Stop viewer pipes being locked together?

Hello everyone.

I’m sure this is a really stupid question, with a really simple answer, but it’s been driving me mad.

I’ve got 1 viewer node connected to 2 read nodes via pipes 1 and 2. If I look at pipe 1 and zoom it from 1x to 6x, then switch to pipe 2, it has also zoomed in from 1x to 6x. Also, if I move around while looking at pipe 1, I find that pipe 2 has also moved.

What I’d like to do is to be able to freely zoom and move around pipe 1 without affecting pipe 2.

Is this possible? I’ve looked through all the setting and preferences but can’t find anything.

Many thanks.

flipbook error

hi

could u tell me how to solve this problem

plz help me…[IMG]file:///C:/Documents%20and%20Settings/tiju/Desktop/invalid%20running%20flipbook.jpg[/IMG]

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CHROMA KEY & 4:2:2 XDCAM COMPRESSION ISSUE

Hi there,

I´m sorry if this is a repeated topic, i´m actually in a real hurry!. I´ve got to composite greenscreen plates and i´m actually getting unable to achieve decent results. I have lots of artifacts (and apreciable compression patterns) everywhere and some parts of my plates are blurred or show some ghosting. Neither Keylight nor Ultimatte or Primatte seem to deal well with this issue, and i´m pretty a newbie aswell to re-programe these plugins..

¿Is there over there any trick or something to deal with this kind of disaster?

¡¡I´d appreciate any help you can give me!!

Thanks a lot

Boris Martinez
www.borismc.com

generate nuke depth channel from 3d scene

Hi, i’m wondering if anyone can explain to me how the depth channel is calculating from 3d scene in nuke. It’s kind a weird, i did some test using a 3d card. I found that the relationship between the distance (from camera to object/card) and the output depth value is not linear. Here are the data of distance – depth pair (first column is distance, second is depth alue) :

0.1 – 10
0.5 – 2
1 – 1
15 – 0.06
30 – 0.03
60 – 0.016

the conclusion , within the distance range of 0.1 – 1, the relationship is not linear, kind like an ‘exponential’ ? but it’s start to linear start from distance of 1. So i’m wondering how they’ve ben calculated. Don’t you think it should be linear all the way from 0 – unlimited. also can someone explain why the closest depth value is 10 ?

As comparison i checked the way Houdini output depth z channel, which is exactly linear to the distance itself (not only linear, but the distance and depth even share the same value). So let say if i want to work with image rendered out from Houdini, i can zmerge with FG which is i created using nuke 3d, by placing obj in nuke 3dspace at exact 3d distance (this is why i need to have linear depth from nuke, so the two can match in 3d space) . I just want to try this way , which is ussually done by grading the depth channel manually.

thanx

NukeX’s 3D tracker vs 3D Equalizer

For those who have used both, which one do you feel is better at 3D tracking?

Also what do you think of PfTrack in comparison?

Thanks in advance!

“Rotopaint got request for zero or negative-sized box” What it means?

Hi, I’ve an script that has lots of messages like this:

"CacheIop in PaintEngine in RotoPaint36 got request for zero or negative-sized box"

I think the cause of this message is causing lots of slowdowns in the script and I can’t figure out the problem.

Please, can anyone explain me what the message means and how to avoid it?

Thanks

stretching on stabilizing

Sorry about the rather vague title. I’m new to Nuke (and here) and I’m trying to pick up a project that someone had halfway done. It’s a skin clean up shot 25 frames long but the shot is not editorially sequential i.e. 2 frames sequential, then skips about 10 frames, 2 frames so on…

Without going too far into the shot basically the previous person has stabilized the shot to minimise the animation of their fixes, and then matchmoved it down-stream. However, the stabilising process is causing the edges to stretch (much like when you wrap or tile something) where the tracking takes it out of frame. It’s not even the edge of the actual frame that’s being stretched.

I just need to know if there’s a way of stopping it doing that.

Thanks
Andrew

nuke 3d – alpha leak from mergemat node

Hi, for anyone who has experience in nuke 3d, i got a problem when creating alpha, there’s a leak inside my alpha. Here’s i attach the screenshot (frame 27). Also i attach the obj and .nk file. So i import an .obj file , it’s just a simple sphere with a bit of surface modification (the sphere is dented on a spot) . Then i put a camera which is viewing from behind the dented area, then slowly rotating to finally revealing the dented area. I put a texture with a mask on that area (for the mask , i use 3d comp with mergemat node instead of using 2d compos, ). I only want to render that area , not the whole object, so i setup the scene to get only that part with alpha. Everything is ok except one thing, there’s imperfection of the alpha, kind like a leak on the alpha channel. The leak start to show at frame 17. The leak is showed up as the result from the mergemat node (as u can see in my screenshot , it’s grabbed from frame 27). I just don’t know what happen, if anyone here can help reviewing this. Did i miss something? I’ve found the temporary solution, by using stencil mode to get the inverse of the alpha. But i need to know what is wrong with my scene.

thanx
Andi

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Add panel to menu.py

Hi again

I have jet another silly problem.
I have created a panel that I want to add to the nuke.menu(‘Pane’)
and have it there whenever I start nuke. Unfortunately if I do it like I want it to be done so I make a panel.py and than import panel in menu.py nuke tells me that name ‘nukescripts’ is not defined.
But if I add the code from the panel.py to the menu.py directly it works like a charm.
Now is it possible to just import it as I don’t want to have my menu.py as clean as possible?
Hope someone knows how to battle it 🙂

transforming from Flame to Nuke

hi guys,

im a new member here. it is nice to meet you on this forum. I wonder, how long does it take to transform from flame into nuke? to get know and fully understand, because used to be i am a flame and smoke artist, until now.

i saw the demo videos on the foundry’s site–everything is about channel management in nuke. Correct me if i am wrong—and hope this forum will helps me a lot.

thank you very much

djati waskito