Nuke-to-Maya Pipeline – PLEASE HELP!

I’m working on a matchmove project and I have to pull the 3D track in Nuke, but my coworker needs to do his animation, lighting, and texturing in Maya 2011.

Every tutorial I ever see covers moving from Maya to Nuke, but not vice versa.

Some things to know before you comment:

Yes, I’ve used the writeGeo node
Yes, I’ve downloaded the Nuke-to-Maya python script from Nukepedia. They both technically work, I can import that scene, but it seems to import all screwy in scale, and my ground plane is never oriented properly in Maya so the objects will slide.

To be honest, as much as I love Nuke, they don’t seem to take the larger pipeline into consideration when designing this suite. Getting it into Maya is an obnoxious process, and they could take a page or two out of PFTrack’s or Boujou’s books where you can just export a .ma with your scene all set up already.

No Responses to “Nuke-to-Maya Pipeline – PLEASE HELP!”

Post a Comment