Onesize: FITC Amsterdam


Stunning main titles for FITC Amsterdam 2013 by Onesize. The design is by Bradley G Munkowitz (aka GMUNK), who also did the whole design package for the festival. More info on the project and collateral pieces here (and a process video below).

The main inspiration for the creative came from the DMT-Delicious moments in the super-favorite film Enter the Void… Munko has been on a tunnel infinite-void kick for some years now and wanted to build a practical, LED installation driven by graphic sequencing, utilizing the techniques learned from the FOTB Titles and applying them into a more densely packed setup called the PYRADICAL… Once the Pyrad was constructed, the aim was to capture the visuals with both high-resolution Film and Still cameras, which would generate a vast library of content to pull from to produce the artwork for the Conference Package.



Design & Concept: GMUNK
Production & Direction : ONESIZE
Type Font Design: Brian M Gosset
Music & Sound Design: MassiveMusic

Posted on Motionographer

Gmunk Returns

I still remember the first time I saw Bradley (GMUNK) Munkowitz’s experimental short, “Finn.” It was in 2002, and I was working as a web designer for the University of Texas, crammed into a dim corner of a room with brown carpeted walls and humming fluorescent lights.

Seeing that film was an important moment in my career. Along with a handful of other groundbreaking works, it sparked an interest in motion design that has sustained me to the current day.

Now, with the (long overdue) relaunch of Gmunk’s site, “Finn” is online, along with 10 years worth of other work. There’s also some great new Tron making-of action in the mix. It’s simultaneously a trip down memory lane and a look into the future.

I should also mention that David Lewandowski mounted a relaunch, too (Quickied). More Tron goodness there, as well as a bucketful of inspiring work.

Posted on Motionographer

Josh Nimoy: TRON Legacy Software Art


This one’s for the openFrameworks fans – Josh Nimoy shares his documentation on the custom software created for TRON: Legacy. I’m excited for more collaborations between the openFrameworks/processing/cinder/etc. and motion graphics communities. Bonus nerd points for hacker sequence verisimilitude. (found via @golan)

Posted on Motionographer