motion blur nuke
Posted in: NUKE from The FoundryIs it possible to make motion blur ( linear and rotational ) from images ( not mesh ) in nuke.
Brgds,
kNish
Is it possible to make motion blur ( linear and rotational ) from images ( not mesh ) in nuke.
Brgds,
kNish
thanx
andi~
– How the "cache" option inside a node works? If I check it I cant notice any caching cause it does render again when I insert another node below…
– How the DiskCache node works? I hit the precache button and makes it’s "render" but if I insert nodes below it makes render again using the nodes above the DiskCache, like if it wasnt there!
– Why doing a write with read enabled reads the rendered sequence slower than if I use a Read node instead?
Thanks!
ideas? :confused:
the temporary solution is move the rotopaint node out of the gizmo, but i only want to know if it’s possible or not?
anyone can help?
thanx,
andi
I’ve got footage of a person shot on a green screen and I keyed the bg out.
Now, id like to be able to position the person in z space in the middle of the falling leaves. How can I go about doing this with the render layers I have. Is it possible?
I’ve added a camera, scene, and a 3d card that I mapped the person on. How do I do this last bit?
Thanks guys
i need some idea here, i got shot as a clean plate_BG ( i give u as an attached file )–then later i will do timelapse painting on the wall–just like in dulux-lets colour commercial. so my question is , what is the better way to achieve this shot ? should i do camera projection after i finished timelapse painting element ?:confused:
im just crossover from flame and inferno..so this is my nez experienced in nuke.
ok i need your suggestion about my case. thanks a lot and i appreciate it whut ur concern.
cheers
kit
showreel www.youtube.com/kittfx
I’m pretty new to compositing in Nuke, and currently trying to comp a rendering.
So heres my problem:
I rendered out some different passes like diffuse indirect specular reflection and so on.
When i try to comp my diffuse pass with my indirect pass by plugging them into a merge node (plus operation), i do get the desired result except for the eyes of my characters! Which is completely correct, because the indirect Pass itself does have the white eyes.
But when i look at my masterBeauty rendering from Maya which is the file the different passes are extracted, you can see that the eyes are as i would expect them to be.
So how do i comp the diffuse and indirect pass to get the eyes of my characters right like they are as in the masterBeauty?
Thanks in advance,
greetings
menubar.addMenu("&Viewer").addCommand("Play", "nuke.activeViewer().play(1)", "Up")
menubar.addMenu("&Viewer").addCommand("Rewind", "???????", "Down")
And is it possible to assign a command to a key, without adding it to a menu?