R3D Footage and Noise
Posted in: NUKE from The FoundryThanks
Thanks
Release Date
22 April 2010
Supported Operating Systems
Mac OS X 10.5 Leopard and 10.6 Snow Leopard (32-bit only)
Windows XP SP2, XP64
Linux CentOS 4.5 (32- and 64-bit)
New Features
There are no new features in this release.
Feature Enhancements
There are no enhancements in this release.
Bug Fixes
BUG ID 10768 – Plug-in Installer: Scroll bars were fixed on the Details tab on Mac OS X.
BUG ID 10941 – Plug-in Installer: Files are no longer cached on the local machine. This results in images on the home page downloading and popping in, but means that you dont have to have root access to view plug-ins. You still need root access to install them.
BUG ID 10943 – Plug-in Installer now tests that it can write to disk before downloading.
It’s possible with .net through the WebBrowser Control (http://msdn.microsoft.com/en-us/libr…(v=VS.85).aspx). Is there any such PyQt control that ships with Nuke?
I haven’t really dug into Nuke 6 UIs yet so I’m not entirely sure what all is possible. Is it easier to write a PyQt dialog in Nuke 6 than it was in Nuke 5?
Any pointers in the right direction would be really helpful.
I can’t manage to get the child nodes from a gizmo… actually it’s quite simple, if I create a group in the graph, and I get it via a toNode or selectedNode method, I get a "Group" object (which is a subclass of "Node") and so I can access all its child nodes via the "nodes" method…
the problem is that when I try to do that with a gizmo, I though it would return a "Gizmo" object (defined as a subclass of "Group" and "Node" in help files) but instead it returns a Node object, whiche hasn’t any "nodes" property.
Actually I’m trying to execute some script via a "knobchanged" callback on a gizmo, so as defined in help, you can access the gizmo with the "thisNode" method, but I can’t find a way to access its inside nodes (I want to use a "sample" function on a precise node inside the gizmo)
Any clues ?
thanks,
Paul.
has anyone before has set up wings animation using nuke?
I’m trying to figure out what should be the best way.
Thanks for advice,
JJ
I was wondering if there is a way to resize the shapes tree in the rotopaint panel to see more shapes at a time if it is a long list. Maybe there is a way to access it through python and then change its size?
Thanks 🙂
I’m facing this problem: I have hundred of 2D points created in other tracking package and I need to import them to Nuke to aid with roto – probably as Transform nodes.
To be clear: I don’t mean any 3D pointcloud or any camera track. I’m talking about pure 2D tracks.
I can export them out of my tracking package in any way you can imagine, so exporting is not a problem.
Problem is how to get this to Nuke without manually creating 100 Transform nodes and manually importing ascii text files into them one at a time.
I guess it will need creating a python script that goes through text file with all my 2D tracks (formatted in example like Track1 framenumber Xpoxition Yposition), creates Transform nodes for all trackers and copies the XY position information to them…
Any suggestions on what to use as a starting point? I actually can’t do any python for Nuke at all so I will have to find someone to do it for me 🙁
Somebody got any other ideas? Some alternative approach?
Somebody willing to help please?
Thanks very very much guys.
Petr
wanted to know how to do a pan n tile setup with lenses that have high barrel distortions or with diagonal fisheye lenses on full frame SLR cameras.
the lenses i have problems with
A) 14mm full frame : http://www.kenrockwell.com/nikon/1428.htm
B) 15mm fisheye fullframe : http://www.momentcorp.com/review/sig_15mm.html
it would be great if someone who uses this kind of lenses can give me tips or direct me towards some article that shows how to correct for lens distortions.
my final goal is to generate of lat-long map of the panarama for the cg team. at the moment im using a pfgui but am not satisfied with the manual options this software gives. so, wanna try in nuke to see if this is better..
thankx again.
pp