What are people’s favourite DOF (z blur, that can accept a depth pass) and degrain plugins, which can run in linux?
Thanks!
Alex Harding
Nuke Compositor
MPC New York
What are people’s favourite DOF (z blur, that can accept a depth pass) and degrain plugins, which can run in linux?
Thanks!
Alex Harding
Nuke Compositor
MPC New York
after some minor modifications on the source code I´ve succesfully compiled the SSAO Plugin using Nuke´s "Makefile". The Makefile was modified too so it uses the MacOSX10.6 SDK.
When I try to load the compiled plug into Nuke (typing nuke.createNode(‘SSAO’)) I get this error message:
"RuntimeError: dlopen(/Users/…/…/…/plugins/SSAO.dylib, 2): no suitable image found. Did find:
/Users/…/…/…/plugins/SSAO.dylib: can’t map"
What does "can´t map" mean? I´m not a c++ programmer. Any suggestions?
thomas
i’m trying to transfer a project, which was done in Flame to Nuke. So I basically need to recreate every step that was done in Flame in Nuke.
Do you guys know if there is a Flame to Nuke Guide or something that might help me out ?
Thanks in advance.
Gizmo
I try all combinations of using premultiply on the read node, or the premult node after a read node, variations with unpremult and merging the two using ‘matte’ or ‘over’ etc.
If I’d use other compositing software with the same outputs it doesn’t happen as much, or a lot less visible at least. Has anyone else come across this?
I’m outputting renders from mental ray inside maya.
Thanks!
I saw a plugin that I vehemently wanted in my workflow called SSAO (long name – Screen Space Ambient Occlusion). It’s on nukepedia with this link here
http://www.nukepedia.com/plugins/filter/ssao/
When I try to run it though, I get the infamous not a Win32 application error. I noticed that if you change the .dll to .cpp you can view the file and so you have access to the source code but I don’t know what I’m looking at, let alone how to compile it to a different (higher) version of Nuke. Could anyone specifically shed some light on how I could get this to work on Nuke 6.2? I’d love to make this a learning experience for plugin development (for me anyway).
Here is the goal, very new to this Python stuff.
control the values of a transformGeo node from an import ascii command using python.
or tcl.. whatever
nuke.createNode("TransformGeo","translate (CONTROLLED BY AN ASCII FILE_at)")
Thanks for the time, I hope that makes sense
michaelb
I’d like to remove some sub menus and commands while Nuke is open the same way I add menus and commands and they show up instantly… is that possible?
Is the question understandable?
thanks all,
:niceone:
.p!
I need to denoise the DPXs prior to keying. So I use F_Denoise and I don’t know what colour space to chose in my case, which is REDLOG.
Does anyone have experience with REDLOG denoise and what would be the best colour space choice (cineon/sRGB/linear) for best denoise result?
Thanks for any help in advance!
kind regards
smarty
Is it possible that a Write node auto create folders before rendering ?
Basically, it’s a stereo project and we need to output both eyes for every comp, so we go with something like this for the output
//Server/Project/Comp/Ep##_Seq##_Sc##/%V/NameOfSequence.%04d.tga
How to tell the Write node to autocreate
Ep##_Seq##_Sc## folder
LEFT + RIGHT folders
Thanks.
-Sebastien
it’s a smooth and accurate track in Nuke but when applied in 3ds max it becomes shaky (while keeping the overall movement)
any thoughts or insights?
thanks!