Expression library?

I am developing lots of tools for the studio so i need as many expressions as possible how can I know the list of expressions…

something about viewer..

ok,i am a shake user before.and i want to know.if i want to view some result of some node .like i want to check "merge node" before "color node".i have to add a new "viewer nude in the end of "merge node"? if i have 40 different nudes and i want to check every single one .i have add 40 nodes or connect they in one viewer node ????:eek:

what’s wrong with my nuke render?

i just follow the tutorials of the Compositing Basics.i dont know why?
someboy help me ?think !!

viewer dosn’t Update Itself when doing CTR Z

hello

That is kinda bothering me .. when I redo the script few times.. the viewer does not update itself..
so I need to create another viewer to replace the older one..
is this a bug or what .. ? that is annoying to repeat this all the time!

thank you

retiming a clip , simple question

hello

I have a question about the clips..
you know I want a clip to start from a specific frame like AE layers.. do I need to use a node or simply adjusting start and end frame in read node attributes..

thank you in advance

Tracker + Sapphire = boom

Hi,
Does this happen also to you?
I´m running Nuke 5.1v5 x64 and sapphire ofx v1.02 also 64bits (last version of both software).
Everything is ok until i try to track something when there´s a sapphire node in the dag. It doesn’t matter if it’s open in the properties bin or not, it simply crash my nuke.
I’ve tested it with furnace ofx and its ok, nothing crashes. It also behave’s like it should with keylight.
I think its something personal with genarts…

It doesn’t happens in OSX with nuke 5.1v4. Its just here with my windows.

Do you know any workaround? Currently i’m tracking in another projects, and copy&paste that track to the project i’m working on.

Thanks

2 Nuke questions

Ok, so I have 2 Nuke questions:

1: I am working with a scene where I’ve set up shots sequentially using "frame range", then useing "Merge"s to bring them together. Problem is that even though the shots that are out of their respective frame range values still calculate all their effects for the frame, making it take forever to calculate each frame. Is there any way that I can tell Nuke not to calculate parts of the schematic that are out of range?

2: I am working with Sapphire, and most of the nodes have handles overlaid in the viewport. The wierd thing is I can’t figure out how it decides which handles to show. Is there any way for me to limit the handles that show up in the viewport overlay to only those that belong to the current node I have selected?

bringing sound into nuke

Hey guys, I have to synchronize some events in this compositing project to a sound file. Is there any way to bring sound into Nuke?

Creating lens flares in Nuke

Any tutorials out there to create lens flares and cool lighting effects in Nuke?

Thanks!

Help! OBJSequenceExport.mel Needd UV’s

Hi, I’ve successfully run the "OBJSequenceExport.mel" script to import an obj sequence into Nuke. Using paint FX drawn a cluster of trees / remodel it’s shape /convert to polygons / keyed it’s dynamic forces to animate / exported using the OBJSequence.mel / and imported into Nuke with a ReadGeo Node. Now I need to import the texture of that mesh. The script notes state that the before exporting it needs to be baked. Anyone know how to get the UV Map / texture from Maya into Nuke.