translate in pixel steps
Posted in: NUKE from The Foundryi allways have to type in the "correct" value by hand…
and id like to combine two of them into one gizmo to create a black white outline…
could someone bring some light into…
Is there a "snap" option similar to Maya’s "snap" option when aligning geometry?
Thanks in advance for any help!
Is it possible to rename some of the 3d tracks after a camera solve? Reason is that when I export the FBX to Maya I end up with lots of locators and I have to figure out which locator I was interested in and delete the rest of the tracks of the point cloud.
Work arounds so far
1. Place a card in Nuke on the tracks which I want and delete all the tracks in Nuke itself. Use card as reference.
2. In Maya, delete the unwanted locaters via outliner.
I know I can configure menu.py but what about doing some strokes one way and next ones another??
Doing nuke.knobDefault(… only affects the first stroke in a new created node…
Any suggestion??
Thanks.
Every tutorial I ever see covers moving from Maya to Nuke, but not vice versa.
Some things to know before you comment:
Yes, I’ve used the writeGeo node
Yes, I’ve downloaded the Nuke-to-Maya python script from Nukepedia. They both technically work, I can import that scene, but it seems to import all screwy in scale, and my ground plane is never oriented properly in Maya so the objects will slide.
To be honest, as much as I love Nuke, they don’t seem to take the larger pipeline into consideration when designing this suite. Getting it into Maya is an obnoxious process, and they could take a page or two out of PFTrack’s or Boujou’s books where you can just export a .ma with your scene all set up already.