motion blur nuke

Hi,

Is it possible to make motion blur ( linear and rotational ) from images ( not mesh ) in nuke.

Brgds,

kNish

hard to pick control point of the rotopaint

hi i need help.
I attached the nuke script (it’s version 6) in zip so you can have a look at it. It’s a very very simple script. I created a rotopaint and use it as garbage mask, so then i put the rotopaint node inside a group , then try to modify the rotopaint. The problem is after i created the group, the rotopaint is really hard to be modified, i found it hard just to pick the control point of the curve , sometime i can click (select) it but can not move it easily, sometime i cannot move it at all. I think it’s a bug? if you guys can check my script, maybe you can tell me what happened? btw , before i put the rotopaint node inside the group , everything is just working fine.

thanx
andi~

Attached Files
File Type: zip rotopaint_error.nk.zip (1.6 KB)

Some Nuke caching questions

Hi, I’m having some trouble figuring out the various caching methods inside Nuke. Here are my questions:

– How the "cache" option inside a node works? If I check it I cant notice any caching cause it does render again when I insert another node below…

– How the DiskCache node works? I hit the precache button and makes it’s "render" but if I insert nodes below it makes render again using the nodes above the DiskCache, like if it wasnt there!

– Why doing a write with read enabled reads the rendered sequence slower than if I use a Read node instead?

Thanks!

MOcha v1 to Nuke

Hey guys how do tranfer my shape/roto data from mocha v1 to nuke..
In ver. 2 i have that option.
But i Cant find the option in the V1 version
Right now i have only access to the mocha v1.
how do i go about ti..
thanks.

Spherical image placement

does anyone know how to place 8 images as if they are being warped around a circle, radiating from the centre? Kind of like a clock face… so the first image is at the 12oclock position, second is at the 1.5, at the 3, 4.5, 6 etc. Also looking for a way to rotate each image so they are aligned with the curve of the circle.
I assume I can achieve this with the spherical transform node but I don’t really know how. Ideally I’d like to also roto the edges of each image so they can bleed into each-other, but that can probably be done before the transform…

ideas? :confused:

promote spline/curve in gizmo

hi i’m migrating from shake. I tried to use nuke gizmo. I created a rotopaint and place it in a group to create a gizmo. My question is : is it possible to promote the spline (roto) of the gizmo. i tried using/pick the rotopaint.curve , but i only got the transform handle, i cannot see my spline/curve or the control points …which means i can only move the roto but can not edit the roto curve/spline (except i go inside the gizmo and edit.)

the temporary solution is move the rotopaint node out of the gizmo, but i only want to know if it’s possible or not?

anyone can help?

thanx,
andi

Placing an object in space Zdepth

Hey guys, I’ve rendered 3d leaves falling in Maya, Vray. The files were rendered in a multichannel exr with motion blur. And I rendered the zdepth for DOF in Nuke.

I’ve got footage of a person shot on a green screen and I keyed the bg out.

Now, id like to be able to position the person in z space in the middle of the falling leaves. How can I go about doing this with the render layers I have. Is it possible?

I’ve added a camera, scene, and a 3d card that I mapped the person on. How do I do this last bit?

Thanks guys

Paint animated on the wall inside Nuke ?

hi folks,

i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour commercial. so my question is , what is the better way to achieve this shot ? should i do camera projection after i finished timelapse painting element ?:confused:

im just crossover from flame and inferno..so this is my nez experienced in nuke.

ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.

cheers

kit
showreel www.youtube.com/kittfx

Attached Files
File Type: mp4 cleanBG.mp4 (774.2 KB)

comp diffuse indirect passes

Hi everybody!

I’m pretty new to compositing in Nuke, and currently trying to comp a rendering.

So heres my problem:

I rendered out some different passes like diffuse indirect specular reflection and so on.

When i try to comp my diffuse pass with my indirect pass by plugging them into a merge node (plus operation), i do get the desired result except for the eyes of my characters! Which is completely correct, because the indirect Pass itself does have the white eyes.

But when i look at my masterBeauty rendering from Maya which is the file the different passes are extracted, you can see that the eyes are as i would expect them to be.

So how do i comp the diffuse and indirect pass to get the eyes of my characters right like they are as in the masterBeauty?

Thanks in advance,

greetings

Attached Thumbnails

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Play, Rewind Viewer Hotkeys

I can’t find the command to select the first frame in my range:

Code:

menubar.addMenu("&Viewer").addCommand("Play", "nuke.activeViewer().play(1)", "Up")
menubar.addMenu("&Viewer").addCommand("Rewind", "???????", "Down")


And is it possible to assign a command to a key, without adding it to a menu?