cheers for the answers
Write settings in 6.2
Posted in: NUKE from The FoundryThe settings were
nuke.knobDefault('Write.file_type', 'mov')
nuke.knobDefault('Write.colorspace', 'sRGB')
nuke.knobDefault('Write.codec', 'raw ')
nuke.knobDefault('Write.Flatten', '0')
nuke.knobDefault('Write.fps', '25')
Does anyone know what happend there?
Absolutely loving Nuke so far, having only had a brief and traumatic experience with After Effects before. But I’m struggling to work out a few things and was wondering if anyone more experienced could give me a few tips.
Probably easiest if I explain what I’m trying to do:
I’m working on a mockup of a game for an android phone and I have an effect, constructed out of a few nodes, that I’m using for the user tapping the screen.
It works fine when I key each part of the effect manually for each user tap, but what I would like to be able to do is re-use this effect in an efficient fashion – eg group the nodes together, duplicate and move, and then just pipe in a trigger signal as it were which essentially triggers the playback of a predefined set of anims on the groups internal node parameters.
Is there any way to do this?
Thanks in advance for any help!
i loaded a read(sourceX.%04d.jpg) an duplicated it 20 times. so every read kept the same source file. i did some modifikations like transform, blur ASO (nothing specific) and merged one after the next. when watching the last node while playback, it was fast , but let´s say took 1 sec per frame.
i copied the complete setup. only difference was, that i just connected 1 read node to all the inputs.
this setup ran 3 times faster!??
i thought nuke was smart enough to recognize that 20 read nodes with exactly same settings and same path act like one of them!!
am i wrong with that, or what´s it all about?
and what does it mean when dealing with multipass EXR? better load only one exr-read in script and branch this one to all the pass-merge operations?
thanks in advance!!
Nuke and Windows 7
Posted in: NUKE from The FoundryThanks
linking formats for gizmos
Posted in: NUKE from The FoundryGreen screen fix or paint?
Posted in: NUKE from The Foundryi’ve removed green screen with ultimatte, but all the motion blur is mixed with the green screen, is there a way i can make the motion blur come back without the green showing or a way i can make the motion blur solid?spill suppress just makes it grey… or do i need to paint back objects?
i originally thought i could do a roto around the object and put a solid color in behind my green screen work and blend it in however the layers are not merging well probably due to grades/color correction. :/
on my screen Nuke update the position.
But is it possible to access to this new coordinates, in links or python ?
(my center affected by this transformations)
I have no clue what is causing this does anybody know what i can do, or from experience what may be causing this? Any help is greatly appreciated since i am at my troubleshooting expertise limits. Thanks in advance.