Anonymous Content Goes Full Throttle with Xbox 360

[NEWS=”http://www.cgnews.com/wp-content/uploads/xbox_road_thumb.jpg”]22357[/NEWS]On the heels of his feature film debut with Anonymous Content-produced 44-Inch Chest, Director Malcolm Venville has released a beautiful spot promoting Turn 10 Studio’s Forza Motorsport 3. The spot, created by and finished in close collaboration with T.A.G. SF, is the latest installment in the popular line of videogames for Xbox 360.

An Open Door, which will be released as both a :30 and :60, conveys the racing simulator’s hardcore car culture through dramatic shots of some of the world’s most notorious racing machines transposed against wind tunnels, workshops, or scenes of tremendous natural beauty. Varied and shifting lighting speak to the game’s astounding variety, as the races take place all over the world, in all sorts of weather and light conditions.

About Anonymous Content:
Anonymous Content is an industry-leading production and management firm that leverages its unrivaled reach and access to talent to create and produce innovative content across all its divisions: Film, Integrated, Commercials, Music Video, Television, and Talent.

Anonymous Content was formed in 1999 by a collaboration of business and creative minds responsible for developing some of the industry’s most respected entertainment and branded content. In launching the firm, the founders combined their unique talents, distinct vision for the future of content creation, and unmatched industry access. Since then, Anonymous has been able to extend its reach across entertainment, exercising its capacity to package talent and mine literary material from deep and powerful resources.

Company principals have developed longstanding direct relationships with talent, talent agencies, advertising agencies, domestic and international distributors, and broadcasters, reinforcing their ability to assemble the right team for any project. They create compelling and entertaining content while facilitating the development, production, and distribution of programming through both traditional and emerging media channels.

Anonymous is responsible for producing such features as 44 Inch Chest, 50 First Dates, Babel, Case 39, Eternal Sunshine of the Spotless Mind, Smiley Face and Rendition to name a few. Its commercial arm has been part of many of the industry.s most successful campaigns, as well being at the forefront of the evolution of brand integration campaigns such as BMW Films. The Anonymous team now consists of more than 100 full-time employees at its Culver City, New York, and London offices.

CREDITS
Client: Xbox
Spot title: An Open Door
Game title: Forza Motorsport 3
Air Date: November 2009

Agency: T.A.G.
Executive Creative Director(s): Scott Duchon, John Patroulis
Art Director: Rey Andrade
Copywriter: Joe Rose
Executive Producer: Hannah Murray
Associate Producer: Mandie Bowe

Prod Company: Anonymous Content
Director: Malcolm Venville
DP: Dion Beebe
EP/Head of Commercials: Dave Morrison
Head of Production: Sue Ellen Clair
Production Supervisor: Alex Fisch
Producer: John Benet

Editorial: Rock Paper Scissors
Editor: Angus Wall
Assistant Editor: Anton Capaldo-Smith
Post Producer: Kimberly Colen
Executive Producer: Carol Lynn Weaver

VFX: A52
Lead VFX/Flame Artist: Andy McKenna
Flame Assist: George Cuddy
Smoke Artist: Paul Yacono
Producer: Pete Kinga
Executive Producer: Jennifer Sofio Hall

Music & Sound Design: Robot Repair
Composer: Douglas Darnell

Audio Post: Lime Studios
Mixer: Rohan Young (:60)
Mixer: Mark Meyuhas (:30/:20/:15)

Related Links:
www.anonymouscontent.com

Rhino Schools America’s Team with the New University of Texas

[NEWS=”http://www.cgnews.com/wp-content/uploads/rhino_chemist_thumb.jpg”]22300[/NEWS]Rhino Director Harry Dorrington is exploring new terrain with a sketch-based animated :30 and digital “ribbon” promoting the rich academic opportunities at the University of Texas at Arlington. The agency is Lipman Hearne in Chicago, IL. The work was especially notable given its primary showcase: the new and much-heralded Cowboys Stadium, the largest domed stadium in the world.

The spot features a vibrant color palette, based on the school’s colors, and illustrates the possibilities that an education at the University of Texas at Arlington makes possible through a continually morphing animated landscape of scientists, engineers, heath care workers, athletes and related icons.

A detailed storyboard and script from Lipman Hearne was supplied to Rhino with an orange-and-blue color scheme featuring the various university departments to feature in the spot. The studio worked with real-life subjects to understand the different aspects of the university, but Dorrington chose the camera type and angles and created the design and transitions. “The design aspects were just as challenging as the creative, given the difficulties of formatting to the variety of screens at the new stadium,” he says.

Mr. Dorrington felt that it was imperative to visit the massive new stadium in person to understand the technological sophistication of the stadium’s entertainment system. The 2800 monitors of varying sizes required Dorrington to produce versions of the spot in different formats. The :30 had to be formatted to fit both 1920 x 1080 resolution in 16 x 9 horizontal screen format and 1080 x 1920 in vertical format.

In order to efficiently meet the tight timeframe, Rhino created a canvas much larger than necessary, then reframed the 3D camera for easy adaptation to the vertical screens. Content created for the vertical signage had to be rotated 90 degrees clockwise so that the content appeared to be playing sideways; once the crew loaded the video and played it on the vertical display, it appeared in the correct orientation.

Next, the spot had to be re-imagined into a :60 to stream on a 1.2km ribbon screens that surround the stadium’s end zones and sidelines. For this, Rhino mined various elements from the traditionally formatted video and rendered the footage to different sizes to fit the stadium’s two ribbon screens: 11248 w x 48 h pixels for the STAR LED that hugs the sidelines and 2496 w x 48 h pixels for the STAR LED along each end zone. They then combined these snippets with bold scrolling letters spelling out various themes that pay off the campaign theme “Be Unbranded,” – to create a piece that could easily deliver a message to the stadium’s raucous crowds.

Dorrington notes, “This is a colossal stadium, and you need a very bold piece to fit an atmosphere that is often so loud that is drowns out any audio. The story and words had to make sense without auditory cues. Our crew did a stupendous job bringing all of these elements together and creating a beautiful piece.”

About Rhino:
Since its launch in 2000, Rhino has created award-winning visual effects, design, and animation for commercials, VFX for feature films, episodic television, webisodic mini-series, and videogame cinematics. The company’s principals and artists have also led the industry’s exploration into the boundless potential of branded digital content. By cultivating extensive relationships with key brands, advertising agencies, and film/TV studios, Rhino utilizes its creative directors and artists to develop and execute powerful branded entertainment to build both identity and awareness. The company’s principals include: CD/Director Vico Sharabani, CD/Director Harry Dorrington, CD/Director Natasha Saenko, COO/EP Camille Geier, Managing Director Rick Wagonheim, and CEO North America Zviah Eldar.

The Creds:
Spot Title: UNBRANDED :30 HD Spot, :30 HD Vertical Spot, :60 Ribbon Animation
Air Date: September 2009

Client: University of Texas at Arlington

Agency: Lipman Hearne
Creative Directors : Libby Morse, Steve Brodwolf
Writer: Jeff Terry
Producer: Ron Rosenthal
Production Manager: Chris Olstad
Account Director: Jessica Gallagher

Post/Effects: Rhino
Director: Harry Dorrington
Animation Supervisor: Jerry Van der Beek
Layout and Editorial: Marc Steinberg
Production Manager: Dorit Avganim
Producer: Karen Bianca Bisignano
COO/Sr. EP: Camille Geier
Managing Director: Rick Wagonheim
CEO: Zviah Eldar

Music: Catfish Music/Chicago
Joel Raney/Jeff Boyle

RELATED LINKS:
www.rhino-gravity.com

Asylum Helps Draw The Porsche Family Tree

[NEWS=”http://www.cgnews.com/wp-content/uploads/porsche_front_thumb.jpg”]22270[/NEWS]Asylum, in collaboration with ad agency Cramer-Krasselt/Chicago and @RadicalMedia Director Jeff Zwart, completed a major VFX feat for a new TV spot introducing the Porsche Panamera – the first four-seat sports car from the iconic carmaker. The elaborate, technically challenging commercial was the perfect showcase for Asylum’s vast VFX capability.

Family Tree features a stampede of over 50 classic Porsche cars accelerating across an open plain. Ever-shifting camera angles – from overhead panoramas to driver-seat views – capture the onward momentum of the pack as one car – the Panamera – weaves its way through. Interspersed with these ground-level angles is a birds-eye view of the entire collection etching tracks in the landscape to progressively create the branches of the Porsche family tree.

“Porsche is a company synonymous with excellence: they have an incredible history, universal brand recognition and extremely high-quality products. Working with C-K and @RadicalMedia to execute this grand vision for Porsche was a real honor,” noted Asylum EP Michael Pardee. “This project was a challenge on many different levels, but our team came together and produced something really special.”

Coordinating several vehicles in 57 separate shots presented a myriad of challenges for Asylum. Each scene needed to be camera tracked perfectly to provide exact camera data to create a realistic landscape. The cars had to be matchmoved and roto’d in every shot so that the tracks in the surface and the dust could be procedurally generated from each vehicle. The tracks laid in the surface were crucial to the story, allowing us to see where other cars had already been and, by curving the tracks away from the pack, suggesting the direction the cars moved to form new branches, giving credibility to the end reveal – the formation of the family tree. All previs were done to scale using satellite views of the set at El Toro Airbase to coordinate the action on the tarmac.

A realistic-looking desert plain, with tracks and dust trails from the speeding cars, had to be created in CG for the 50 live-action cars to live in. All the environments, tracks, dust and previs dynamics were done in Houdini for its scalability and procedural capabilities. Houdini’s Digital Assets allowed Asylum to modify the look of the terrain, tracks and dust in a single shot, quickly propagate the changes to all shots and handle pre-composites of certain elements prior to handing them off for compositing.

Most of the shots required adding additional cars and some needed cars removed and replaced with CG cars. A number of different techniques were utilized to achieve this task.

Live-action cars were roto’d from other takes, stabilized and retracked into new plates. Hi-res photos of each car were taken and relit before being animated to create certain shots and CG cars were modeled and animated to replace unwanted cars or to populate shots with too few Porsche models. Every car in the commercial, irrespective of being from the original shoot or being added digitally, was modeled and matchmoved so we had digital assets to generate tire tracks and dust. Animation and matchmoving the cars was done using Maya software.

Asylum incorporated sun, flares, shadows, dust and tracks to each scene to balance the lighting irregularities caused by the sunup-to-sundown shooting schedule. The Paint and Roto department had an enormous task of extracting a large number of cars from their original backgrounds. The Paint team needed to remove camera vehicle reflections, tracking markers and runway markings that were either reflected in the cars or removed from their shadows. Matte paintings were created in Photoshop, with camera tracking done in Syntheyes and roto handled in Silhouette v3.4. Final compositing and integration was done on the Flame.

“To prepare for these multiple challenges, Asylum was involved in extensive pre-vis and on-set supervision ensuring the smoothest integration of the VFX with the photography,” stated Asylum’s CG Supervisor Zach Tucker. “We built a system to animate cars that included procedural systems for car dynamics and tracks being laid on the surface, allowing us to quickly visualize the number, year, make and model of cars needed in each shot. Finding the correct balance between live action and CG was tricky. The spot always had to be believable, or we would have failed. Once all of the elements were created and refined, it was quite an undertaking to mold the imagery into a place which was both consistent and convincing.”

“We worked closely with both the director and C-K to ensure that we succeeded in achieving both the look of the commercial, including which cars were showcased in which shots, and delivering a spot that convincingly told the introduction story of the newest member of the Porsche family and the heritage that inspired its creation,” noted Asylum’s VFX Supervisor Tim Davies. “The launch of the Porsche Panamera was definitely an exercise where Asylum’s expansive array of talent was utilized across each and every department. Everyone had a major role and every department delivered seamless work.”

About Asylum:
Asylum is a premier visual effects and design company, handling high-profile features, commercials, music videos, and emerging media content for web and mobile platforms. Asylum created the visual effects for such films as the upcoming Terminator Salvation, The Curious Case of Benjamin Button, Pirates Of The Caribbean ll & lll, Master And Commander: The Far Side Of The World (Academy Award and BAFTA nominated), Moulin Rouge, Minority Report, Phantom Of The Opera, Mel Gibson’s Apocalypto, Tony Scott’s déjà vu, Man on Fire & Domino and Ridley Scott’s Black Hawk Down. Asylum has done spot work for brands such as Hershey’s, Nike, Sony Playstation, Coke, BMW, Gatorade and Apple. In addition, Asylum Design has created award winning title and graphic design work for such films as Tim Burton’s Charlie and the Chocolate Factory, Bedtime Stories, X-Men I & II, The Island, Bad Boys II and XXX.

CREDITS
Client: Porsche Cars North America
Spot Title: Family Tree
Air Date: October 15, 2009

Agency: Cramer-Krasselt/Chicago
Chief Creative Officer: Marshall Ross
Associate Creative Director: Rick Hamann
Copywriter: Gary Doyle; Rick Hamann
Art Director: Matt Spett; Luke Partridge
VP/Director of Broadcast Production: Sergio Lopez

Production Company: @Radical Media
Director: Jeff Zwart

Post Production: Asylum
Visual Effects Supervisor: Tim Davies
Executive Producer: Michael Pardee
Producer: Mark Kurtz
Coordinator: Jennie Burnett
Bidding Producer: Michael Hanley
CG Supervisor: Zach Tucker
Compositor(s): Tim Davies, Jonathan Hicks, Tim Bird
Lead Technical Designer: Jeff Willette
Lead Modeler: Greg Stuhl
Modeler(s): Toshihiro Sakamaki, Josh Robinson, Lersak Bunuparadah, Chad Fehmie
Animator(s): Samir Lyons, Michael Warner, Michael Shelton
Texture/Tracker: Ryan Reeb
Texture: John Hart
Tracker(s): Eddie Offermann, Michael Lori, Lauren Van Houten, Michael Maker, Tom Stanton, Ian Doss, Danny Garcia, Apirak Kamjan
Lighter(s): Aaron Vest, Austin Das, Sean Durnan
Effects Animator: Jens Zalzala
Lead Roto: Elissa Bello
Roto(s): Hugo Dominuez, Laura Murillo, Daniel Linger, Jason Bidwell, Stephanie Ide, Scott Baxter, Midori Witsken, Mark Duckworth, Zac Chowdhury, Huey Carroll, Chris Cortese, Bethany Pederson Onstad
Matte Painter: Tim Clark

RELATED LINKS:

www.asylumfx.com

Superfad Sends Message From Wyclef Jean & Voila

[NEWS=”http://www.cgnews.com/wp-content/uploads/wyclefvoila_thumb.jpg”]22259[/NEWS]The Garrigan Lyman Group recently tapped Superfad to create a branding commercial that would embody the spirit and beauty of Haiti for Voila, a Haitian telecommunications company. At the heart of the campaign is Haitian-born superstar Wyclef Jean from whose hands spill the paint that creates an animated and colorful representation of the essence of Haiti.

Superfad shot the live action performance of Wyclef Jean on location in New York and returned to Seattle where the animated world was created. This imaginary realm, stylized representations of Haiti, is an homage to Haitian Folk Art style – an aesthetic previously unknown to the Superfad team and one that required copious and extensive research.

“Our brand strategy for Voila is to position them as uniquely Haitian,” said Rebecca Lyman, Principal, Garrigan Lyman Group. “This differentiates them from the competition and reinforces Voila’s strong commitment to the people of Haiti. The spot launched in time for Voila’s 10-year anniversary and is a part of a larger integrated campaign that celebrates Haiti’s rich and vibrant culture.”

“This was one of the more challenging, but also one of the most exciting projects I have been tasked with in my career,” comments Superfad Art Director Carlos Stevens. “Our main goal for this project was to use the Haitian style of artwork to drive a meaningful narrative that would support Wyclef, his actions and his words throughout the commercial. The task itself was difficult because Haitian art is done in a unique style that is unfamiliar to our artists. We all had to adapt to an illustration style we have never encountered before, which made the project all the more challenging, but also fresh and compelling.”

The goal was to integrate Wyclef into his narrative, which sparked the idea of having his actions deliver the visuals. Superfad chose to use a mix of cel animation, 2d artwork and 3d animation to create the most dynamic visual presentation possible. The result is a commercial that reads as a love letter to Haiti and its people.

VOILA “MESSAGE”
Agency: Garrigan Lyman Group
Account Director: Naomi Ruiz
Chief Creative Officer: Bryan Cummings
Creative Director: Kalie Kimball-Malone
Senior Producer: Kathleen Minnis Olson
Senior Art Director: Jim Nesbitt
Senior Writer: Darren Vance

Design Production: Superfad
Executive Creative Director: Will Hyde
Art Director: Carlos Stevens
CGI/VFX Director: Dade Orgeron
3D Artists: Phiphat Pinyosophon, Andrew Butterworth, John Cherniack, Herman Kim, Yas Koyama, Chris Hill
Compositors: Carlos Stevens, Loren Judah, Paulo Dias, David Viau Additional Compositing: David Holm, Justin Pae Cel Animation: Dave Creek
Editor: Duncan Sharp
Flame Artist: Joe Vitale
Producer: Nick Hegge
Head of Production: Chris Volckmann
Executive Producer: Rob Sanborn

RELATED LINKS:
www.asylumfx.com

Mrs. K Delivers Football Passion for Al Jazeera Sport

[NEWS=”http://www.cgnews.com/wp-content/uploads/aljaz_face_thumb.jpg”]22172[/NEWS]Football’s ability to inspire and unite is a reoccurring theme in a new campaign created by Mrs. K for Al Jazeera Sport. The visually striking project fuses film and motion design, to speak to the passion of the global community of European professional football fans. Following a worldwide search, Al Jazeera selected Colorado-based Mrs. K for an extensive campaign to brand and promote the network’s new broadcast of the UEFA Champions League – the playoffs and Superbowl of European soccer. The campaign includes three promos and seven show packages airing throughout Europe, the Middle East and Africa.

“We had enjoyed Mrs. K’s past work and were very interested in seeing how they would approach the branding and promotion of our new UEFA Champions League broadcasts,” notes Mohammed Al Bader, Head of Art & Creative Department at Al Jazeera Sport. “We were very excited by the designs that they presented and the concepts were perfectly positioned for both Champions League and Al Jazeera Sport.”

“Throughout the entire project we were given unprecedented creative freedom from Al Jazeera,” says Director Jeanne Kopeck. “They loved our original pitch and after our meetings in Qatar, they trusted us to execute everything in a mostly unsupervised form. It was an amazing experience from beginning to end.”

The spot concepts required a global feel, so with the project’s limited schedule, Director Jeanne Kopeck had to pick live-action locations carefully. She chose South Africa based on the extraordinary quality of its production crews and passion for the sport, Dubai for it’s Arabic talent and authentic locations, and the US for stadium shots and a “British Pub.” She and longtime DP Andrew Turman elected to shoot 35mm film for its unsurpassed ability to capture human emotion, and Kopeck asked for real kids to be cast from the townships in Soweto to bring an authenticity of experience to the “Dreams” spot.

The motion-graphics intensive program packages were shot Stateside and involved green screen mixed with extreme-high-speed shooting on the ITRONIX camera for player action and dynamic fluids. In order to successfully orchestrate the massive graphics and animation effort, Mrs K. brought on a number of additional designers and animators, selected based both on past collaborations and expertise.

Mrs. K Creative Director Mitch Monson, who concepted, designed and managed the program packages, explains: “Since Al Jazeera wanted to keep a very human quality to all of the pieces, a great ‘in-camera’ sensibility was required. There was a lot of integration between live action talent and the 3D imagery that we designed for the packages.”

Speaking to the incredible challenges of completing all of the show packages in seven weeks, Monson concludes, “Delivering in such a short time period was the biggest part of the challenge. Fortunately, with teams in LA, Denver, Minneapolis, New York and London all working simultaneously, we were able to multi-task, and get everything delivered on time.”

To guarantee the seamless integration of the graphics packages into the programming schedule, Monson traveled to Milan to personally supervise their initial implementation.

For work review and final deliverables, Mrs. K set up an exclusive online micro-site. This gave the Al Jazeera teams in Doha, Madrid, Milan and London immediate access to all of the work being created for the project.

According to Mohammed Al Bader: “The team at Mrs. K understood our needs and was a pleasure to work with. We are so excited about the Dreams promo, that we will be airing it, not only on the Al Jazeera Sport Channels, but on the other Al Jazeera Networks, and are buying additional time on outside networks as well.”

The promos and packages began rolling out earlier this month and their use will culminate in the broadcast of the UEFA Cup Finals.

“We hope the campaign will help audiences to see more than just sport; that they will also find a more human, emotional, inspirational perspective to the work,” concludes Kopeck. “We feel this will lead to a stronger connection to Al Jazeera and an understanding of its unique vision, global perspective and the exceptional coverage it brings to viewers.”

About Mrs. K:
Who is Mrs. K? She’s as much a real person as anyone in this business. She’s practical, plain-spoken and wildly creative. She makes stuff up and then she makes it happen. She is guided by the simple belief that good design, strong storytelling and a full belly are the most important virtues. Physically Mrs. K has offices in the Rocky Mountains of Colorado and the Great Plains of Minnesota. Spiritually she lives wherever people hunger for beautiful imagery and a great hunk of pie.

Program Packages:
“A Match to Remember”
“Champions League Studio”
“Qatar League Studio”
“Spanish League // La Liga”
“Italian League // Serie A”
“Preview and Review”
“Stars”

Promos:
“Warriors”
“Born Champions”
“Dreams”

CREDITS

Client: Al Jazeera Sport
GM, Al Jazeera Sport: Mr. Nasser Al Khelaifi Art & Creative Director: Mr. Mohammed M. Al-Bader Head of Graphics and Promotion: Mr. Jabar Al Nuimi Designer, Graphic and Promotion Section: Mr. Ahmed Khamis

Production/Design Company: Mrs. K
EP: Peter Thron
Director/Sr. Creative Director: Jeanne Kopeck Design/Sr. Creative Director: Mitch Monson
DP: Andrew Turman
Producer: Lauren Worth
Line Producer: Erin Ward
Project Managers: Toby Keil & David Hofflich
Copywriter: Merrit Pulliam

Graphics Production:
AndImages: “Champions League”
Thornberg and Forester: “A Match to Remember”
Chris Averbeck: promo titles

Music:
Chris Toland: “Spanish League,” “Qatar League,” “Born Champions”
Don Grady: “Warriors All,” “Dreams of Champions”
Paul Hartwig: “A Match to Remember,” “Italian League”

Edit & Finish: Splice Here/Minneapolis
Editor: Herman Nieuwoudt

Color Correction: Company 3 “Warriors” and “Dreams”

RELATED LINKS:

www.mrsk.tv

“The Girls Next Door” Call On nailgun*

[NEWS=”http://www.cgnews.com/wp-content/uploads/gnd_main_thumb.jpg”]22171[/NEWS]The new season of E!’s number-one rated reality show “The Girls Next Door,” features not just a new cast of blonds for Hef, but also a new show open/package created by live action + motion graphics studio nailgun*. The new open expands on nailgun*’s original package, rebooting it with a sleeker, HD look that introduces the new “Girls Next Door,” and adds some fresh faces that will be seen around the mansion this season.

“The concept was always about presenting the girls, Hef and the mansion environment in a very playful, clever way – like a dollhouse brought to life,” Michael Waldron, nailgun* Creative Director says.

“The first time out the look was driven by the use of tons of still photos that E! provided, which we combined with our own 3D animation to give it a stop-motion effect. This time though we wanted to give it a more fluid look.”

To achieve that Waldron and his crew traveled to the famed mansion in Los Angeles and used high res still cameras to capture the cast inside the mansion. He also shot many of the famed mansion locations such as the grand hallway, the pool, the grotto and the zoo.

Armed with a cache of HD still images, the nailgun* team created the spot’s distinctive look and movement by first digitally separating the subject’s bodies into various pieces, then reconnecting and linking them together so that they move in a, “stop motion meets marionette” puppet style. That footage, composited with the various photos from around the mansion and nailgun*’s own lush 3D animation, gives the open its characteristic ‘dollhouse’ look.

“This one was much more complex creatively and technically then the last ‘Girls Next Door’ open,” Erik van der Wilden, nailgun*’s Director of Editorial and Animation adds. “To really get this to move in the smooth way we envisioned meant a lot of rotoscoping and compositing work, and some long renders thanks to HD photos of 4,000 pixels and larger. But in the end it was very satisfying — you don’t often get the chance to revisit and improve upon something successful that you did five years ago, but that’s what we were able to do with this.”

About nailgun*
Founded by Michael Waldron and Erik van der Wilden in 2003, New York-based nailgun*, is a collaborative of artists – designers, writers, photographers, editors, producers, animators, filmmakers, illustrators, strategists, painters – who’ve come together to create unique visual solutions for clients that include ESPN, HGTV, Spike, VH1, E!, Versus, TV Land, Universal Channel, Crispin, Porter + Bogusky, Publicis, McCann-Erickson NY and Ogilvy & Mather.


More information on nailgun* at:

www.nailgun.tv
www.twitter.com/nailguntv
www.nailgun.tv/facebook

Click here for more info about ‘The Girls Next Door”
www.eonline.com/on/shows/girlsnextdoor

Creative Credits
Client: E! / Charing Cross Entertainment
Project: “The Girls Next Door” show open/package
Production/Design/Post: nailgun*, New York
Michael Waldron, Creative Director + Live Action Director
Erik van der Wilden, Director of Animation + Editorial
Elena Olivares, Managing Director

Leroy and Clarkson Get Dancing With The Stars

[NEWS=”http://www.cgnews.com/wp-content/uploads/dancing_shimmy_thumb.jpg”]22077[/NEWS]In creating ABC-TV’s new promo campaign for Season 9 of Dancing with the Stars, Leroy and Clarkson and Creative Director Daniel Fries drew inspiration from classic western duel sequences to create a sultry dance battle against a burning horizon. Beautifully photographed and featuring some equally impressive 3D animation and compositing, Fries says the goal behind the campaign was to try and reach a younger, hipper audience without turning off their loyal viewers.

That meant taking ballroom dance away from its theatrical roots and shaping it into something more cinematic. The Leroy and Clarkson creative team responded with the Duel in the Desert — a trailer-like promo that captures the scale and drama they were looking for.

”This is the biggest season ever of Dancing With the Stars — featuring a live premiere event, bigger stars on the show and a new elimination format — so ABC challenged us to take this campaign to a much more epic place,” Fries says.

Set to a dramatic score by music house Musikvergnuegen, Hollywood, CA, the spot begins with a shot of a brilliant sunset and a slow motion shot of a silhouetted man and woman strolling confidently toward the camera. Their destination: a shiny black stage, surrounded by huge LED screens, scaffolding and a cheering audience of thousands. As the silhouetted couple takes the stage, we see other couples size them up warily.

Suddenly the competition begins and the couples exhibit their best moves. Using a variety of lenses, frame rates and tracking shots, Fries’ camera captures all the sultry moves in vibrant 35 mm detail. As 3D animated embers cascade on the LED screens, the spot comes to a climatic end with the woman in red hoisting the coveted trophy high above her head.

For Fries, one of the primary challenges was dealing with the environmental conditions — namely shooting physically demanding choreography under a 110-degree desert sun on a lit, black stage. ”It was important that we minimize everyone’s time out in the sun,” Fries said. ”We had to be very economical in terms of how we used the talent so they would last the entire day.”

Equally important were the visual effects, which included the 3D animated LED screens and scaffolding. These are also used throughout the season in a comprehensive toolkit that carries the look and feel for episodic promos.

”I didn’t want this to feel too theatrical and synchronized like a musical,” Fries says, ”we wanted it to feel raw and explosive. That gave us the emotion and action of a more cinematic style.”

Fries adds, ”This was one of those projects where every facet of Leroy and Clarkson was tested — from creating the concept to mounting a complex live action production through the intricate post process. And all of this for one of the biggest shows on television.”

Based on the response from ABC — who have made the promos and graphics a key part of the Dancing With The Stars website as well — it’s clear this promo campaign is as big a hit as the show itself.

About Leroy and Clarkson:
Leroy and Clarkson is a creative agency, a design studio and a production company fluent in brand identity, promotional campaigns and graphic design. Leroy and Clarkson consists of writers, designers, directors, editors and producers with the ability to develop and execute everything from simple title design to large-scale, brand-level campaign work. Leroy and Clarkson clients are networks, agencies and filmmakers looking to take their projects in new, culturally informed and creative directions.

Creative Credits
Client: ABC-TV
Project: Dancing With The Starts promo campaign/graphic toolkit

Production/Design Post: Leroy and Clarkson, New York
Creative Director: Daniel Fries
Executive Producer: Susie Shuttleworth

Related Links
leroyandclarkson.com
abc.go.com/shows/dancing-with-the-stars

The Mill Plays Epic Game With FIFA Soccer 10

[NEWS=”http://www.cgnews.com/wp-content/uploads/fifa_closeup_thumb.jpg”]22059[/NEWS]The Mill has teamed up with Wieden+Kennedy Amsterdam and Knucklehead and has created an epic 120 second spot for the October 2nd international release of EA Games’ FIFA Soccer 10 computer game. Featuring some of the world’s leading players including Manchester United’s Wayne Rooney, Barcelona’s Xavi and Real Madrid’s Benzema, the ad kicks off a global adventure that sees gamers and footballers from around the world clamouring to play the new game. From Tokyo, to New York, crowds of players young and old assemble around screens to make their debut on the pitch for their favourite team. As the drama and excitement builds to kick off, a colourful carnival atmosphere erupts, uniting people across the planet.

Quote:

Rich Roberts, Lead Flame at The Mill explains: “The ad uses a combination of stock footage, live action, game footage and 3D elements. One of The Mill’s first key challenges was to capture the right gaming footage for inclusion in the spot, so expert gamers were asked to play the game to produce the right moves which were then recorded on to HD and edited into the final ad”.


Quote:

He added: “To create the impressive city and global backdrops, matte paintings were combined with stock footage to extend the cityscapes and augment the stock shots and achieve the ad’s epic sense of scale. Matte paintings were also used for the stadium shots, which were then populated with Massive crowd simulation.”


Amongst the many 3D elements in the spot, were the hundreds of CG footballs which can be seen tumbling out of a football net; footballs floating in the sea and the enormous hot air balloon football in the final scene. The Mill also filled the many screens throughout the spot with game footage as well as cleaning up several shots and removing branding from stock footage. A final grade was applied to bring together and seamlessly blend the multiple media types.

CREDITS

Agency: Wieden+Kennedy Amsterdam
Creative: Rick Chant
Producer: Cat Reynolds
Agency Post Producer: Nickie Stevens

Production Company: Knucklehead
Director: Johnny Green
DP: Joost van Gelder
Producer: Matthew Brown

Editing Company: Work Post
Editor: Neil Smith
Assistant Editor: Ben Jordan

Post Production: The Mill
Producer: Lucy Reid
Colourist: Adam Scott, Mick Vincent
Shoot Supervisors: Rich Roberts, Jimmy Kiddell
Lead Flame: Rich Roberts
Flame Assist: Adam Lambert
Smoke: James Pratt
Lead 3D: Juan Brockhaus
3D: Ed Shires, Craig Crane
Matte Painting: Dave Gibbons
Kit: Baselight, Flame, XSI, Massive

RELATED LINKS & SOURCES

www.themill.com
www.wk.com

Asylum Goes Upside Down For Ad Council

[NEWS=”http://www.cgnews.com/wp-content/uploads/adcouncil_thumb.jpg”]21959[/NEWS]Asylum has created a sobering new spot for the Ad Council that highlights the importance of being prepared when disaster strikes. In World Upside Down Asylum Lead VFX/Inferno Artist Rob Trent guides his team through a world literally turned on its head by the coming of a natural disaster. To create this chaotic world, Asylum tapped into Flame, Shake, Silhouette, Maya and Syntheses software to bring together a collage of flying props propelled by wire rigging, shot falling on greenscreen, or, in the case of the largest objects, tastefully animated and rendered in CG. Due to the complexity of mingling live actors with dangerous falling objects, multiple takes were required, and the final :60 is a seamless collage of six core passes overlapping one another, often retimed and warped together to sync the correct action.

“Putting together a spot with so many moving parts, especially under tight time constraints, is always challenging, but we have worked with both Cramer-Krasselt and @radical before, and both are talented partners,” noted Trent.

“Derin’s (Seale) vision and production crew really knew how to get the actors moving correctly on the wires on shoot day, and everything from the choreographed wire-lift of mom and dad, to the clothing and hair blowing in the wind of massive fans, to the set lighting was beautifully done, perfectly capturing the drama that such a spot requires. The editors at Whitehouse and a final mix from Eleven Sound rounded out what ended up being an all-around wonderful spot.”

Credits
Client: Ad Council
Spot’s Title: “World Upside Down”
Air Date: September 2009

Agency: Cramer-Krasselt
EVP/Chief Creative Officer: Marshall Ross
GCD: G. Andrew Meyer
Co-Executive Creative Director: Dean Stefanides
Co-Executive Creative Director: Larry Hampel
Senior Art Director: David Levy
Copywriter: Andrei Chahine
VP/Director of Broadcast Production: Sergio Lopez

Prod Company: @radical.media
Director: Derin Seale
EP: Frank Scherma
Producer: Samantha Storr
Head of Production: Cathy Dun

Editorial: Whitehouse Chicago

Post/Effects: Asylum
EP: Michael Pardee
Bidding Producer: Michael Hanley
Producer: Ryan Meredith
Lead VFX/Inferno Artist Supervisor: Rob Trent
Inferno Artist(s): Miles Essmiller, Mark Renton
CG Supervisor: Zachary Tucker

Lead Modeler: Greg Stuhl
Modeler: Toshihiro Sakamaki
Tracker(s): Tom Stanton, Apirak Kamjan, Michael Lori
Lighter: Aaron Vest
Animator(s): Michael Shelton, Steward Burris

Texture Painting: John Hart

Roto/Paint: Jason Bidwell
Roto(s): Elissa Bello, Stephanie Ide, Scott Baxter, Hugo Dominguez
Roto/Shake: Johnny Weckworth

www.asylumfx.com

Asylum & T.A.G. Collaborate For Halo 3: ODST

[NEWS=”http://www.cgnews.com/wp-content/uploads/halo3_thumb.jpg”]21774[/NEWS]With seamless integration of VFX and live-action footage, Asylum helped to launch Halo 3: ODST, the latest in the Halo series of video games, for the Xbox 360 via T.A.G. SF. Concieved by T.A.G., the dramatic live-action short shot by MJZ’s Rupert Sanders with VFX courtesy of Asylum portrays the story of Tarkov, an ODST (Orbital Drop Shock Trooper).

From inspiration as a young man Tarkov evolves through his training and harrowing battle experience with the band of elite soldiers against hostile enemies to become a seasoned and deadly warrior.

Expertly weaving sophisticated environment and character enhancements and atmospherics with feature film quality particle explosions, plasma weapons fire, CG drop-pods and futuristic Banshee War Planes, Asylum’s contributions to the piece were both explosive and intimate.

In concert with brilliant photography, these matchless effects gave rise to a piece that evokes an immediate sense of danger and adventure, coupled with the grave realities of duty and honor that define the Halo series.

About Asylum
Asylum is a premier visual effects and design company, handling high-profile features, commercials, music videos, and emerging media content for web and mobile platforms. Asylum created the visual effects for such films as the upcoming Terminator Salvation, The Curious Case of Benjamin Button, Pirates Of The Caribbean ll & lll, Master And Commander: The Far Side Of The World (Academy Award and BAFTA nominated), Moulin Rouge, Minority Report, Phantom Of The Opera, Mel Gibson’s Apocalypto, Tony Scott’s déjà vu, Man on Fire & Domino and Ridley Scott’s Black Hawk Down.

Asylum has done spot work for brands such as Hershey’s, Nike, Sony Playstation, Coke, BMW, Gatorade and Visa. In addition, Asylum Design has created award winning title and graphic design work for such films as Tim Burton’s Charlie and the Chocolate Factory, Bedtime Stories, X-Men I & II, The Island, Bad Boys II and XXX.

CREDITS
Client: Xbox
Game Title: Halo 3 ODST
Spots Title: “The Life”
Air Date: September 2009

Agency: T.A.G.
Executive Creative Director(s): Scott Duchon, John Patroulis
Art Director: Aramis Israel
Copywriter: Rick Herrera
Agency Executive Producer: Hannah Murray
Agency Producer: Joyce Chen

Prod Company: MJZ
Director: Rupert Sanders
EP: Eric Stern
Prod. Supervisor(s): Adriana Cebada Mora, Melinda Szepesi
Asst Prod Supervisor: Courtney Nolen
Assoc. Producer: David Lethem
Producer(s): Laurie Boccaccio, Eszter Repassy
DP: Greig Fraser

Post Production: Asylum
Visual Effects Supervisor/Lead Compositor: Rob Moggach
Executive Producer: Michael Pardee
Producer: Ryan Meredith
Coordinator: Emily Avoujageli
Bidding Producer: Michael Hanley
Compositor(s): Mark Renton, Caitlin Content, Steve Muangman, Miles Essmiller, Rob Trent, Tim Davies, Jonny Hicks, John Stewart, John Weckworth, Brad Scott
Smoke Artist: Alex Gomez
Lead Modeler: Greg Stuhl
Modeler: Toshihiro Sakamaki
Lead Animator: Michael Warner
Animator: Samir Lyons
Texture(s): John Hart, Ryan Reeb
Tracker(s): Tom Stanton, Michael Lori
Lighter(s): Sean Comly, Aaron Vest, Michael Comly
Effects Animator/Lighter: Yurichiro Wamashita
Effects Animator: David Schoneveld
Lead Roto: Elissa Bello
Roto(s): Hugo Dominuez, Laura Murillo, Daniel Linger, Bethany Pederson, Jason Bidwell, Stephanie Ide, Scott Baxter, Midori Witsken, Mark Duckworth, Zac Chowdhury, Huey Carroll
Wire Removal: Bethany Pederson
Lead Matte Painter: Tim Clark

Design: Simon Cassels, Aaron Benoit
CG Supervisor: Jens Zalzala

Editorial: Final Cut
Editor: Eric Zumbrennen
Assistant Editor: Jacob Kuehl
EP: Saima Awan
Post Producer: Kelly Garcia

Telecine: MPC
Colorist: Mark Gethin

Music: Original composition, Human
Music producer: Mike Jurasits
Sound Design: Brian Emrich
Mix: Loren Silber, Lime Studios

Sound Designer: Brian Emrich
Mix: Loren Silber, Lime Studios

www.asylumfx.com