Nuke 6.2 Announced at IBC

Last week, FXGuideTV had the privelege of talking to Jon Wadelton, Nuke Product Manager from The Foundy, to discuss some new features in the upcoming release, Nuke 6.2 which should become available towards the end of the year.

List of features and improvements:

Dope Sheet

Allows the user to change the timing of Read nodes and keyframes as well as change in/out points to allow much more efficient retiming.
All Nodes opened in the properties bin appear in the Dope Sheet.

Image Modeler

Similar to PFTrack’s modeling tools, it uses a solved camera and the source image to allow you to mark features in 2D on multiple frames and use trigionometry to create the 3D geometry. It can extract textures from the source image and can be used to create cards, proxy geometry for projection or 3D reference.

Projection Solver

Using a still frame and a 3D model, the user matches at least 6 features between both inputs to allow the node to solve a camera position for projection.

Dense Point Cloud

Using a solved camera and the source image, it generates much denser and much more detailed point clouds than the camera tracker node to be a much better scene reference. This prevents having to bump up the feature count to extreme levels.

External 3D Rendering

Rather than just the Scanline Renderer, Nuke 6.2 will support (for now) Pixar’s Renderman to render. A few of the benefits is support for detailed shadows, reflections, refractions, simulated DOF and motion blur. This is most helpful for pipelines that have integrated PRman and need their renders to match 100%.

Rendering performance improvements

Particularly OFX processing has been improved

Flipbook workflow improvements

Canceled flipbook renders will still display frames rendered so far, Region of Interest added.

Filebrowser workflow improvements

Multiple file import

Expression editor (multi-line python)

Personally, I’m most excited about the addition of the Dope Sheet, which has been on my wishlist since day one, especially for shots that require stock footage to be comped in. No more cumbersome expressions or retime nodes just to offset the clip.
It will make Nuke’s superiority to Fusion even greater.

How to Use Nukes Camerashake in as Camera ??

Hi I have a question. I build a projektion with cards from a still in nuke and now I wanna add a camerashake or just the information to my camera before the scanlinerenderer.
Any Idea????? :confused:
thx 🙂

nuke camera

is it possible to generate a camera from a static image inside of nuke?or is there a way to generate point cloud as in case of moving camera or some other way around…..

Nuke new wihtout spanning a new instance

Hi, I am trying to find a way to clear a nuke script (basically File – New) but I don’t want a new instance of Nuke to start.

I need this for scripting purpose. It is not really useful to span a new Nuke while in a script as the script doesn’t follow in the new instance (which makes sense).

I have a script that can take a list of shots and build pre-comp script. But At the moment I need to execute each shot separately because of this bug… which sucks a whole lot!

I have tried using the command
import nuke
nuke.scriptClear()

But this command seems to break Nuke! A bunch of commands fails after running this command (Even using the menu File – Clear will do this)

Example:
import nuke
# next command will work
print nuke.root().name()
# clear the script
nuke.scriptClear()
# Same command now fails
print nuke.root().name()

Lens Distortion Question

Hi Guys.

I have a little question. When using the Lens Distortion tools, undistort my plate and then re-distort it again, I get a little quality decrease. Is that normal?

Just asking, because when doing all the undistortion stuff, is it better to apply the distortion at the end of the comp to all CG elements and the merge it with the original plate?

I just thought I comp all the way down with the undistorted image + cg stufff and apply the Lens Distortion node at the end to the final comped image again. But this would decrease the plate quality slightly. or am I doing something wrong (look at screenshot)?

Thx a lot!

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Noob question: Offsetting tracks

Hi all,

I’m an experienced After Effects user trying to get into Nuke and are already struggling with some basic concepts. One thing I just can’t get into is how to composite certain parts of my different nodes together. What I mean by this is: I have two dpx-sequences. One of the seqs is 10 seconds long, the other one is 3 seconds. I want to composite the last 3 seconds of the 10sec seq over the 3-sec seq. How do I offset the read-nodes? When I turn the timeline to "input" the dpx-sequences got their own frame-numbers starting at totally different frames around 321657. So the only chance for me to see one of the seqs is to change the "global" timeline to that number.

Can anyone give me a hint what kind of basic concept I’m missing here and where to read/learn about it?

Thank you!

Error loading .mov files on nuke 64bit edition

Error loading .mov files on nuke 64bit edition, I already loaded it alot of time on 32 bit version of it but now as i upgraded my setup so ill be shifting it to 64bit, but i am getting an error message whenever i am loading the mov files into my 64bit nuke
Error is something related to "ffmpeg player"

Can anyone explain how can we over come this thing and can directly load the mov files into nuke for working.

I need your help asap.

Regards
Raza Naqvi

Workflow for 5DMKII footage..

hey all..

what would be an ideal workflow to work with cannon 5dmk2 slr video footage..

am workin in winxp64 so quicktime is an issue.. atm, im exporting the trimmed clip as tga.

im sure there is a better way than how im doing it. pls advice..

regards

pp

Slow Camera Shake?

Hi there,
In Shake, you were able to set the Frequency setting in the Camera Shake node very low, and get a slow camera shake – but in Nuke, it always seems to be quite fast (even if set to 0.0001, or something).

Any thoughts?

Keystroke for Prev/Next Keyframe

Total newbie question, but I can’t for the life of me figure this out. I’m surprised this hasn’t come up sooner for me in using Nuke, but there you go.

Clicking the button on the viewer is a huge pain…