Sr. 3d Artist required for a Video Game Development Company

A dubai based video game development studio is currently looking to hire a Sr.3d artist for their next gen AAA console title

Duties and Responsibilities:
– Creates high poly and low poly 3D models.
– Ability to model and texture characters, Vehicles, Environments and props.
– Works with art director or senior artist to understand art direction and style requirements
– Works with concept artist to ensure that translation from 2D to 3D captures the look and feel
– Understands the needs of animation team and ensures that model functions as requested
– Modeling and texturing (hand painted textures) based off of stylized concepts
– Collaborates with shader artist to create and tune shaders
– Create normal maps and high quality textures
– Creates model with clean topology (i.e. efficient mesh)
– Has solid understanding game engine, pipeline and workflow required for creating characters and uses this understanding to anticipate potential problems
– Understands memory constraints and works in proactive manner to ensure they are met
– Receives feedback and modifies work based on direction
– Follow schedules and meets deadlines

Special Knowledge, Skills:
– Ability to understand game engine and pipeline required
– Photoshop, 3d Max, Z Brush/MudBox, Maya required

A portfolio demonstrating outstanding modeling and texturing works is a must.

Please write 3d Artist in the subject line of Email.

Please mail us your works and resumes at vgjobsdubai@gmail.com

DreamWorks Animation – FX Artists Needed!

DreamWorks Animation is currently looking for experienced FX Artists to work at our Redwood City, CA location.

Job Description:
* Designs & creates images, elements & effects
* Responsible for coding & providing support & documentation for tools created
* Solid understanding of Maya to be used for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics & particle instancing/flocking
* Develop EFX systems & use EFX Systems developed by other animators
* Creatively solve problems & work with other departments to achieve goals of art direction
* Solve minor problems independently
* Strong artistic vision & ability to be creative
* Strong sense of design & composition
* Strong understanding of Animation & how things should look, feel & move
* Some experience writing scripts and/or programming is preferred
* Ability to multi-task on multiple shots
* Prioritize tasks
* Work on shots independently & efficiently
* Patient, willing to answer questions & mentor other artists
* Stays abreast of current technologies & attempt to implement them effectively

Qualifications:
* 2-3 years of experience involving simulations of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Must have strong visual and technical skills
* Ability to work collaboratively in a high-end software and production environment
* A strong background in computer programming, preferably in C or C++ and UNIX
* An understanding of physical dynamics and natural phenomena is key

To apply, please send your resume, reel and reel breakdown to the address below.
DreamWorks Animation
1000 Flower Street
Glendale, CA 91201
Attn: FX Artist

www.dreamworksanimation.com

2010 NEWPORT BEACH FILM FESTIVAL ANNOUNCES CALL FOR ENTRIES!

Celebrating its 11th year, the Newport Beach Film Festival opens for submissions AUGUST 15th, 2009. Take advantage of our Early Bird Deadline and save.

The 2010 Newport Beach Film Festival will spotlight over 350 films from around the world, including feature length narrative, documentary, short, animated and student films that will compete for a series of Jury, Festival Honors and Audience Awards. The 2010 NBFF will host red carpet Opening and Closing Night Gala Celebrations, International Spotlight events, an Action Sports Film Series, an Environmental Film Series, a Family Film Series, a Collegiate Showcase, a Youth Film Showcase and a free Seminar Series.

The Festival runs from April 22nd to April 29th, 2010.

Newport Beach Film Festival
April 22 – 29, 2010

NOW OPEN FOR SUBMISSIONS.
SUBMIT NOW AND SAVE!

www.NewportBeachFilmFest.com

Junior User Interface Artist/ Graphic Designer – Climax Studios UK

Climax is one of the leading creative lights of independent games development with a great history, but our future is even more exciting with titles such as Overlord: Dark Legend for Codemasters and Silent Hill: Shattered Memories for Konami.

Climax truly is an exciting, creative and fun place to work and we currently have an exceptional opportunity for an experienced and talented Junior User Interface Artist/ Graphic Designer.

Our ideal candidate will require:
• Graphic design with Games User Interface creation experience to work on a brand new console project.
• The successful candidate will ideally have a years experience within the games industry but this is very flexible. You will be able to seek out creative and design / functionality related solutions on their own initiative.
• You should have a strong background from a Graphic Design related area, will strong Flash skills and be able to show examples of beautiful, clean and easily navigable interfaces.
• The candidate will ideally have extensive knowledge of game front-end systems design and functionality.
• The successful candidate will also be asked to produce in game graphic design related assets, such as advertising and fonts so as to tie the in-game environments to the Front-end and HUD.
• Any 3D art experience will be a bonus.

Please send a current CV/ resume to Stuart Godfrey on sgodfrey@climaxgroup.com

After Effects Motion Trackers **Needed Immediately** (Temporary, swing shift)

Image Metrics provides superior facial animation solutions to the interactive entertainment, film and television industries. Developed by a team of computer vision Ph.D.s, Image Metrics’ solutions rapidly re-create facial performances without markers or makeup, achieving levels of realism and fidelity that are unparalleled in computer graphics. Image Metrics’ solutions enjoy widespread adoption by some of the best-known production studios in the entertainment world, including Digital Domain, Rockstar Games and Sony Computer Entertainment.

Candidates must have a solid understanding of, and experience using Adobe AfterEffects software. The position needs dedicated and self-motivated people who are looking for an entry level position into the visual effects industry. You must be analytical and detail oriented to perform this important pipeline process.

This role is a temporary position based on a 40 hour working week, but overtime may be offered.

Rate for this position is $16 per hour.

The position requires the candidate to work from our Santa Monica studio.

Please respond to resumes@image-metrics.com with a resume and link to a demo reel.

VARIOUS 3D & 2D VFX POSITIONS

A London based studio is currently recruiting various positions for the expansion of its long-form VFX broadcast TV department.

Positions include:

FX shot TD’s – (Maya / XSI)

Senior CG Leads – (Maya / XSI)

Modelling / Texture artists (Maya / XSI)

• Must be proficient in creating photo-real assets and environments
• Previous experience modelling organic objects/terrains from photo real reference and concept art
• Develop multilayered hi-res photo-real textures for use in multi-pass rendering
• Procedural texture writing experience a plus
• Optimization of UV’s for maximum efficiency
• Experience with normal mapping, displacement techniques
• Excellent knowledge of Maya / XSI, Z brush, Photoshop, Crazy Bump
• Previous experience in film / games / broadcast TV essential

http://www.smoothdevil.com/index.php?page=job&job_id=884

closes: 4 Oct 2009

Junior & middleweight 3D Max Artists

A London based studio is currently welcoming applications for ‘Junior and middleweight 3D Max Artists. These positions will provide an opportunity to bring your skills to the team and learn different aspects of the industry.

• Responsibilities to include:
• 3D modelling, texturing and UVing high poly meshes
• Preparing Max scenes for rendering
• Bespoke shader creation
• MaxScript application development
• Rendering in a production environment

http://www.smoothdevil.com/index.php?page=job&job_id=499

closes: 4 Sep 2009

3D Nurbs Modeller (m/f) in Munich

Advanced/High-End Nurbs-Modeller (m/f)

About us:
With RTT only reaching its tenth birthday this year, we are still relatively young. However, we have grown quite a lot over the past ten years. We now have over 340 staff enjoying the day-to-day challenge of developing powerful images for customers such as Adidas, Airbus and Lamborghini. In addition to our headquarters in Munich, we have offices in Stuttgart, Hamburg, Brussels, Paris, Milan, Los Angeles, Detroit, Seoul and Tokyo. But we’re not going to stop there. After all, we are in an innovative sector with a bright future. We support companies with their product development and marketing by means of technology and services centred around 3D high-end visualisation and virtual reality. In short, we make products shine brightly, be it for design or marketing purposes or both.

We have lots for you to do:
You will be preparing engineering data and modelling vehicle data. Besides you develop new modelling procedures and workflows.

About you:
Cars are your passion. Getting new things off the ground every day is right up your alley and you want to do this together with young, interesting and also exceptional people.

You have a thorough knowledge of nurbs modelling (preferably with Catia, Alias Studio Tools or Rhino). Besides, you are a very structured and self dependent person and you set a high value on your work’s quality.

Interested in the job, team and company? Then we want to meet you. – Please don’t hesitate to send us your letter of application together with your resume. We greatly look forward to getting to know you.

RTT AG
Christina Gückel
Human Resources
Job-Nr.: 08-0093
Rosenheimer Straße 145
81671 Munich
Germany
Tel+49 89 200 275-283
Fax+49 89 200 275-200
Mailjobs@rtt.ag
Webwww.rtt.ag

Freelance Graphic Artist with MatchMove Software experience

Our client is the global pioneer and leader in creating and providing real-time virtual image technology for television. Because of their growth, we are seeking a Graphics Artist with Match Moving software experience (this is a must!) The position is contract which will require occasional visits to the client’s facility in the Princeton NJ area to kick-off projects, but it does not require permanent relocation (most of the work can be done remote). Expenses for travel to and from the client site will not be reimbursed; therefore someone within driving distance of Princeton NJ is strongly suggested. The work will be project-based and would be for several months at a time during our client’s peak seasons. There would be down-time when the candidate’s skills would not be required. There is potential to be hired full-time at some point.

Minimum Requirements:Graphic artist experience with Match Moving software experience (MUST HAVE).

Please send resumes to:

Mike Sweeny
msweeny@masrecruiting.com

Editor / Motion Graphics Designer

Emoxis LLP is a award-winning motion graphics design studio, specializing in 2d/3d animation and visual effects for tv commercials and corporate marketing communications.

We are looking for talented + motivated individuals either on a freelance or permanent basis to join our team:

Editor / Motion Graphics Designer

  • Must be proficient in Final Cut Pro, Premiere and After Effects
  • full-time 2 months contract work which commences on August 1st (contract extension, conversion to fulltime to be confirmed after 2months)

Please send your resume(with an attached photo) and showreel to: talent@emoxis.com
Only shortlisted candidates will be contacted.

Emoxis LLP
237B East Coast Road Singapore 428930
www.emoxis.com