Motion analysis problem

Hi there,

For a commercial job we want to blend a 3D simulation of an avalanche to a matte painting. But to make the transition smooth we want to analyze the motion of the rendered simulation and offset/distort the mattepainting accordingly for a few frames before it stops and the picture is 100% matte-painted still.

So we need a tool/technique/trick/plugin to analyze the motion, much like any motion blur plugin will do, and generate a displacement map, st/uv-map or whatever from it to distort the final result.

The 3D guys are trying to get a motion vector pass from it, I figured this might help, but it’s not sure that’ll work.

I don’t expect any approach will generate a clean result, but I hope for a good basis to paint on top…

Hopefully my question makes sense, since it’s hard to explain.

Thanks

Nuke wallpaper

Hi, this is my first post here, i think this is an awesome community, being a student compositor, i look at reels all the time and trying to figure out how i will do mine at the end of the class! Here is a little something i made will i was bored, to show my support to this awesome software that is nuke, feel free to use it too if you like it!

I will come back here to show you my reel once it is done!

Uploaded with ImageShack.us

District 9 Radial3D plugin

Hello! I’m posting a thread here regarding District 9’s radial3D plugin. If you don’t know what it is, it’s a plugin that takes the "preference pass" (as the compositor called it in the video but rendered out of maya it would probably be called pointObject pass) so that you can paint mattes that follow the body of your character seamlessly. This is helpful for those who are lazy and don’t like rotoing but it’s also the only real solution for certain issues.

Here is a youtube link of the video. Please skip to about 7:08 to see the radial3D in action.

http://www.youtube.com/watch?v=YdUWRhxYapY

I looked on every possible forum I could find that discusses district 9 videos and nuke plug ins but I couldn’t find a single one mention this feature of their demo. If I missed a major one though, please point me to that.

I can’t imagine at this point that there isn’t a plugin or gizmo for this effect. I’m just wondering if the community here happens to know of one that exists. Any and all information on the topic would be widely appreciated and thank you for your replies in advance!

reading nuke script from the terminal and getting the information of file

Hi guys

The following script I am using for getting the information of start_frame, end_frame, width & Height of the given scene. This is working in the nuke GUI.

My problem is that I need to run this script through the terminal without opening GUI of nuke
I gave the following command

COMMAND:
/usr/local/Nuke6.0v6/Nuke6.0 -t test.py /home/narasimham.k/Desktop/test/test.py /home/narasimham.k/Desktop/test/test.nk

ERROR:
Nuke 6.0v6, 64 bit, built May 18 2010.
Copyright (c) 2010 The Foundry Visionmongers Ltd. All Rights Reserved.
lut files registration executed
/home/narasimham.k/Desktop/test/test.py
Traceback (most recent call last):
File "test.py", line 5, in <module>
nuke.scriptOpen(sys.argv[1])
RuntimeError: Syntax error at "1"
Syntax error at "1"

########### test.py
import nuke
import sys

nuke.openScript(sys.argv[1])
#nuke.scriptReadFile(sys.argv[1])
print str(int(nuke.root()[‘first_frame’].getValue()))
print str(int(nuke.root()[‘last_frame’].getValue()))
print nuke.root()[‘format’].value().width()
print nuke.root()[‘format’].value().height()

Please help me

nuke stereoscopic tracking

Hi, I have a stereoscopic project that I need to track it in NUKE but I dont know how and I cant find good tutorials about this matter. There is a thread in this forum about this topic but it is incomplete, anyone can help me?? thanks.

Multi-Line Expression issue in Nuke 6.2

Hi, guys
as you know, there is a new feature in Nuke 6.2 which is name Multi-Line Expression .But i don’t know how to use it . Can you make an example about it.

Thanks:)

Executing »Scripts Knobs« via Callbacks

Hello together,

I am new to the python world and I am wondering how I can manage to execute script knobs (curve tools, F_Steadiness, Ocula,etc) before rendering the script. This is important for automation Pipelines.

Also I do belive that a nuke render instance does not know about knobs at all? So is it possible to trigger the analyses buttons on render licenses?

I thing there must be a way to trigger not the knobs (via knob()[‘go’].execute()) but the function it self. But I have no Idea how?

thanks for your advise,

Daniele

Flame,Nuke

Hello,

I’m looking for some opinions about Nuke , Flame.
Some say that 2D, 3D tracking, RotoPaint is better with Flame…and Nuke has to go a long way to catch the Flame suite…

thanks,

bern

Nuke Backwards Compatibility

Will Nuke scripts made using 6.2v1 work when opened with 6.0v6?

I have 6.0v6 at work, but working from home over xmas. I need the scripts to open when I get back to work.

PRMAN Setting for NUKEX 6.2

Hi guys,
How to use Prman in NukeX?
Please help me.