Duties and Responsibilities:
– Creates high poly and low poly 3D models.
– Ability to model and texture characters, Vehicles, Environments and props.
– Works with art director or senior artist to understand art direction and style requirements
– Works with concept artist to ensure that translation from 2D to 3D captures the look and feel
– Understands the needs of animation team and ensures that model functions as requested
– Modeling and texturing (hand painted textures) based off of stylized concepts
– Collaborates with shader artist to create and tune shaders
– Create normal maps and high quality textures
– Creates model with clean topology (i.e. efficient mesh)
– Has solid understanding game engine, pipeline and workflow required for creating characters and uses this understanding to anticipate potential problems
– Understands memory constraints and works in proactive manner to ensure they are met
– Receives feedback and modifies work based on direction
– Follow schedules and meets deadlines
Special Knowledge, Skills:
– Ability to understand game engine and pipeline required
– Photoshop, 3d Max, Z Brush/MudBox, Maya required
A portfolio demonstrating outstanding modeling and texturing works is a must.
Please write 3d Artist in the subject line of Email.
Please mail us your works and resumes at vgjobsdubai@gmail.com