extensive knowledge and experience in mid to large scale production pipeline. Fast work turn-around is essential to our episodic schedule. Must work well in a team environment and poses strong CG & matte painting integration skill.

please email 1. Resume 2. Demo Reel. 3 Breakdown (must)! to jobs@zoicstudios.com with subject title "Nuke Compositor".

no phone calls please, and the greater Los Angeles area only.

Visual effects coordinator

Modus Fx is hiring a Visual effects coordinator. This is a contractual position for the period of April18 to November 11, 2011.
The incumbent is responsible for prioritizing, organizing and managing the weekly and daily workload of the production team based on information obtained by both customers and internal team. He is also responsible for entering information and specifications for each task in the database. He informs, delegates and coordinates the tasks assigned to each department.
Requirements, prerequisites and assets. The candidate:
§ Must have a college degree in production or post-production;
§ Must have one (1) to three (3) years experience in a related field;
§ Must have good knowledge of Internet and of the following software: Microsoft Office, Filemaker;
§ knowledge of Final Cut Pro, represents an asset;
§ Demonstrated expertise in post-production is an asset;
§ Must have good knowledge of English and French, both spoken and written;

Send your resume nowatjobs@modusfx.com ! Only</SPAN>successful applicantswill becontacted.</SPAN>