something about viewer..
Posted in: NUKE from The Foundrysomeboy help me ?think !!
That is kinda bothering me .. when I redo the script few times.. the viewer does not update itself..
so I need to create another viewer to replace the older one..
is this a bug or what .. ? that is annoying to repeat this all the time!
thank you
I have a question about the clips..
you know I want a clip to start from a specific frame like AE layers.. do I need to use a node or simply adjusting start and end frame in read node attributes..
thank you in advance
Tracker + Sapphire = boom
Posted in: NUKE from The FoundryDoes this happen also to you?
I´m running Nuke 5.1v5 x64 and sapphire ofx v1.02 also 64bits (last version of both software).
Everything is ok until i try to track something when there´s a sapphire node in the dag. It doesn’t matter if it’s open in the properties bin or not, it simply crash my nuke.
I’ve tested it with furnace ofx and its ok, nothing crashes. It also behave’s like it should with keylight.
I think its something personal with genarts…
It doesn’t happens in OSX with nuke 5.1v4. Its just here with my windows.
Do you know any workaround? Currently i’m tracking in another projects, and copy&paste that track to the project i’m working on.
Thanks
2 Nuke questions
Posted in: NUKE from The Foundry1: I am working with a scene where I’ve set up shots sequentially using "frame range", then useing "Merge"s to bring them together. Problem is that even though the shots that are out of their respective frame range values still calculate all their effects for the frame, making it take forever to calculate each frame. Is there any way that I can tell Nuke not to calculate parts of the schematic that are out of range?
2: I am working with Sapphire, and most of the nodes have handles overlaid in the viewport. The wierd thing is I can’t figure out how it decides which handles to show. Is there any way for me to limit the handles that show up in the viewport overlay to only those that belong to the current node I have selected?
bringing sound into nuke
Posted in: NUKE from The FoundryThanks!