Worldwide Computer Games Opportunities available – UKGames Recruitment

Worldwide Computer Games Opportunities available – UKGames Recruitment

UKGames Recruitment Ltd offers a personal & professional consultation for individuals looking for careers in the Computer Games Industry. We represent a large number of worldwide AAA games developers & provide our candidates with a wide range of opportunities specifically matching their skills, experience & requirements for new projects. UKGames Recruitment works with the most well renowned, award winning, AAA Games Developers who produce Driving & Racing, FPS, RPG, MMO’s & Sports titles on PSP, DS, PC & PS2, as well as Xbox360, PS3 & Wii

We have built a reputation as a games recruiter who is equally focused on our candidates & clients. From consulting with our candidates we’re able us to establish a real understanding of their careers so far and where they would like to go. We have a great insight to the games industry, our clients and their projects which in turn helps us provide our candidates with the most relevant and suitable opportunities around

We are currently looking for a variety of highly skilled individuals from Artists, Animators, Programmers & Management for active roles available in the UK, Europe, Canada & the USA

Vehicle Artists
Character Artists
Environment Artists
Senior/Lead Artists
VFX Artists
Level Designers
Games Designers
Animators – All Levels
Producers
Programmers – All Levels

As our clients require candidates to provide samples of their work, we’re unable to accept applications not accompanied by a portfolio.

PLEASE NOTE: Although we try to visit VFXtalk as much as possible, contacting us at Enquiries[@]UKGrecruitment.com ensures we’re able to reply to everyone directly. Don’t hesitate to contact us for more information

Kind Regards

Nathan
UKGames Recruitment
www.UKGrecruitment.com

Senior VFX Modeler/Texture Artist

C.O.R.E. Digital Pictures located in downtown Toronto is currently looking for a senior modeler/texture artist to join the visual effects team.

The company was founded in 1994 and is one of Canada‘s leading digital visual effects and animation studios. Over a decade later, C.O.R.E. has successfully built three divisions: C.O.R.E. Digital Pictures, C.O.R.E. Toons and C.O.R.E. Feature Animation. Over the years, with the underlying philosophy that a studio designed by artists for artists fosters the best creative environment, C.O.R.E. has produced award-winning work for more than 55 Feature Films, 24 Television Series and 24 Movies of the Week.

C.O.R.E. offers an exciting work environment; our open work structure allows for creativity and fun at the same time. The continuous flow of interesting new projects that are awarded from major studios and production companies makes working at C.O.R.E. a unique and fulfilling experience.

Job Summary: Modeler/texture artists are responsible for generating all hard surface and organic models of environmental or character assets within a pipelined environment by: building geometry, unwrapping UV’s, painting textures and defining the look of surfaces using precompiled shaders. Modelers/Texturers must have a thorough understanding of the vfx production process.

Qualifications and Skills:
·Excellent working knowledge of software packages such as Maya, Photoshop, Bodypaint, Mudbox and Houdini
·Working knowledge of common operating systems like Windows and PC based workstations. Basic knowledge of Linux/Unix a plus.
·Excellent understanding of efficient modeling and texturing processes
·Ability to understand/interpret the creative requirements in order to create an accurate representation
·Ability to oversee and supervise junior and intermediate modelers as needed
·Accredited Post secondary school compositing course or equivalent
·3-5 years of experience
·Must be legally authorized to work in Canada

Job Duties:
·Work with other modelers, TDs, Riggers, Matte Painters and other cg artists to create assets and all dependencies
·Responsible for performing research relating to manufacturing process to achieve highest level of realism
·Make timely corrections to work when required
·Take creative direction from Leads/VFX Supervisor
·May be involved in the input in vfx bidding process
·Additional duties as required

Qualified applicants can send their websites to recruiting@coredp.com or demo reel and resumes to:

C.O.R.E. Digital Pictures Recruiting
461 King St. West
Toronto, Ontario
M5V 1K7

We would like to thank all applicants for their interest however only those under consideration will be contacted.

Modeller

Needs to Do:

The modeller will need to work very closely with the texture painters, shader writers, look development artists and the riggers to generate models that are suitable for feature film work. The models may be organic in nature, such as various creatures or characters, or they may be models of rigid objects such as cars, buildings, props or sets. They will need to make use of a wide range of reference materials. Models may need to be created from scratch or from scans, reference photography, maquettes, miniatures or other set models. They will also have to work closely with their leads to determine an appropriate level of detail for any given model. It will also be important to work closely with the riggers to produce models that meet their work flow requirements, and with texture painters to determine the optimal UV layout for a model.

Needs to Know
• Strong spatial awareness and a good sense of form, scale and proportion.
• A very keen eye for detail.
• A full working knowledge of modelling in any one or more of these packages: Maya,
XSI and Cyslice.
• Ability to work with packages such as Mudbox or Z-brush are an advantage.
• Polygon and sub-division surface modelling. Knowledge of NURBS modelling is not
generally required, but a plus.
• How to deliver a "clean" model with tidy polygon/sub-d placement and good basic UV
layout for texturing
• A good knowledge of Linux would be an advantage. Familiarity with Windows useful
but not essential.
• When to model detail or have the the detail added through the shading, by liasing
with the shader writers and look development artists.
• At least 1 years experience in feature films would be beneficial. Experience in other
areas of visual effects (TV, Games) will also be taken into account.

Needs to be
• Meticulous
• Team oriented
• Able to learn in house work flows and methodologies
• Able to adapt to changing requirements or briefs
• Resourceful

Measures of Performance
• On time delivery
• Show continuous improvement
• Ability to deliver any required model at an appropriate level of detail and realism,
which fits smoothly into the pipeline of a show

Please go to our website www.dneg.com to apply.

Character Lead

A London based studio is looking for a Character Lead to oversee a small team of artists as they work on an animated project. You should work in Maya and have excellent modelling, rigging and animating skills. Experience of working on children’s animation would be ideal to fit the style of this project. You should be confident in a supervisory role.

http://www.smoothdevil.com/index.php?page=job&job_id=953

10 Aug 2009

Naughty Dog is hiring game programmers! Join the Dogs to work on UNCHARTED 2 and futu

If you or someone you know is interested in exploring a programming position at Naughty Dog now or in the future, please feel free to send your resume to candace_walker@naughtydog.com. We are going to be VERY active in hiring programmers for the next few months.

Thanks,
Candace
Recruiter @ Naughty Dog

Naughty Dog
www.naughtydog.com
Santa Monica, CA

About our company..
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise Uncharted: Drake’s Fortune, and now Uncharted 2: Among Thieves. We’re a relatively small team with a highly decentralized and collaborative work environment – we value feedback about any aspect of our game development from any of our team members. We’re a tightly knit group and you can frequently find us participating in yoga sessions in the office, spending lunch playing out on the court basketball, foosball in our lunchroom or around town in our frequent group evenings out. Since Naughty Dog is a wholly-owned subsidiary of Sony Computer Entertainment America, we also get a lot of the perks that comes from being in the Sony family – movie screenings on the Sony Pictures lots and discounts on electronics, music, movies and PlayStation hardware and software. Of course, you just can’t beat our location. Naughty Dog is based near the ocean – and beaches – in Santa Monica, California, where beautiful weather and fair temperatures grace us year-round.

Open Positions:
·Engine Programmer
·Tools Programmer
·Gameplay Programmer
·AI Programmer
·Graphics Programmer
·Generalist Programmer
·FX Programmer
·Graphics Programmer
·Network Programmer

Press & E3 Awards about Uncharted 2: Among Thieves.
http://www.1up.com/do/feature?cId=3174543 (Best In Show @ E3 2009)
http://www.gamefocus.ca/?nav=article&did=429 (Best In Show @ E3 2009)

http://g4tv.com/articles/67340/xplays-best-of-e3-2009 (Best In Show and Best PSX3 Game @ E3 2009)
http://geek-woman.com/wordpress/ (Best in Show @ e3 2009)
http://kotaku.com/5228723/hands+on-w…-3+player-coop
http://www.gametrailers.com/game/105…rviews#Contenthttp://www.joystiq.com/2009/02/03/jo…among-thieves/
http://www.1up.com/do/previewPage?cId=3172597
http://ps3.ign.com/articles/950/950589p1.html
http://www.gamespot.com/ps3/action/u…=picks;title;2
http://www.gametrailers.com/game/105…rviews#Content
http://www.joystiq.com/2009/02/03/jo…among-thieves/
http://kotaku.com/5145044/first-look…eves-in-action
http://ps3.gamespy.com/playstation-3…/950697p1.html

Nuke Compositor needed asap, London

Looking for a Nuke Compositor for two + weeks, starting as soon as possible. If interested, please call me on 0207 287 6024. Many thanks Sophie
www.jellyfishpictures.co.uk

Animated Feature – Character FX TDs

An Australian based studio is currently looking for Character FX Technical Directors for an animated feature.

• 3 + years production experience in television commercials, film or animated features
• High level of understanding of Maya FX tools
• Excellent attention to detail
• Ability to work to deadlines
• Ability to work within a strong team environment
• Strong communication and interpersonal skills
• Ability to multi-task, prioritize and problem solve.

http://www.smoothdevil.com/index.php?page=job&job_id=949

closes: 9 Aug 2009

Freelance VFX artists needed

MFX London is looking for experienced, talented, motivated and London based freelance compositors for feature film projects.

  • Must be a team player and perform well under tight deadlines
  • Be creative and have the ability to take direction from VFX Supervisors and lead compositor.
  • Maintain the overall look, colour balance, and quality for assigned shots and sequences to create uniformity in all finished work.
  • Applicants should have a minimum of 2-3 years experience in feature film compositing.
  • Knowledge of Fusion5 and PFTrack a bonus

Please send demo reel on DVD with detailed shot breakdown describing your role in each shot, or a link to an Online reel. Please also send a CV including salary requirements and references to:

MFX London
email: vfx@mfx-london.com
2nd & 3rd Floors, 32 Rathbone Place, London, W1T 1JJ
+44(0)20 7268 0068

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Artists and Producers Wanted in Manchester, UK

Red Vision were formed in 1995 in Manchester and have rapidly become one of the best CG and VFX studios in the UK. For more information please visit us at: www.redvision.co.uk

We are currently looking for a variety of artists to join us for upcoming projects:

Lighting/Shading TDs
Using Maya, Mental Ray and Renderman. Artists should have previous experience working on Film or Longform projects. Experience of Compositing using Fusion would be an advantage. These roles will be short term contracts starting immediately for approximately 3 months, based in our Manchester office.

Modellers
Using Maya and Mudbox. Artists should have previous experience working on Film or Longform projects. These roles will be short term contracts starting in early July for five weeks, based in our Manchester office.

Previz Artists
Using Maya. Will involve setting up VFX shots and cameras. Artists should have previous experience working on Film or Longform projects. These roles will be short term contracts starting in early July for five weeks, based in our Manchester office.

Generalists
Using Maya, Mental Ray and/or Renderman. 3D Generalists with experience of completing shots from beginning to end (including own compositing). Artists should have previous experience of working on Film or Longform projects. These roles will be short term contracts starting in July for a couple of months, based in our Manchester office.

Producers and Production Coordinators
Experience of producing CG and VFX for broadcast and longform projects is required. These roles will be short term contracts starting in July for a couple of months, based in our Manchester office.

If you are interested in any of the above roles or are based in Manchester and feel that your skills could be of use to us then please get in touch with us enclosing your CV and showreel (if appropriate) at: jobs@redvision.co.uk

We look forward to hearing from you!

VFX Artist & Compositors

VFX Artists & Compositors

Thunder Productions a independent production company in Newark, Delaware is looking for any VFX artist and/or Compositors for help with VFX shots in their current action movie short project. This is an Unpaid gig.

The type of work of that will be needed will be the creation of 3D elements and composting them into live action footage.

All work can be used in your demo reel.

All interested please email me at Thato@tpstorm.com