Luma Pictures – Roto/Paint Artists
Posted in: The Job LotRESPONSIBILITIES include performing tasks such as 2D tracking, matte extraction, rig removal/paint fixes, 3d camera projections, clean plate creation, grain matching, and spline based roto creation.
QUALIFICATIONS: Artist should have at least one year of experience working on feature films or HD Teleproductions. Artists must know Nuke, Shake, Combustion, and/or Motor. Los Angeles residents preferred.
SUBMISSIONS: Artists must submit show reel demonstrating their ability to produce tightly tracked rotos with motion blur as well as an ability to remove unwanted elements from a shot while preserving the original material. Artists must be able to take direction and work in a team focused environment. Good communication skills are a must. If you think you fit the bill and want a quick response, email your resume, a link to your online reel/portfolio and a shot breakdown to jobs10@luma-pictures.com. Please make the email subject "ATTN: Recruiting – Roto/Paint". Do not attach images or movie files to your email because they will get filtered out. If you prefer to send hard copies, you can submit a resume, reel, shot breakdown and cover letter to:
Attention: Recruiting – Roto/Paint
Luma Pictures
248 Westminster Ave
Venice, CA 90291
Submitted materials will not be returned and no phone calls please.
Compositor for Whiskytree
Posted in: The Job LotWe are currently looking for a Compositor for a long-term project position.
Responsibilities:
Create photorealistic final composites for feature film projects
Interface with production efficiently and participate in the success of the company on a daily basis
Requirements:
Minimum 4 years of renowned feature film compositing experience
A discerning eye for detail
Expert knowledge of Nuke, some experience with a high-end 3d package or Nukes 3d features
Bachelors degree in industrial design, architecture, graphic design, or similar art & design discipline
Ability to work in a self-directed manner, and in a collaborative team environment
Self-starter with excellent written and verbal communication skills
Knowledge of Photoshop is a plus
The aptitude to participate in all aspects of creating final shots
To Apply:
Send an email to ro@whiskytree.com that contains the following:
Subject line: compositor submission – your name"
A signed and scanned Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
Your resume and cover letter
A link to your website or portfolio
Or
Send postal mail that contains the following:
A printed and signed Whiskytree Inc Content Submission Agreement – www.whiskytree.com/static/files/WTCSA.pdf
A good, old-fashioned paper resume with cover letter
Demo reel
Attention:
Recruitment Offices
Whiskytree Inc
914 Mission AVE, 2nd Floor
San Rafael, CA 94901
No phone calls please.
A Mid-Level Environment Technical Director is responsible for helping to design and construct Environment rigs, along with general Environment tasks on whichever show he or she is currently assigned to.
Duties and Responsibilities:
- Assist senior Environment TDs in the design and construction of Environment scenes.
- Adequately document any specific method used on a show, ensuring that documentation is available to the Environment department as a whole.
- Check renders and release to the Hub for the comp department to gather.
- Update and release the Environment Packages to the Hub.
- Regularly release dailies so that progress on a shot can be assessed.
- Attend dailies sessions and obtain feedback on dailies from supervisors.
- Report any day-to-day problems or concerns to the lead Environment TD on the show and any software issues to the appropriate support list.
- Work with the Environment R&D support team to improve the feature set and stability of our toolset.
- Improve his or her knowledge and understanding of MPC’s Environment toolset and pipeline.
- Needs to be proactive and fairly autonomous.
Experience:
- A Mid-Level Environment TD should have between two and three years experience in Environment work, either in commercials, TV or features. A generalist background would be preferred with a good understanding of all the 3D process from modelling to compositing.
- Maya (or another 3D software)
- Scripting (Mel and Python preferred but not essential)
- Renderman (preferred but not essential)
- Photoshop
- NUKE (or any other compositing software).
Details:
- Start Date: ASAP
- Duration: 7 months
- Location: Vancouver, Canada
If this role sounds of interest then please get in touch, sending a copy of your reel and resume to: amy-s@moving-picture.com
We look forward to hearing from you!
Senior 3D Animator/Artist
Posted in: The Job LotPermanent Fulltime Position
Central London (EC2)
Taylor James are currently welcoming applications for a talented Senior 3D Animator/Artist. Joining this ambitious company you will bring with you production experience and the ability to lead projects from start to finish. Strong planning and management of teams is important and client-facing experience is a plus. You will have experience in a wide range of skills, techniques and software knowledge. Experience in VFX and Animation for broadcast and print advertising industry areas.
Responsibilities to include:
- Independently manage and oversee CGI jobs from initial quotation stage through to completion, including client liaison, briefing, scheduling and team management.
- Animation and VFX rigging, roto/paint, camera tracking, FX/dynamics
- Modelling, shader-creation, lighting, rendering and compositing.
- Managing and checking CGI operator’s work and maintaining quality, give clear and concise briefs and always be willing to offer advice and support.
- Working with Studio Manager to ensure effective running of the department.
Requirements:
- 8+ years professional experience 3DSMax in broadcast and print media.
- Experience in a node based compositing package (primarily Fusion, also Shake, Nuke)
- Good working knowledge of Vray, Mental Ray desirable
- Knowledge of particles, fluid dynamics desirable (RealFlow)
- Roto and Keying with Silhouette and motion tracking (PFTrack, Boujou, Commotion)
- Knowledge of Z-Brush and MotionBuilder desirable
- An independent problem solver and have an eye for fine detail and realism
- An interest in Photorealism is essential
This is not for the faint hearted, so if you are hard working, and want to step into a busy, creative and challenging work environment with good long term prospects, then this is the role for you!
Please email your CV, show reel / examples of work and full contact details to: recruitment@taylorjames.com
Please note that candidates must be eligible to work in the UK. Unfortunately, we are unable to offer work-permission sponsorship.
Systems Programmer
Posted in: The Job LotStart Date – Immediate
Description:
MPC is looking for an experienced programmer to work as part of the Systems team supporting an array of in-house tools and libraries. Particular emphasis will be on maintaining and developing MPC’s data management system ‘Shotmanager’. Shotmanager consists of a suite of tools manage and move CGI data through the VFX pipeline. This includes creating projects in a consistent way, load balancing of disk storage, synchronising data between MPC’s worldwide sites, and archiving to tape.
Key Tasks/duties:
- Work with the Systems, R&D and Pipeline Development teams to support, maintain and develop in-house data management tools.
- Pro-actively improve features, performance and efficiency of data management tools and respond to feature enhancement requests from users.
- Provide Shotmanager support and technical expertise to the R&D and Pipeline Development teams to help them resolve end-user problems.
- Implement test and quality control procedures to ensure software stability, data security, and continuity of 24/7 production schedules.
- Take responsibility for troubleshooting and resolve any unscheduled downtime.
- Identify upcoming business requirements, recommend and implement solutions, and provide input for the design of next generation technology.
- Author both technical and user documentation for all software written.
- Ensure software written is compliant with MPC programming standards.
- Mentor junior team members.
Skills and Experience:
- Strong Perl programming skills including DBI, IPC and sockets, large data structures and optimisation tools.
- Experience of writing Perl services for filesystem operations.
- Good experience and knowledge of writing applications based around large data sets stored in MySQL or other databases.
- Knowledge of MySQL servers, MySQL proxies and replication, NFS Storage, Networking (i.e. capacity planning / knowledge of LAN and WAN capabilities / transfer speeds), Veritas Netbackup, Service Oriented Architectures.
This is an exciting opportunity to work in the dynamic world of visual effects. If you are interested please apply online here: http://www.moving-picture.com/index….rogrammer.html
Minimum 3 years After Effects experience is required. Experience in stereoscopic 3D and/or 3D program skills a plus but not required. Must be detail oriented and have a good work ethic.
Compensation depends on experience ($20-$35/hour)
Please submit resume to sassoonfilmdesign@yahoo.com
NO phone calls or drop-ins please.
This job is in Santa Monica, CA. Local applicants only.
Legend 3Ds patented 2D to 3D conversion technology seamlessly enhances filmmakers storytelling, deepening their connections with audiences through pixel perfect 3D. Legend 3Ds conversion process integrates sophisticated technology with skilled artistry, offering filmmakers incredible flexibility to create an immersive 3D experience for the audience. Legend 3D also offers a competitive salary and benefits package for our employees in addition to an outstanding work environment.
Qualified candidates interested in a challenging and crucial role with a cutting-edge company located in a beautiful area of Southern California should submit their resumes to Marc Shea (mshea@legend3d.com) in Legend 3Ds Recruitment Department. Subject line must read Compositors.
Legend 3D is an equal opportunity employer.