Vector Blur artifacts

Hello everyone,

Trying to come up with a good plan of attack for some Vector Blur artifacts. Any suggestions would be greatly appreciated.

Best,
Craig

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shadows with falloff

I have been using the 3Dshadows plug from creative crash. it’s a very simple but effective setup to generate faux shadows in nuke but I need to try to get a bit more realism into the shadows. Is anyone aware of any faux raytracing hacks or gizmos that i could use to improve this setup?

I want the shadows to falloff by distance from the casting geo to the receiving geo as they would in a raytracer with an area light.

I have included a scene for perusal, I’m guessing any solution would involve some sort of python which is ok by me but i am not sure where to start.
maybe something using pythagoras?

the example is for Nuke 6.0v3
cheers

Attached Files
File Type: nk nukeShadowsExample.nk (8.3 KB)

The Foundry’s New Tutorial Website Y/N?

Hi all,
Just a thought,

I found myself needing to go back to a tutorial on the website. I couldn’t find the video that I was looking for. It was so confusing .

Is it me or is the New Layout a little confusing?
I loved the old way , they had every tutorial directly below each other, and all you had to do was scroll & look.

Anyone want to lobby a new layout? 😀

Just bored,
lou

Cant read other take than “default” from fbx file

I am trying to read my fbx file into the camera in Nuke, and I can only read the default take where it says take name in Nuke. I need to select an additional take, but I guess none was created in Maya.

How do you create various takes in Maya so I can reexport the fbx.

My issue is that my camera comes in static in nuke however it is animated in Maya, this is my first time trying to bring in an animated camera via fbx file from Maya and so far it only comes in static with no animated keyframes as I have set in Maya.

I think being able to set the take name to something other than default will work, but how can I do so? I am assuming this based on this article here, but if you have any other ideas why my animated camera in maya is coming in static in nuke please help. My fbx files I think are fine, as my geometry comes in fine and lines up great.

http://www.vfxtalk.com/forum/importi…ke-t16675.html

Nuke Local Render Farm 0.0.1

I’m running 6.0v5 and was wondering if anyone get this plug in to work? I have the plug in on my menu, but my "MaxTester" shows an error, and my "LaunchNuker" doesn’t seem to be doing anything

http://www.creativecrash.com/nuke/do…al-render-farm

Resize in Write Node

Hi all.

Is there a simple way to resize the .mov or image sequence right in the Write node ? Like a scale automatically on write out by half type of thing….

Would an expression work in the frame bar of the write node?

Thanks

Defocus = banding

Hi,
I know banding is prone to appear when defocusing or bluring, but I hoped Nuke’s internal 32-bit processing would help…
It doesn’t. When defocusin a BG plate even on the highest setting the render will exhibit banding.

I tried doing several defocuses one after the other, adding some grain in between them. The result is optically worst (closer to a blur, not a proper lens defocus) and the banding is much worst…

I am working on Red footage already graded to ProRes 422HQ (10-bit quicktime).
I know file sequences are great, but break our workflow, and I couldn’t get ProRes 4444 not to shift the image gamma. I don’t think that’s the problem anyway.

Any ideas or workarounds?
I must submit tomorrow!
Meanwhile I’m blaming the h264 compression for it but the online is screwed if I can’t solve it…:eek:
Thanks!!!!

FieldKit – tips & best practices

Hey guys, I am using Fieldskit V4.3 with Nuke V6. I am de-interlacing all my footage this way.

Remove Field (Half Res)
Remove Field (Duplicate)
Remove Field (Interpolate)
Merge Field (Interpolate)
Deinterlace Field (Duplicate)

Which option is best especially for green screen keying?

Are there particular reasons for the different methods and a guide as to which option to use for which cases?

Thanks

Nuke text — random character

Hey guys,

could someon tell me how I can do a random character expression in the text node in nuke. I read a thread about random numbers (frames) but I’d like to have letters. or maybe all ascii characters?!

Could anyone point me to the right direction?

thx in advance,

jaden

X-Splines

Any coders out there familiar with the Nuke DK, what chance or opportunity does Nuke afford the possibility of implementing x-splines?
Could a user write an x-spline based drawing tool?

It seems possible, but didnt know from the NDK point of things

Thanks!

Edit: I just saw the baseclass needed, but am still wondering…