Climax Studios, UK are looking for a Freelance 3D Animator

Climax is one of the leading creative lights of independent games development with an outstanding line of top published titles. It truly is an exciting and inspiring place to work in the heart of Gunwharf Quays, Portsmouth Harbour, England.

We are currently looking for a freelance 3D Animator to join our award winning team. Ideally on site but we would consider a mix of both on and off site.

Our ideal candidate will be:

• An exceptionally good character animator.
• A motivated individual with attention to details and respects deadlines & budgets.
• Able to supply well-presented examples or a pertinent show reel that demonstrate your knowledge and execution of timing, weight, expression, posing, etc.
• Able to showcase a wealth of different animation skills from realistic through to monster and quadrupeds.
• Experienced enough to have worked on one or more published titles.
• Professionally conversant in Maya.
• Rigging skills.
• Professional and effective at communicating directives,
• Experienced at troubleshooting technical problems and creating solutions with regards to 3D animation in a game engine, from constraints to exporting, whatever the problem may be.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

I look forward to hearing from you.

Gener8 is Hiring a CG Supervisor!

CG Supervisor

Location: Vancouver
Open Positions: 1

About G83D
G83D is an industry leading developer of stereoscopic 3D solutions and technologies. We have developed advanced proprietary software and patented technologies, resulting in a highly economical and superior quality stereoscopic 3D solution. With endorsements from James Cameron and Lightstorm Entertainment, we believe that converting existing 2D films into 3D versions will give movie lovers an enhanced experience viewing their favourite films.

Responsibilities:
· Works with the technical team to help design and implement proprietary and third-party production pipelines.
· Identifies, defines and implements tools that automate production.
· Works with IO department to ingest, process plates and VFX assets.
· Assesses client plates for technical quality issues.
· Prior to submission to client, reviews all shots for artifacts relating compositing or colour space issues.
· Provides general support and reviews for data input and output functions.
· Assist the team in debugging problematic shots and assist in optimizing shots for efficiency.
· Be actively involved in mentoring junior artists throughout productions.
· Serves as key technical expert on productions.

Qualifications:
· Solid knowledge of VFX shot production and its iteration process.
· Thorough understanding of color theory, film application and stereoscopic theory for live-action features.
· Ability to understand the client approval process.
· Must have a positive, team-based approach to work.
· Extensive hands-on experience with production tools and pipelines.
· Experience with compositing as well as integration of 3D elements into plates.
· Experience using Maya and Nuke.
· Experience with programming/scripting languages such as Python is a plus.

Submission Process:
If you are interested in this position, please submit your resume and cover letter to recruiting@gener8.com.

Looking for freelance roto artists: India,Hyderabad

Hi,
We are looking for freelance roto artists preferably people from hyderabad,India so that its easier when we want the work to be done onsite. others also can apply.

Please send in your Resume, contact info,Time you are available, Demoreel/showreel links to digigods99@gmail.com

Thanks for your time.:)

Shader / Texture / Material Artist

A UK based studio is looking for an experienced Shader/Texture Artist with a deep knowledge of materials and rendering techniques in real-time and pre-rendered. They create high quality material setups for realistic environments and maintain consistency and quality for texture maps (including Bump, Specular Maps, diffuse, normal, ambient occlusion, reflection and environmental maps).
Work closely with the lighting artist and world/environment modeller to create a realistic looking environment.

SKILLS AND EXPERIENCE REQUIRED

Must have knowledge of realistic material/shader creation, as well as in-depth experience with Photoshop.
Knowledge of other digital paint programs, excellent artistic skills and solid understanding of colour theory. Knowledge of physically based shading models is a big plus

Portfolio should demonstrate the following:

Strong knowledge of shader and material
Ability to work in realistic styles
Multi-layer and multi-pass texturing systems
Good knowledge of creating detailed normal maps with z-brush or crazy bump
Ability to create textures based on photo references
Good understanding of lighting

http://www.smoothdevil.com/index.php…ob&job_id=1656

closes: 9 Aug 2011

Look Dev 5 Month Commercial Project in Oregon

LAIKA/House is currently qualifying and looking for Look Dev Artists for freelance work. It can vary from one day to several months depending on the project. Individuals will be required to work on-site, during normal business hours, and will be paid as W2 employees. Potentially five (5) months of work.

  • Develop the surface materials, textures and UVs for characters props and environments.
  • Under the supervision of the CG Manager/Sr. Technical Director, establish and follow the look of multiple design projects simultaneously.
  • Partner with the modeling, lighting, and effects teams on all issues to troubleshoot creative and technical issues.
  • Meet schedules and deadlines as established by the CG Manager/Sr. Technical Director.
  • Other duties as assigned.

Send Reel and availability to recruiting@laika.com

Luma Pictures – I/O Coordinator

LUMA PICTURES, located in Venice Beach, CA. is looking for an IO Coordinator to add to our talented team for a number of high profile upcoming projects. We pride ourselves on providing a challenging work environment with plenty of room to stretch your wings and grow.

RESPONSIBILITIES
– Manage receipts and deliveries via FTP, hard drives and couriers
– Convert large volumes of media to various formats, codecs, resolutions
– Log incoming and outgoing files
– Track editorial issues such as shot lengths, handles, scan requests

QUALIFICATIONS
– Strong work ethic
– Meticulous attention to detail
– Exceptional organizational skills
– Comfortable with spreadsheets
– Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines

PLUSES
– Understand basic compositing and editorial concepts (After Effects / Final Cut / Avid)
– Basic command line knowledge
– Familiarity with various media file formats/codecs

SUBMISSIONS
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com. Please make the email subject "ATTN: Recruiting – IO Coord." Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:

ATTN: Recruiting – IO COORD
Luma Pictures
1424 2nd St.
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.

Luma Pictures – FX Artist

FX artists (Maya, Houdini, Realflow, 3dsMax, Krakatoa, Fume, etc)

Luma Pictures is looking for Effects TDs

LUMA PICTURES is an artist-run feature film VFX studio located a few blocks from the beach off of Abbot Kinney in Venice, California. We maintain a unique culture with an amazingly talented staff that consistently cranks out top notch work. We are currently searching for Talented FX TD’s to fill a few choice spots on upcoming, high profile productions.

RESPONSIBILITIES:
– Light and render FX passes for specific shots using developed FX rigs
– Develop rigs/techniques to implement and optimize approved looks
– Produce look tests based on provided reference materials
– Creation of tools and scripts to facilitate workflow

QUALIFICATIONS:
– Artist should be familiar with more than one of the following applications:
– Maya
– Houdini
– Realflow
– Krakatoa
– Fume
– Python scripting experience is a plus
– Understanding multi pass 3D compositing is a plus
– Artists must be able to take direction and work in a team focused environment, good communication skills are a must
– Strong time management skills and extremely organized.
– Solid work ethic and a positive attitude in the face of challenging situations.
– Los Angeles Residents or willingness to relocate preferred • Relocation assistance may be available subject to negotiation

SUBMISSIONS:
If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs11@luma-pictures.com Please make the email subject "ATTN: Recruiting – FX TD". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit them to:

Attention: Recruiting – FX TD
Luma Pictures
1424 2nd St.
Santa Monica, CA 90401

Submitted materials will not be returned and no phone calls please.
www.luma-pictures.com

MPC Vancouver: Mid- level Crowd TD

Position Summary:

We are currently looking for experienced TDs with a background or interest in Crowd simulation, procedural animation or motion capture to join our Crowd team. The successful applicants will use ALICE, MPC’s proprietary Maya-based crowd layout and simulation toolset, to populate cities, choreograph battles, wrangle herds and generally inject multitudinous life into a number of exciting upcoming feature films.

Crowd TDs must be flexible and adapt to many different requirements within the same system, including bipedes or multipeds, winged or finned, humans, animals or fantastical creatures.

Duties and Responsibilities:

  • Produce realistic animation: ranging from several individuals to several thousand autonomous agents, using standard Maya techniques in conjunction with a sophisticated simulation framework
  • Have a solid understanding of the crowd pipeline from start to finish
  • Ability to help setup the basic pipeline needs for the show and address of other departments such as Lighting
  • Participate in dailies and desk rounds, and willingness to take direction as well as work independently to address feedback and problem solve
  • Deliver on schedule and meet deadlines, and work under pressure if required
  • Ability to communicate effectively with Leads, and work collaboratively as part of a team
  • Work alongside the HOD & Leads to define the needs for the show and identify any additions or modifications to our existing tool-set or pipeline
  • Write tools & workflows to automate new processes or to facilitate other departments/ more junior artists
  • Assist more junior artists with any issues they are having, offer advice as to how best interpret feedback and solve more complex problems
  • Provide in detail bug reports & feature requests to the HOD & RND when appropriate

Requirements:

  • Broad working knowledge of 3D and 2D generalist skills, including aspects of modelling, layout, animation, scripting, lighting, FX and compositing, and an ability to work closely with people in related disciplines
  • Previous CG production experience in feature films, broadcast or games
  • Intermediate-Advanced level user of Maya, or similar 3D package
  • Mel and/or Python scripting ability is invaluable, C++, Lua or similar programming experience advantageous
  • Good eye for realistic movement, behaviour and layout both in individuals and crowds
  • Familiarity with simulation techniques and technology, not just in crowds but also cloth, physics & fluids
  • Familiarity with at least one film compositing application (Shake and/or Nuke preferred), and a good understanding of the compositing process
  • Good computer skills, particularly with the UNIX/Linux command line
  • Familiarity with MASSIVE or other crowd simulation packages would be beneficial, but not essential
  • Experience with development of intelligent particle/crowd/flocking systems is an advantage
  • A general understanding of the whole visual effects pipeline and familiarity with standard 3D and 2D tools is also very beneficial
  • Completion of University and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: November 2011 onwards
  • Duration: Project Based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver- Mid- level Lighting TD

Position Summary:

MPC Vancouver is looking for experienced Lighting TDs to join our team in 2011.

Duties and Responsibilities:

  • Developing the look of a shot or sequence with the supervision team
  • Using an array of commercial and proprietary lighting tools to match CG lighting to on-set lighting
  • Producing test and final renders of all CG elements
  • Creating working comps for review by the supervision team
  • Helping establish suitable work techniques for other team members
  • Working in partnership with compositors to ensure shots are delivered to the very highest standard

Requirements:

  • Thorough understanding of techniques and technologies related to CG rendering and compositing
  • Excellent communication skills
  • Proven technical and creative ability in a large feature-film VFX production environment
  • Working knowledge of Maya, Nuke and Renderman
  • Strong problem-solving skills
  • Very good understanding of shading, lighting and rendering terminology
  • Very good understanding of production pipelines
  • Very good knowledge of a production renderer
  • Very good knowledge of node-based compositing software
  • General understanding of linux/unix-based operating systems
  • Python and MEL scripting experience an advantage
  • Completion of University (or equivalent) and/or at least 3 years relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: October 2011 onwards
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!

MPC Vancouver: Senior Compositor

Position Summary:

MPC Vancouver are looking for experienced film VFX Compositors to join our team in 2011.

Duties and Responsibilities:

  • Tackling the compositing of shots effectively
  • Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
  • Delivering final shots that are creatively and technically excellent

Requirements:

  • Experience with Nuke is essential
  • Experience of working in a Linux environment
  • Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image
  • Some understanding of the whole digital film pipeline, from scanner to film recorder
  • Ability to take direction and structure working practice so that design changes can be efficiently made
  • Desire to learn from others and to take on increasingly challenging shots
  • Completion of University (or equivalent) and/or at least 5 years of relevant experience

Details:

  • Location: Vancouver, Canada
  • Start Date: Various
  • Duration: Project based

If this position sounds of interest then please apply via our website.

We look forward to hearing from you!