Givin’ Up

GIVIN_UP

Lifelong Friendship Society crafts an existential allegory of angst for One Eskimo in a new music video, Givin’ Up. With a finely tuned color-palette, minimal illustration style and expressive animation, they tell an emotionally charged story of an abstract character that journeys through puzzle-like scenes of conveyor belts, revolving doors, and an ever-changing landscape of new challenges. Is it a game? Is it work? Can he keep going? Will he just give up? The two-man team of Creative Director / Designer Travis Spangler and Animator Sid Seed made quite a strong short film for One Eskimo, responding to the emotion in the song and coming up with a cohesive vision that fits its mood of melancholy and frustration.

Posted on Motionographer

Martin Allais, ARD ZDF “Caveman”

Caveman

Boolab director Martin Allais created this ingenious spot for German TV channels ARD and ZDF portraying the history of mankind (or most of it) in just over 60 seconds.

Inspired by prehistorical art and ancient cave paintings, the spot aims at promoting the channels’ wide information services, which is beautifully achieved by portraying key points of our history: prehistoric hunts, the fall of the Berlin wall and finally, globalization, while passing through the discovery of fire, the Golden Ratio, Da Vinci and even Nero along the way.

The project involved a lot of thinking to come up with such a condensed script as well as custom-made animation techniques to achieve the desired aesthetic. The whole package for ARD/ZDF also involves two 15″ teasers and a quite interesting interactive online game.

Watch “Caveman” and the teasers

I caught up with Martin to find out a bit more about the project, here is what he had to say:

1. How did the project come to be? What was the brief from Ogilvy & Mather Frankfurt?

Actually the brief was short. But it was very specific on the subject and scale of the campaign. We received references for the prehistoric painting, the idea of evolution, and the growing complexity of society from prehistoric to modern times. There was still a lot that neededdefining. The first sketches I did during the pitching process became the basis of the final script.

2. Did the idea of portraying the history of mankind come up during the brainstorming process or was it part of the brief?

No, the main idea was in the brief, but it was just a starting point. By that point, there was obviously a lot of different alternatives to represent this. First I began to research about eras and world history events, and to think about the way they could be connected to one another.

3. Representing the entire history of mankind in one minute is quite a challenge. What was it like writing the script, and what were the biggest difficulties you encountered during the process?

It was tough, but at the same time really exciting. The first challenge was researching everything, from transportation and science to political history, and anything else that could be condensed into gags that would last for just a few seconds.

From the start we wanted to include a lot of things, so I made this incredibly big and chaotic graphic timeline filled with icons and drawings of events from the history of transportation, communication and architecture. I then plotted crossovers between them with gags and possible transitions. It was a lot of fun and also helpful to see all humankind into one piece of paper (everyone should try it!). It gave us a perspective in terms of the velocity and rhythm of our own evolution, as well as how the animation should flow. This overlap of inventions and ages gave me the first ideas for transitions and overall storytelling for the spot. After that it was more about combining technological gadgets with social history and events.

From the beginning I decided to avoid including specific historical characters, and focus in mankind as a whole; we agreed with the agency on recreating special events in history that could work as bookmarks throughout the piece. Another important thing in the script was that our character was to be portrayed as a complete alien throughout the film, he was more of a fugitive always running away from historical changes and feeling menaced by the new events he was witnessing, and sometimes being the protagonist of them.

4. The prehistoric art / cave painting graphics are beautiful and fit very well with the story? What made you choose such aesthetic?

In the beginning I was more interested in the aesthetic of textured backgrounds of 50’s modern cartoons, then I found inspiration and references in real cave paintings and aboriginal art. A few modern contemporary artist like Miro and Picasso were also thrown in the inspiration box. After the research, we did a lot of tests with the characters and backgrounds, until we arrived at something we thought had a prehistoric feeling, and at the same time was modern and original.

5. I’ve heard through the grapevine that you came up with some custom-made animation techniques on this project, could you explain to us a little bit more about that?

The idea was to have the feeling of the drawing actually being made onto the cave walls. We did all the animation using traditional techniques with Adobe Flash. Then we redrew every frame in Photoshop with custom brushes to have the raw feeling we were looking for. I also had the idea of animating colors. We did that on another layer with brushes in Photoshop, creating a feeling of abstract coloring over the wall.

Another thing we wanted to do in the animation was to create a non-regular feeling of redrawing over the wall, as if the drawing was constantly being erased and repainted. This was something that we had to figure out from the beginning since it defined all the production timeline. What we did was work with the already finished frames of the animation and use them as keyframes to create the delay. We did it manually to be able to choose the keyframes in a random way and create a non-regular position. After that we traced over the frames in Photoshop again to have just the frames we wanted. the last part was throwing it all in AE and playing with progressive opacity to zero, creating the delay. What we created in the end was something like an algorithm of manual and simple techniques, using Flash and Photoshop and AE.

6. Did you encounter any unexpected challenges during the production, technical and otherwise?

Yes indeed, I think the whole process from the script to conclusion was an unexpected challenge. It was the kind of project that the more you get into, the deeper and harder it gets. Due to the custom made animation techniques we developed, we had to deal with a big amount of data (heavy shots with a lot of frames and very slow to process), not to mention the whole process had to be done in a very specific order. It was quite stressful orchestrating the team and the animators but in the end it was a very rewarding process, I personally learned a lot along all the way, and not only about history!

7. What was the relationship like with the Agency? Did you have creative freedom to come up with ideas while the project was ongoing?

The relationship with the Agency was great. We had a lot of creative freedom, since the script was something we created together from scratch. The Agency had a great deal of involvement in the project from early on, they also put a lot of effort into always improving the process. Since the Agency was based in another country, we had conference calls every Monday to discuss the project and the ongoing process of it all. That was very helpful for us to be on the same page as the agency.

8. There is also an interactive game in the package, did you take part in creating the game as well? If so, what was it like creative and production wise?

For the interactive game we just provided the animation. Creatively, the game was inspired by the piece and the script. My involvement was more on the production side checking the steps, process and talking to the interactive team about how the art and the animation could be translated to the website. We also created two TV teasers for the presentation of the game, which I directed. It was a great opportunity to develop the first 65″ spot into another solution. It was very fun and a great finale to the project.

Posted on Motionographer

My folio updates

I just wanted to show off a couple of recent additions to my folio.

1. Song: Black Bones by Teenagersintokyo Director: Rhett Dashwood

2. Title: Mite Music: Cypheraudio Director: Rhett Dashwood

Future Film Festival 2010

fff
“Martin Fierro” by Liliana Romero and Norman Euiz, winner of Lancia Platinum Grand Prize, 2009

Motionographer is putting together a special showcase for the 12th Future Film Festival this January 26-30th in Bologna, Italy. Mark it on your calendars!

Posted on Motionographer

Bavaria Beer “Drop”

Amsterdam-based agency Selmore selected Matthijs van Heijningen (Bonkers) to direct this epic tale of a water drop’s lifelong mission to join his breathren as a pint of Bavaria Beer. While the denouement in chuckle-worthy and nicely paced, the real replay value comes from the lush CG work from Eight VFX. Each scene is fully realized and full of nearly tangible depth.

As an aside: the concept reminds me of a bit of a photo-realistic retelling of the oft-admired Guinness “Dot” spot from Psyop and agency IIBBDO Dublin.

Credits
Agency: Selmore
Art Director: Jarr Geerligs
Copywriter: Kim Triesscheijn
Account: Olivier Koning, Floor Schroeiers
Client: Marco van Bilsen, Frenkel Denie, Peer Swinkels, Mathieu Veldhuijzen

VFX: Eight VFX
VFX EP: Baptiste Andrieux
VFX Supervisor: Vania Alban-Zapata
AD, Shoot Supervision and Matte Painting: Yann Mallard
Compositors: Nicolas Cadorette Vigneau, Jean-Marc Demmer, MC
Animators: Freddy Burgos, Chien-I Kao
CG Artists: Giancarlo Lari, Shuichi Nakamara, Mathias Jourdes, Raphael Protti
Digital Integration: Yannick Leblanc
Roto Artists: Marianne Magne, Joe Chiao
VFX Producer: Marsi Frey

Production: Bonkers
Director: Matthijs van Heijningen
Executive Producer: Saskia Kok
Producer: Daan Hofman

Sound: FC Walvisch
Music: Massive Music
Post Production: HecticElectric, MacGyver
Editor: Jono Griffith, Michael Horvers

Posted on Motionographer

Review: Gangpol Mit “Faits Divers”

My first introduction to French duo Gangpol & Mit (Guillaume Castagne and Sylvain Quément) was through their music. It wasn’t until recently that I learned they are as involved in the creation of animation as they are in concocting their unique blend of electronica.

Their latest DVD, Faits Divers (Pictoplasma Publishing), is a collection of 18 audio-visual offspring from Gangpol & Mit’s collaborative relationship. According to Pictoplasma, “Guillaume emails some graphics to Sylvain, who then composes a melody and sends it back – or Sylvain coughs up a tune and has Guillaume translate it into animated worlds.”

The introductory essay for Faits Divers from Peter Thaler and Lars Denicke builds an interesting context for the DVD, albeit in the affected language of an art exhibition. The thrust is this: “Eat technology before technology eats you.” This cultural wariness underscores much of the DVD’s contents: Gangpol & Mit are clearly in command of the technology they use to create their audio-visual works, and yet they seem to hold it at arm’s length, choosing to exercise only a certain level of sophistication, never more. in this, they remind of the Amish, who have decided that wheelbarrows and ovens are acceptable technologies, while everything else is regarded with suspicion.

As with all of Gangpol & Mit’s music, the soundtrack is a precise melange of meticulously crafted electronic hooks that mixes a staggering array of retro-flavored synths with Baroque fugues and campy musical devices. Melodies run and jump like Super Mario himself, and warm analogue pads wrap around your head with nostalgic charm.

The visuals, while equally controlled, are comprised of rudimentary vector shapes and gradients, animated in simple, mostly linear movements. If 8-bit Nintendo characters could reproduce and evolve, they might have grown into something like the cast of Faits Divers. In terms of its intentionally sophomoric execution and its left-field content, the animation reminds me of cut-scenes from the Katamari Damacy franchise. Colorful, simple and weird.

Gangpol & Mit juxtapose cultural ephemera like well-traveled DJs, mashing up new and old, familiar and obscure, high and low. Aztec warriors hurl cell phones at each other in a video game brawl, a James Bond-esque hero ingests a psychoactive plant, and a man riding a flying armchair considers cutting off his own arm to rid himself of an evil hand-puppet. Every moment of seemingly cheery sentiment is undercut by a quiet violence, a disturbance of some sort.

The contents of the DVD are grouped into loose categories: Clips/Stories, Activities, Art with Heart and Archives. Clips/Stories are loosely narrative sequences focusing on the misadventures of a motley cast of characters. Activities are stand-alone vignettes that often combine spoken word and music. Art with Heart is a series of three “interviews” with fictional artist characters, each of whom suffers from a unique form of narcissism. Archives contains three animations from the back-catalog of Gangpol & Mit: “Chinese Slavery,” “A Few Elements of Vocabulary” and “How to Play Ping-Pong.”

The accompanying 32-page booklet is handsomely produced and re-presents some of the DVD’s films as sequential art, complete with typographic annotations that shed a little light on the sometimes elusive narratives.

My only complaint: I wish the audio was available separately, either as an optional download or on a separate disc. While I appreciate the visuals, I want to listen to Gangpol & Mit so I can create my own stories to accompany their delightfully twisted tunes.

Note: Faits Divers is a PAL DVD. For more information and to purchase, visit Pictoplasma.

Our rating: 3.5/5

Posted on Motionographer

N.A.S.A: Tom Waits and Kool Keith “Spacious Thoughts”

BoingBoing Video brings the N.A.S.A. goods again, this time featuring Tom Waits and Cool Keith, with visuals by Montreal-based Fluorescent Hill (previously featured on Motionographer for their 2008 New Pornographers promo). SCAD professor Jacques Khouri also lent a hand modeling and rigging the 3D star of the project.

Read the interview on BoingBoing.

Posted on Motionographer

Shilo: Under Armour “ColdGear, Lindsey Vonn + Dick’s”

SHILO_UA

The creative forces of Shilo strike again, this time to simulate extreme cold weather conditions for Under Armour, with Dicks Sporting Goods as the testing grounds.

With the goal of promoting Under Armour’s ColdGear product line, Shilo enlisted the talents of its growing creative arm, We Make It Good, and its creative director, Clayton Vomero, who co-wrote the spot’s script with Shilo Creative Director Andre Stringer.

Stringer and Vomero built a narrative around a Cold Abuse Simulator, which tests ColdGear under harsh downhill ski racing conditions. Two-time World Cup champion Lindsey Vonn, one of the most successful American ski racers in history, was enlisted as the ultimate test subject.

To film the action of Vonn facing the Cold Abuse Simulator as realistically as possible, Shilo’s crew found a factory location in Los Angeles and worked with Vonn for two days, filming her on a jostling rig before a giant apparatus that simulated the conditions she’d face on the mountain.

Seemless vfx integration and a solid storyline makes this a campaign to keeps your eyes on. Be sure to check out the making of video via the ski channel, as well as more behind the scenes production stills, courtesy of NBC Olympics.

Posted on Motionographer

Flairs – Truckers Delight

I wouldn’t exactly label this as highbrow, more like highfun! It’s pretty crazy and leans heavily on the raunchier side of life. Directed by Jérémie Périn.

Definitely NSFW, but probably worth getting fired for!

Posted on Motionographer

Elastic / A52: Honda Accord “Instruments”

elastic_honda

Design and VFX team Elastic/A52 rock out for Honda Accord in this highly colorful CG jazz spot, as they show off how much hidden space the new Accord Crosstour really offers.

Appealing to a younger, musically-minded target market, its aesthetic and general concept hits a home run. Design-wise, the palette is alive with energy and pop and the beautifully animated characters have a unique look that works an interesting transitional device.

Posted on Motionographer