Makuta VFX, India is recruiting
Posted in: The Job LotPlease send any reels, resumes, breakdown sheets and salary aspirations to hr@makutavfx.com. Please no large attachments – links to reels only.
Thanks
Please send any reels, resumes, breakdown sheets and salary aspirations to hr@makutavfx.com. Please no large attachments – links to reels only.
Thanks
Massive TD
Software utilized:
Massive Prime
Maya
Knowledge of 3D max fume fx would be an asset.
Qualified applicants should have a minimum of 3 years photo real CG feature film experience. Experience as an effects artist is a plus.
Employment is to commence as soon as possible. This is a full time position.
To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio to:
Demo reels should include a shot breakdown that indicates exactly what aspects of the shot were your responsibility. If you are submitting by mail, please send info and DVD to:
Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6
Preference will be given to Canadian residents.
Due to the number of anticipated responses, only qualified applicants will be contacted.
No phone calls or drop-ins please.
Spin VFX is looking for a talented Maya senior rigger with a minimum of three years industry experience in Film.
A Senior Riggers primary responsibility is to create highly versatile character rigging systems and animation interfaces. The rigs will be used for feature film in the animation of 3D characters and props.
We are looking for a talented rigger who can:
– implement animation control rigging systems for complex characters and props using Maya
– set up rigs for low and high-res characters
– set up and rig character models
– work with animators to design, create, and maintain animation rigs for characters that are clean, efficient, and animation friendly
– design user interfaces and controls for characters and facial animation systems (bone and blend shape driven)
– maintain and improve current animation pipeline
– knowledge of animation sharing, and motion capture transfer between character rigs
– maintain a consistent level of productivity while meeting deadlines and producing high quality work
– troubleshoot and wrangle character-rigging issues for artists
–
Requirements:
– minimum three years industry experience in 3D CG for digital animation or visual effects
– excellent communication skills a must
– experience in setting up cloth simulation rigs highly desirable
– experience with Maya and/or other high-end animation software required
– experience with mel, csh, python, TCL, perl or other scripting languages a must
– skilled knowledge of anatomy for animal/quadraped and human/biped
– ability to work well under pressure
This is a full-time position and employment is to commence as soon as possible.
To apply for this position, please submit a cover letter and resume with a link to your online website/portfolio demonstrating your ability in rigging, scripting and tools or plug-in design.
If you are submitting by mail, please send info and DVD to:
Spin VFX Toronto
620 King Street West
Toronto, Ontario Canada
M5V 1M6
Preference will be given to Canadian residents.
Due to the number of anticipated responses, only qualified applicants will be contacted.
No phone calls or drop-ins please.
You will be responsible for modeling, animation, lighting, texturing and rendering material for TV commercials and in-store films produced by JML. The successful candidate will possess creative flair and vision as demonstrated by their impressive show reel link.
This is a brand new and fantastic role for a highly skilled and enthusiastic Graduate or an individual with previous experience in a similar role.
CVs and links to: Careers@jmlgroup.co.uk
Website: www.jmldirect.com
Job Title: R&D Programmer
Department: Technology
Location: London
Reporting into: Head of Technology
THE CANDIDATE:
DO YOU LIKE FILM?
This is an ideal first or second role and Double Negative welcomes graduates with a passion for film. We need people from a degree discipline ideally with a 2:1 or above in Computer Science, Mathematics or Physics with an understanding of Maya’s C++ API
and a further understanding of other programming languages and techniques in general.
In addition to the technologies listed we have developed a huge amount of in house applications that will stretch and develop your skills further.
THE COMPANY:
WE LIKE PROGRAMMERS
Double Negative is a full-service Visual Effects facility capable of handling projects from initial design through on-set supervision and production to post-production. All key post-production technologies are available in-house to allow for maximum flexibility. Our R&D Department is constantly developing groundbreaking software to ensure we remain at the cutting edge of global VFX.
Over the last year the company has completed work on projects including: Angels and Demons, Quantum of Solace, Hellboy II: The Golden Army, The Dark Knight, Harry Potter and the Half-Blood Prince and many more (details on or website www.dneg.com)
THE ROLE:
LETS MAKE FILM
Your choice of course may have led you to believe a career in creative media was not available to you however Double Negative need your expertise more then you think. Our Technology and R&D department are constantly working to develop new technology solutions in an extremely tight schedule. It will be your job to write custom applications, fixes and patches to enable our artists to stretch the limits of our technology. You provide the tools for us to deliver.
FOR A CHALENGING IT CAREER WITHIN THE FILM VFX INDUSTRY PLEASE APPLY TO JOBS@DNEG.COM OR SEND YOUR CV WITH A COVER LETTER TO HANNAH ACOCK AT 77 SHAFTESBURY AVENUE, LONDON W1D 5DU
* Supervises the effects team to deliver the expected and desired effects for the film.
* Responsible for ensuring and maintaining the quality and style of the effects across the project.
* Consult with CG Supervisor as to the technical feasibility of elements in the designs and suggest production friendly solutions that will maintain the vision of the film.
* In consultation with the Director and CG Supervisor assign work to artists based on their individual skills and strengths.
* Responsible for reviewing the work of each artist on a regular basis and approving models and mattes for submission to the Director.
* Responsible for directing and guiding the overall effects and simulations on schedule and on budget, balancing artistic and productivity requirements, in tandem with production management.
* Actively participates in the recruiting and staffing of the modeling and matte painting teams – assesses the work of prospective candidates for the hiring process and works with production management on hiring decisions.
* Partners with production management to guide artists overall professional development, providing performance feedback, mentoring, resolving performance management issues and maintaining positive morale amongst the crew.
* Attend all relevant meetings to promote effective communication throughout the production team.
Requirements:
* Bachelors degree or equivalent degree in Computer Graphics, Computer Science or equivalent professional experience.
* 8+ years work experience required in 3D CG for digital animation or visual effects film.
* Demonstrated team leadership experience preferred.
* Proficiency in hard surface, organic and procedural modeling is required.
* Proficiency with LINUX/UNIX is desirable.
* Expertise with Maya is required.
* Demonstrated artistic ability.
* Strong communication (written and verbal), interpersonal and organizational skills required.
* Ability to learn quickly and assimilate new information.
* Attention to detail required.
* Ability to work effectively with a diverse collection of individuals.
* A reel demonstrating effects work required. Work should include shot breakdown.
To apply, please click here:
https://www.lucasfilm.apply2jobs.com/Pro fExt/index.cfm?fuseaction=mExternal.show Job&RID=2159&CurrentPage=2
* Works with production team (Leads and Supervisors) to execute the desired look of CG objects.
* Responsible for creating the textures, colors, and organic surface qualities needed in the completion of CG creatures and hard-surface models used in production.
* Participates as a team member in determining various design solutions; provides feedback to other members of the production by attending dailies on a regular basis.
* Works closely with Art Directors, Modelers, and look-development TD’s in achieving desired look of models.
* Maintains or exceeds consistent level of productivity while meeting deadlines and producing high quality work.
Requirements:
# 8+ years of experience in the high-end feature film visual effects.
# Demo reel and portfolio illustrating knowledge and experience in painting, or illustration
# Basic understanding of shading principles and lighting required
# Ability to run turntables and perform basic lookdev/shader adjustments required
# Modeling skills a plus
# Familiarity with film production; computer graphics
# Attention to detail
# Ability to learn quickly and assimilate new information
# Good interpersonal skills
# Good organizational skills
To apply, please click here:
https://www.lucasfilm.apply2jobs.com…&CurrentPage=1
Here’s the idea of what we have going on. We have a 2.5 week turn (starting Monday) on a relatively large-scale/low-budget commercial we will be shooting at Qwest Stadium in Seattle, WA. We are going to be shooting a small sequence of a football game on a football field against 40-60ft length of green screen. We are also shooting other elements, such as coaches, fans, photographers, etc against green screen so that they can be placed in the background. I am looking for someone (or some people) who can help with BG tracking and replacement, adding the fans into the stands, coaches and photographers in the background, etc.
We shoot Saturday on the PhantomHD and would cut together the narrative in 3 days, then deliver plates (pre-keyed if necessary). I am not certain what the number of shots would be, but it’s an ambitious number. Some are fast moving as well as out of focus BG’s, so the detail in many of the shots would be easy to hide.
Anyway, the timeframe is from the 21st through the 1st of October for VFX completion, and at this point, we have a paltry 12K to work with. We might be able to get another 4K. I know the work is intense to tackle something this scale, but I’m hoping to find someone that sees the potential in some much larger work. This project was inspired loosely by Nike Football Write the Future.
marty martin. director.
marty@themartymartin.com
www.themartymartin.com
# Perform all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements and color grading.
# Ability to perform digital matte painting, texture painting, or paint/roto work is a plus
# Together with the Lead Compositor evaluate the creative and technical approach for assigned shots.
# Complete work within the schedule while maintaining constant communication with production team and other artists.
# Ability to share techniques and mentor junior level talent.
Working Practices:
# Proven ability to work closely in a small team with tight schedules.
# Demonstrate the ability to prioritize and manage time well.
# Excellent organizational, communication, and interpersonal skills.
# Experience in dealing directly with clients.
# Good note-taking and written skills.
# Good time-keeping.
Requirements:
# 8+ years of experience in the high-end feature film visual effects.
# Demo reel required demonstrating strong artistic skills including knowledge of color, lighting, perspective, scale, and composition.
# Traditional art portfolio demonstrating traditional art skills is a plus.
# Experience with Maya or equivalent is a plus.
# Experience in a multi-platform environment is required.
# Expert knowledge of Shake, Nuke or equivalent is required.
# Completion of a formal education course in the Arts or Sciences.
# Scripting or programming experience is a plus.
To apply, click here:
https://www.lucasfilm.apply2jobs.com/Pro fExt/index.cfm?fuseaction=mExternal.show Job&RID=2360&CurrentPage=2