Looking for Motion Graphics Animator / Illustrator

Flickerpix Animations in Belfast, Northern Ireland have just been commissioned by BBC NI to produce a fun, innovative 10-part series which merges 2D cut out animation of M Sasek-inspired illustrations with 3D backgrounds and archive images.

We are now looking for various talented individuals to join us over the next 8 months on this character-driven animation series.
In particular, we are looking for animators with good motion graphics experience who in Adobe After Effects, as well as 2D character animators, or ideally both! Good drawing skills and fast turnaround a must.
Teams consisting of a motion graphics artist and designer will be considered.
Please send your show-reels, and web-links to joel@flickerpix.com

Visit us on www.flickerpix.com

Technical Jobs…

Hai… 🙂

Grab the wonderful opportunities… Animation Jobs

Regards,
TAkoda

Arulkumar Resume

Hello Sir / Madam,

I hope you are well.

I am Arulkumar, I am very much interested in compositing and editing.

Kindly requesting please notice my resume in the attached document.

Kind Regards,
Arulkumar.B

Attached Files
File Type: doc ARUL RESUME.doc (28.5 KB)

MPC Vancouver seeking Senior Compositors!

MPC Vancouver is one of the world’s leading post production facilities creating high-end digital visual effects for the television and feature film industries.

We are seeking Senior Compositors for our current project.

Senior Compositor
Primary Responsibilities:
• Tackling the compositing of shots effectively
• Briefing junior compositors when the dividing of shots into tasks (e.g. roto-scoping) is required
• Delivering final shots that are creatively and technically excellent

Skills and experience
• At least 4 years of experience with Shake
• Strong film showreel.
• Good understanding of photography and film, and how the interactions of light, lenses and film emulsions make up the image.
• Some understanding of the whole digital film pipeline, from scanner to film recorder.
• Ability to take direction and structure working practice so that design changes can be efficiently made.
• Desire to learn from others and to take on increasingly challenging shots.

To apply, please send your resume and reel to mpcvancouverrecruiting@moving-picture.com

Modeler Positions Available

Modeling/Texture Artist Wanted

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling. Our talented staff, committed to quality above all else, has achieved some of the most original and photo-realistic visual effects and animation seen on film to date. If you have the imagination, talent and drive, then Mr. X is looking for you.

We are currently looking for a Modeling/Texture Artist.

Responsibilities include:

• 3D Modeling and Texturing for feature films, using a wide range of reference material
• Work very closely with the shader writers, look development artists and the riggers to generate organic or rigid object models that are suitable for feature film work
• With guidance from CG Supervisors, helping to determine the best approach to solve 3D challenges and develop final look

Qualifications:

• Strong spatial awareness and a good sense of form, scale and
proportion, and a keen eye for detail.
• A full working knowledge of modeling in Maya is required.
• Ability to deliver a "clean" model with tidy polygon/sub-d placement and
good basic UV layout for texturing.
• Ability to work with Z-brush desired.
• Knowledge of Houdini would be an advantage.
• Knowledge of Linux would be an advantage.

Please send your demo reel on DVD with shot breakdown, cover letter and resume to:

Attention: Recruiting- Modeling/Texture Artist
Mr. X Inc.
35 McCaul Street, Suite 100
Toronto, ON
M5T 1V7

Or email materials to recruiting@mrxfx.com. Demo materials will not be returned. No phone calls please.

Lighting TD Position Available

Lighting Technical Director

Specializing in feature film visual effects and animation for international and local producers, Toronto based digital studio, Mr. X Inc. is comprised of a unique and gifted team of artists, filmmakers and programmers devoted to the art, craft and technology of visual story-telling.

We are currently looking for a Lighting Technical Director.

Job Responsibilities:

  • Help build and maintain the suite of lighting tools under the direction of the Lighting Supervisor and Senior Technical Staff.
  • Optimize and troubleshoot lighting and rendering problems in a fast paced environment.
  • Responsible for final 3D scene assembly, and rendering of elements required to complete shots.
  • Will work closely with compositors to finish selected shots so that computer generated elements are seamlessly integrated with live-action plates.

Requirements:

  • Two years experience with Houdini in a production environment.
  • Production experience with Hscript, Python.
  • Experience with RenderMan a plus.
  • Experience with compositing (esp. Nuke) a plus.
  • Experience with VEX, RSL, C, C++ a plus.
  • Ability to problem solve and predict potential problems with assigned tasks.

All interested applicants should email their resumes to recruiting@mrxfx.com with the subject reading “Lighting TD". Please include the address of your web portfolio in your resume or send your demo reel to:

Attn: Recruiting/Lighting TD
Mr X Inc.
35 McCaul Street, Suite 100
Toronto, Ontario
M5T 1V7

We invite you to visit our website @ www.mrxfx.com.

Lighting & Shading TD Position at Aardman Animations

Short term contract
Immediate Start
Bristol
We are looking for a talented and experienced Lighting & Shading Technical Director to work in our CGI department at Gas Ferry Road.

The CGI department is involved principally in the production of commercials, and occasionally broadcast and short films. It is also involved in the CG aspects of Aardman’s Features slate.

You will be expected to provide support across the department in lighting/rendering and shading. Setting up lighting/shading workflow and providing complete lit shots on all CGI productions including commercials, short films and stings.

You should be highly proficient in Maya (Mel, Python) and Renderman (SL,RIB,RMS) and must have experience in a production environment. You will also need proven compositing skills (After Effects, Fusion). Experience in other areas of CG production would be a bonus.

You should be highly creative in both technical and artistic problem solving, with a positive and pro-active approach. We’d also expect you to be supportive and team focused , with strong communication skills

Please apply by sending a CV Coversheet and comprehensive CV together with a showreel (to include details of your input for each shot) to: Amanda Ososami, HR, Aardman Animations, Gas Ferry Road, Bristol, BS1 6UN.
Or e mail jobs@aardman.com. A full job description and person specification is available from www.aardman.com/about-us/jobs.

Maya Generalist

an Australian based studio is currently looking for a Maya Generalist for a 2 month project with the possibility of future freelance work. Our client requires a 1-2min sci-fi cinamatic using an existing robot model.

http://www.smoothdevil.com/index.php?page=job&job_id=997

closes: 12 Oct 2009

Animation Jobs…

Hello,

Vacancies in Animation jobs in USA & Jobs in all cities in USA,

Regards, 🙂
Lucy

ILM – Inferno/Compositor Software Engineer

Industrial Light & Magic, better known as ILM, has set the standard for visual effects, creating some of the most stunning images in the history of film since its founding in 1975 by George Lucas. ILM houses the leading effects facility in the world, one that has served the motion picture industry for 30 years. It’s been awarded 16 Academy Awards for Visual Effects, 20 Scientific and Technical Achievement Awards, and played a key role in 5 of the top 10 worldwide box office hits of all time.

ILM is currently looking for an Inferno/Compositing Software Engineer!

Summary:

The Inferno Software Engineer is responsible for maintai ning Sabre (Flame/Inferno) and Compositing Department software and scripts. Will assist Sabre artists and compositors with technical support under the guidance of the de partment leads. Will work with other departments (IS, IT, R&D) to maintain consistency and integrate tools with the other Computer Graphics departments. Will work with the artists to develop new tools and techniques to improve creativity and efficiency within the departments.

Responsibilities:

  • Develop, design, write, distribute and document applications, plugins, and scripts used by the Sabre and Compositing Departments.
  • Collaborate with artists and technology leads to help develop new plugins, applications and scripts.
  • Troubleshoot and update both external and internal software.
  • Maintain working relationships with tech support from 3rd party software vendors.
  • Work with artists and supervisors on productions to solve workflow bottlenecks.
  • Work directly with artists to troubleshoot individual scripts and solve challenges specific to a particular shot or sequence.
  • Monitor and troubleshoot I/0 and rendering technology unique to ILM’s Sabre Department.
  • Create and update technical department documentation for artists and other support personnel to use as reference.
  • Collaborate with the department supervisors in setting up and maintaining resources and standards for the department.
  • Try to anticipate potential problems before they occur and follow through on every task assigned.
  • Keep everyone in the loop and up-to-date on the status of all tasks.
  • Manage time effectively and prioritize tasks in a production oriented environment.
  • Listen well to directions and ask questions to confirm that directions are clearly understood.
  • Quickly learn new software, operating systems scripting languages, and procedures.
  • Coordinate with other departments to help manage site-wide technology resources.

Requirements:

  • Bachelor’s degree in Computer Science or other technical degree.
  • Have a good working knowledge of Flame/Inferno, Shake, and Nuke.
  • Have a good knowledge of Python, and Python GUI packages such as GTK, FLTK, wxPython, etc for use in both Linux and Windows.
  • UNIX, Shell scripting experience (csh, perl)
  • Proven knowledge of and experience with UNIX, Linux, Windows, and Mac operating systems.
  • Experience with C or C++.
  • Demonstrated ability to serve as an effective contributor on mid to large scale development projects.
  • Have a good working knowledge of HTML and ability to create web apps using Python. XML as well.
  • Experience writing file conversion tools, e.g. between 3D scene formats or 2D image formats.
  • Familiar with software development and Quality Assurance practices.
  • Production compositing experience at a VFX house is a plus.
  • Good project management, communication, and organization skills.
  • Good documentation skills and basic html/xml writing skills.
  • Have a good knowledge of Oracle, SQL and asset management systems in general a plus.
  • Knowledge of, and experience with, 3D modeling/animation software (i.e. Maya) highly desired.
  • Experience with computer graphics production a plus.

How to Apply:

Online: https://jobs.lucasfilm.com/

Mail Submissions to:
Industrial Light & Magic
Attn: Recruiting
1110 Gorgas Avenue, San Francisco, 94129