Using the lancularity, gain and octave variables, it should also be possible to tweak the settings. However, the movement of the noise would be entirely dictated by the Translation and Rotation of the Camera.
Is this correct or do I misunderstand the concept of 3D noise?
The Noise node seems to be halfway there, but there is no way to integrate the necessary movement.
Has anyone managed to do this?
Cheers,
B