favourite DOF and degrain plugins

Hi,

What are people’s favourite DOF (z blur, that can accept a depth pass) and degrain plugins, which can run in linux?

Thanks!

Alex Harding
Nuke Compositor
MPC New York

SSAO for Mac – loading error

Hi,

after some minor modifications on the source code I´ve succesfully compiled the SSAO Plugin using Nuke´s "Makefile". The Makefile was modified too so it uses the MacOSX10.6 SDK.

When I try to load the compiled plug into Nuke (typing nuke.createNode(‘SSAO’)) I get this error message:

"RuntimeError: dlopen(/Users/…/…/…/plugins/SSAO.dylib, 2): no suitable image found. Did find:
/Users/…/…/…/plugins/SSAO.dylib: can’t map"

What does "can´t map" mean? I´m not a c++ programmer. Any suggestions?

thomas

Rebuilding a Flame Setup in Nuke

Hi,

i’m trying to transfer a project, which was done in Flame to Nuke. So I basically need to recreate every step that was done in Flame in Nuke.
Do you guys know if there is a Flame to Nuke Guide or something that might help me out ?

Thanks in advance.

Gizmo

Premultiply problems

I’ve come across this several times but not found a good solution.. I often get gaps between an object in let’s say pass A that is obscured by another object which gets rendered in pass B (so the foreground object is seen in pass B but black in pass A’s RGBA).

I try all combinations of using premultiply on the read node, or the premult node after a read node, variations with unpremult and merging the two using ‘matte’ or ‘over’ etc.

If I’d use other compositing software with the same outputs it doesn’t happen as much, or a lot less visible at least. Has anyone else come across this?

I’m outputting renders from mental ray inside maya.

Thanks!

Plugin Dev – Recompiling for new Nuke Versions

If I’m way over my head, please someone smack me into reality. (Just a quick disclaimer). I don’t have much experience in programming but I’ve been interested in plugin development for a long time. Primarily for Maya and Nuke. I haven’t so far though because of the time constraints but, more importantly, I had no understanding of where to start learning. There are resources on this forum but not for what I am about to describe:

I saw a plugin that I vehemently wanted in my workflow called SSAO (long name – Screen Space Ambient Occlusion). It’s on nukepedia with this link here

http://www.nukepedia.com/plugins/filter/ssao/

When I try to run it though, I get the infamous not a Win32 application error. I noticed that if you change the .dll to .cpp you can view the file and so you have access to the source code but I don’t know what I’m looking at, let alone how to compile it to a different (higher) version of Nuke. Could anyone specifically shed some light on how I could get this to work on Nuke 6.2? I’d love to make this a learning experience for plugin development (for me anyway).

Python ASCII Question

Hello everyone,

Here is the goal, very new to this Python stuff.

control the values of a transformGeo node from an import ascii command using python.
or tcl.. whatever

nuke.createNode("TransformGeo","translate (CONTROLLED BY AN ASCII FILE_at)")

Thanks for the time, I hope that makes sense

michaelb

dynamic menu modification

Hi!
I am dynamically creating menus at the menu bar … adding stuff is eeeeeasy, but what about removing it?

I’d like to remove some sub menus and commands while Nuke is open the same way I add menus and commands and they show up instantly… is that possible?
Is the question understandable?

thanks all,
:niceone:
.p!

Right colour space for REDLOG in F_Denoise

I have some really bad lit bluescreen REDCAM footage that has been conformed with DVS Clipster to a DPX sequence in 10bit REDlog.

I need to denoise the DPXs prior to keying. So I use F_Denoise and I don’t know what colour space to chose in my case, which is REDLOG.

Does anyone have experience with REDLOG denoise and what would be the best colour space choice (cineon/sRGB/linear) for best denoise result?

Thanks for any help in advance!

kind regards
smarty

Write node and folders creation

Hello,

Is it possible that a Write node auto create folders before rendering ?

Basically, it’s a stereo project and we need to output both eyes for every comp, so we go with something like this for the output

//Server/Project/Comp/Ep##_Seq##_Sc##/%V/NameOfSequence.%04d.tga

How to tell the Write node to autocreate

Ep##_Seq##_Sc## folder
LEFT + RIGHT folders

Thanks.

-Sebastien

Nuke to 3ds max Track conversion

Hello all,
i’ve recently noticed that while exporting a 3d cam track from Nuke to 3ds max the track becomes unstable…

it’s a smooth and accurate track in Nuke but when applied in 3ds max it becomes shaky (while keeping the overall movement)

any thoughts or insights?

thanks!