need some free lance work

hi

iam a nuke artist searching for some freelance work..if u have plz contact me sreekanthnaidu.j@gmail.com

Digital Domain Media Group in Florida Seeks Software Developer

OFX or NDK/SDK API Software Developer/Engineer- Digital Domain Media Group

Digital Domain Media Group, formerly known as Digital Domain Holdings, is the parent company of California-based Digital Domain, an Academy Award®-winning digital production studio focused on visual effects for feature film and advertising production. In 2009 Digital Domain Media Group received incentive Grants from the state of Florida and the city of Port St. Lucie to support the creation of a large-scale digital production studio, which will focus on animated feature films, military simulations, visual effects, stereoscopic conversion and games.

OFX or NDK/SDK API Software Developer/Engineer

– Staff position

We require an expert software engineer/developer to facilitate tool creation for VFX production. Knowledge of visual effects theory is desirable. Previous experience scripting and creating custom plug-ins for compositing packages is essential. Must be advanced in below languages with significant industry experience ready to produce work without additional training. Ideal candidates will be self-motivated, quick learners and able to take direction well.

Job Requirements:



Knowledge of OFX or NDK/SDK API Engineering
Knowledge of custom tool and plug-in development• Knowledge of python
Knowledge of C++• Knowledge of OpenGL or OpenCL (CUDA) Knowledge of Compositng Software• Strong understanding of post-production pipeline, workflow, and visual effects theory
Minimum 2 – 5+ years development experience within broadcast/commercial/VFX industry
Demonstrates innovation and enthusiasm for inventing new techniques and tools


Must be available to work full time on site in PSL, FL

Preferred Skills:



Knowledge of multiple scripting languages
Experience with other professional graphic applications such as Nuke, Fusion, After Effects, Maya, Photoshop, Combustion, Mocha, Silhouette, SynthEyes, PFTrack, Boujou, or similar
Artistic compositing skills

Qualified candidates should submit resume to: careers@media.d2.com

Please write: "Software Developer" in the subject line

Digital Domain Media Group is an Equal Opportunity Employer

CGI/Animation Artist Needed for Feature Film

Hello Everyone!

I am in a bit of pickle and really need the help of an CGI/Animation Artist.
I have a feature film titled PIZZA MAN starring Frankie Muniz that I am just about done with post on, but we have 5 CGI shots that we still need to complete.

We have a CGI/Animated Monster that we need to create and animate.

We have the Monster already rigged in Cinema4D that you can start work off of. The monster does need revising though.

Unfortunately, all i can offer anyone that is interested in credit on the film for the work you’ll be doing. I am having issues with the current CGI Artist that is locking up my funding for this work, but i still need to figure out a way to get this done somehow.

If you are interested in learning more about this, please email me at joe@rockonfilms.com and maybe we can work something out!

I am open any suggestions. Let’s negotiate something that works for us both.

Thank you Everyone!!
Joe Eckardt

Zoic Studios LA seeking Sr. Flame artists

Zoic Studios LA is now seeking Sr. Flame artists.

please email 1. resume. 2. Reel. 3. references to hlin@zoicstudios.com
with subject title "Flame Artist".

no phone calls please.

Matchmove/Tracking Artist – Method Studios-NYC

Primary Responsibilities:

• Supervise the tracking of CG elements, both camera and objects to match live-action footage in a 3D environment and to maintain consistent shot quality
• Work with production to create matchmove schedules and project targets for your show
• Will Define any specific matchmove tools required for the show and identify any additions or modifications
• Will act as the point of contact between Matchmove and show supervisors
• Must be able to assist with any Technical/Production issues


Knowledge and Experience:

• Proven Matchmove experience in a large feature-film VFX production environment
· Must be able to model and manipulate geometry for scene reconstruction and to aid tracking
• Must be proficient in: 3D Equalizer, Maya and Boujou
• Knowlege of Shake and tracking in Shake an advantage. Experience with other tracking software (eg Matchmover) taken into account
• Must demonstrate a good eye for detail and precision with strong problem-solving skills
• Must have a solid understanding of camera moves and filming techniques
• General understanding of linux/unix-based operating systems

Reels/Resumes can be sent to:
method-ny-recruiting@methodstudios.com

Texture Artist- Method Studios-LA

Based in Los Angeles, with locations in London and New York, Method is a leading post production facility providing a full range of visual effects services.
As an artist driven company Method is built around an exceptional team of VFX professionals who have created award winning visual effects for Feature Film, Commercials and Music Videos.

Recent feature credits for Method include; “Nightmare on Elm Street”, “Sorcerer’s Apprentice”, “Let Me In”, “Life as we Know it” and “Gulliver’s Travel”.
Current shows in production include, “Captain America”, “X-men”, “Cristiada”, “This Means War” and “Wrath of the Titans”.

Required Skills & Experience:

• working knowledge of Mari and Photoshop

• A minimum of 4 years VFX industry experience as a texture painter in a feature film, tv or commercials environment

• Experience creating textures for photo realistic environments based on concept art and/or photo reference

• Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke is beneficial

• Possess a strong understanding of light, colour and perspective

• Possess excellent artistic communication skills as well as an excellent eye for detail

• Sound knowledge and understanding of visual effects pipelines, production and implementation, as well as the ability to work well in a team

• A good understanding of 2D and 3D workflows within a feature film environment

Reels/Resumes can be sent to:

Method-la-recruiting@methodstudios.com

Post Production Engineer- Method Studios-LA

Description:
As a member of Method Engineering team you will be responsible for supporting, troubleshooting, maintaining and developing Method Systems and Video infrastructure that includes, but not limited to storage systems, Autodesk systems, various audio and video equipment, render farm and CG/Desktop compositing workstations.

Education (either/or):
B.S in Computer Science, Video Engineering, Electrical Engineering or Color science
Any certification is a plus

Required Skills:
– Advanced knowledge and understanding of computer hardware.
– Knowledge of Redhat based Linux or any other Linux distro.
– Knowledge of TCP/IP based networking.
– Understanding of storage systems.
– Remote administration.
– Basic understanding of color science and video standards.
At least 2-3 years in post production/vfx industry is required.

Preferred Skills:
– Knowledge of Windows and Mac OSX.
– Shell or Python scripting.
– Knowledge of storage systems administration, specifically SAN.
– Knowledge of SQL databases (MySQL, Postgres) administration.
– Knowledge of Autodesk systems and software (Flame, Smoke).
– Knowledge of video engineering (video routing systems, VTRs)
– Team player
– Good communication skills
– Work well under pressure
– Flexibility with working hours

Resumes can be sent to: method-la-recruiting@methodstudios.com

Rigging Artist- Method Studios- LA

Duties and Responsibilities:

Used to various use of commercial and proprietary tools to create character rigs
Work with modeling department and animation department to create characters
Integration of characters and rigs into the production pipeline
Create User Interfaces and tools that assist animators
Works in partnership with R&D programmers, Animators, Lighting TD’s to ensure shots are delivered to the very highest standard
Provide support to character rigs throughout production
Write scripts that automate character production
3+ years work experience.
Solid knowledge of rigging systems.
Comprehensive knowledge of Maya.
A reel demonstrating a both control systems and complex deformations.

Requirements:

Thorough understanding of techniques and technologies relating to character rigging and animation comprehension of core principles relating to rigging such as deformation order and the transformation matrix
Excellent understanding of anatomy, volumes and masses, dynamics and character motion
Experience in feature film/broadcast visual effects production
Good understanding of the entire visual effects process, from shooting to modeling to texturing, animation and rendering
Good computer skills, particularly with UNIX/Linux command line interface
MEL and Python programming essential
Maya API C++ programming also a plus

Resumes/Reels can be sent to:

method-la-recruiting@methodstudios.com

Compositing / VFX Department Head

BENT Image Lab is currently accepting applications for Compositing/VFX Department Head – Staff

Job Description:
Bent Image Lab is looking for a Department Head of Compositing and VFX for its growing slate of animated commercials and TV shows. Applicants must be experienced in Adobe AfterEffects, Nuke and familiar with Photoshop.

Principal Duties and Responsibilities
• Supervise team of staff and freelance compositors and roto artists.
• Support Head of Production and Producers in recruiting and scheduling artists for jobs.
• Troubleshoot technical and management issues for studio.
• Provide technical and creative support for bidding process.
• Manage the ongoing R&D for the studio for VFX and compositing.
• Responsible for the finishing of shots requiring any of the following skills: 2D and 3D tracking, lighting, rotoscoping, compositing and keying.
• Working with a variety of elements, from motion graphics to CG to live action to FX to stop motion animation, sometimes all in one shot.
• Provides visually creative and timely solutions to directors
• Communicates with other VFX staff and departments on status of composite work
• Able to manage time effectively and give accurate assessments of the workload and the time required to complete tasks.
• Provide preliminary and final color correction for spots.

Qualifications
• 3+ experience as a lead or Department Supervisor, preferably on commercials.
• 5+ years professional experience in Adobe After Effects and Nuke
• Photoshop experience
• Proficiency in film and video broadcast standards, and video and graphics formats
• Proficiency in color grading.
• Must be highly organized, and have the ability to juggle several jobs at once in a highly efficient manner
• Very strong interpersonal skills and communication skills a must.
• Prior animation experience a plus
• Experience with building a Nuke pipeline a plus.

Applicants should have a minimum of 5 years professional experience. Seamless integration and an eye for detail is a given. You will be required to work to tight deadlines, be very organized and need to have a positive hardworking attitude.
Please include your current location and your willingness to relocate.

BENT IMAGE LAB is a hybrid animation laboratory and live action production studio where award-winning filmmakers, artists, storytellers, animators, and designers come together to create projects for a diverse clientele. The studio stretches the boundaries of concept and design. It is a laboratory where exploration and play go hand in hand. We are located in Portland, Oregon.

This is a staff position with some benefits.
Salary is commensurate with experience. References required.
All submission must state what position you are applying for in the ‘subject line’ of your email.

Submit reels and resumes to info@bentimagelab.com and/or:

Ken Bryan
Studio Manager
Bent Image Lab

No phone calls please.

chroma key artist – After Effects

This is probably considered challenging green screen work because:

It is non-standard use of green screen

It not 100% uniform green (has shadows in some parts)

It is not something that can have garbage covered up in FX or dark scenes

also:

The un-keyed footage has to remain top quality and also will not be hidden in dark scenes or FX.

So I attached a couple images

you’ll notice the problem areas around the top of the console and some green reflections on the back gear. If you want the job please email be back your finished work on the images – but only if you understand that the actual job is moving video and not stills + you certify that you motion key will be exactly as perfect as your still key.

Other:

Include a rough estimate or what you might charge please.
It would be no more than 10 minutes of non-consecutive short clips.
if you are relying on masks they would have to be automated in about 50% of the clips, the other 50% is more or less locked down camera.

it would have to be delivered in:

1. rendered in uncompressed format

2. full and entire project in After Effects including all layers and media that can open and run on our computer without any missing files.

jon

at

s205480013.onlinehome

dot

us

you can also call if you have tech questions
931 2294239
jon

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