relighting
Posted in: NUKE from The Foundryi have my normal pass rendered(not the detailed displacement one, but the direction )
how can i use it
i mean it’s the relighting way isn’t it.!?:splat:
is there any need for plug-ins.!?
thank you
thanx.
Does anybody know where i can get a list of all the operators and names that i would use within the Expression editor please 🙂
Thanks guys
ive found that the basic principle of a spill removal operates on each pixel in the image:
if green > red
then clip green to red ( green = red )
else green = green
Does anybody have any suggestion on what nodes i would use to implement this algorithm. or better yet how to script this with python??
Noob question. When having a script with tons of transform controls on multiple objects in a 2D setup, the manipulators tend to be very confusing on the screen with all of them looking the same and overlapping over each other etc. If I am not mistaken, double clicking on a transform node doesn’t automatically get it selected in the viewer. There are also no names or labels in the viewer. Is this just the way it’s done? Is there something I am missing to make this simpler? Thanks in advance for any help…
Junx
So I’ll export the scene from Nuke as an FBX file using the ‘WriteGeo’ node. I then import that FBX file into Cinema4D or Houdini and bring in the cam, geometry and animation. The resulting scene is really tiny. I can drop in a standard sphere and have to scale it to around 1-5% of its original size, otherwise it engulfs the entire scene. It’s honestly like comparing a beachball to a golf ball (the latter being the scene).
Is this normal? Or is there a step I’m missing out, or an option I’m not selecting somewhere?
It’s driving me up the wall tbh 🙁
Any advice is greatly appreciated.
Thanks in advance.