Jaume Plensa Sculpture
Posted in: GeneralI especially like the giant head sculptures of Jaume Plensa.
I especially like the giant head sculptures of Jaume Plensa.
It was only a matter of time until OK GO got into the Chrome experiment game. They’ve partnered up with dance company Pilobolus, longtime collaborator Trish Sie, and Google Japan to create All Is Not Lost – a music video and love letter to Japan that allows you to send messages using either roman characters or katakana.
The HTML5 version is a bit processor intensive (took a couple false starts on my machine), but worthwhile for the window movement and typographic play. The regular music video still features their trademark clever visuals. Making of here.
I’m so happy to be able to post this up on Motionographer. Finding an artistic collaboration of such beautiful execution that’s off the beaten track is a rare gem.
Months of work have gone into creating this wonderful film. In the YouTube description, creator Carine Khalifé describes the process of making the film. I’ve copied in the whole of her text below. She talks of the exploratory process of animation, the evolution of the image over time, and how the creator’s mood and environment affect the outcome so heavily. It’s wonderful to hear her describe that meditative process and how looking at the completed film is like waking up from a dream.
This is one of the most beautiful animated films I’ve seen all year. The fluidity of the oil paint and connection with the music just wash over you. Despite working at frame rates as low as 8 fps, the motion never really feels jerky. You are aware this piece is an oil-paint animation, but at the same time you’re transported into the world of the film — you accept and get wrapped up in the texture of the piece almost immediately; it really is like sinking into a different mind state.
Please read Carine’s text below. It’s one of the best summaries I’ve read on how rewarding and spiritually engaging animation can be. You live, breath and feel the music by watching this beautiful piece of work.
Today you are being spoilt with a truly exceptional film.
I met Steve and Catherine [of Young Galaxy] when I first arrived in Montreal.
They were about to release their new album, and I was more than excited when they asked me if I was interested in making a video for them. They sent me their songs, and I immediately had a crush on Blown Minded.
We met a couple of times, discussed ideas, and then I started this project!First, it was all about finding the right technique. Animation offers so many possibilities. When I first heard the song, I was hit by the wonderful texture of it, and my first task was to chose the imagery that would be rich enough to suggest the depth of the song.
It was obvious to me that paint would be the key. So I experimented a lot before jumping into the darkroom.
Basically, my technique was to paint on a piece of glass fixed to a light box. I would paint on the glass with oil so that it wouldn’t dry and I could play with it for hours.
A camera, fixed overhead above the animation table and plugged in my computer, would capture my paintings frame by frame and create the animation, using the software Stop Motion Pro (the Aardman studio software). This process took place inside a darkroom so that there wouldn’t be interference or changing lights on the paint.
The single light source came from beneath the glass, revealing the textures and details of brush movements.
I worked a lot with transparency. The more paint, the darker the image, and therefore the animation becomes about gesture, and the texture of brushstrokes; it’s a very physical, organic process.I based the number of frames per second (sometimes eight, sometimes 12) on the rhythm of the music. Everything is based on the rhythm. It was important for me, especially for the abstract parts, that I was responding to the song conversationally, like a running dialogue.
I think I’ve listened to the song more than a thousand times. And because I would often listen to it and focus solely on drums, voice, lyrics or melody, I was still able to hear new things each time.
There were two parts to my process: the animation and the editing.
I animated between three and eight seconds per day, depending on the complexity of the sequences. I wanted the whole image to move, to live — even when there wasn’t camera movement. So I repainted the whole frame each time.
I started by using a rotoscoping technique. I filmed live things and rooms, and then I would repaint. But after a few attempts, I decided that the result wasn’t strong or true enough and I put those rushes away, so I could animate freely and make something more intimate and unique.
I wrote the general idea of the course of the film on post-its and I stuck them on the wall behind my desk, so I always knew where I was and where I was going.
And I drew quick sketches for the complicated scenes. The rest I discovered by doing and by painting, so there was a lot of room for surprises and experimentation.
The finished film is as much inspired by the song as the place I was in while making it. When I began this project I had just moved to Montreal. I think these two inspirations connected pretty well to create this atmosphere.
I’m a night worker, and spent several hours at the window, looking at Montreal skies and lights. The chimney is obviously the one of the house next door, and the room at the beginning is my studio. When I arrived in Montreal I liked, and was struck by, the contrasting warm indoors and deep blue outside.
The idea of the white/blank silhouette for the main character came very early when I first heard the song. I discussed the idea with Steve and Catherine, who fully supported me and gave me as much freedom and time as I needed to create this film.
When I was in my studio, I would just shut the curtains, switch on the light box, synchronize the music to the sequence I was working on, and paint frame by frame all the scenes that compose the film.
The first frame of each scene was the most difficult. It sometimes took me half a day just to find the right texture, the right movement, the right light and colors. And then, I would repaint it again and again so it could move.
It was a bit like deconstructing the whole song, second by second.
The next challenge was to put everything back together, like a puzzle, so the film can exist as a whole and be consistent. The editing brought new surprises and ideas, and I happened to repaint a few sequences to fit with the new ideas and make the right transitions between each of the scenes.
Spending the last months in the dark room, with the light box, projecting blue, red or yellow lights on the white walls of my studio was an intense experience. And now that it’s done, it’s a bit like waking up from a dream, and as the film is now getting out of my studio, I rediscover it with new eyes, almost as if I didn’t do it myself.
Defective Detective from Cartoon Brew on Vimeo.
Avner Geller and Stevie Lewis worked together to bring us this lovely animated film about a hapless detective’s attempt in catching a serial killer. Gorgeously lit, textured, modelled and designed, it features a combination of 2D and 3D animation and debuted at Cartoon Brew’s second annual Student Animation Festival. It scores a pretty okay rating in the humor department, in my opinion, but the best thing about it is its brevity: A good film usually doesn’t have to go any longer than it needs to. On that note, I’ll shut up now and let you enjoy it.
(Thanks to Greg for the nudge.)
Le droit de suite (The Resale Right) — VA from Pierre-Emmanuel Lyet on Vimeo (via Drawn).
Time and again I have been moved by the sense of solidarity that comes across from various discussions on Motionographer about protecting the rights of designers and artists (i.e., How do we look out for one another?). This is why when I came across this piece, I simply had to share it with you. It is gorgeously arresting in its simplicity, and informative. It’s been a while since I saw typographical-pictorial animation handled so well. So, enjoy!
According to Pierre, “The ADAGP is the French collective rights management society in the field of the visual arts (painting, sculpture, photography, multimedia, etc.). It represents almost 80,000 artists. They asked for a film that explains what the resale right is.”
Directed by Pierre-Emannuel Lyet, and made at French animation studio doncvoila.
Full credit list can be found on the Vimeo page.
Recently, we posted a review of Frank, an online tool that facilities the holding and booking of freelance talent. In the comments, though, many readers diverged from talking about the software and engaged in a spirited discussion about the hold system in general.
(What’s the hold system? Read this.)
Several readers suggested that we highlight some of the arguments around the hold system, so that’s exactly what we’re doing here. Following are snippets from the original comment thread.
sistarr:
I go along with the hold system begrudgingly, but I really despise it, especially when post-houses abuse it by putting five to 10 people on hold just for the sake of having them available.
Also, I just don’t like the idea that I need to get “permission” from someone else to take a job. Book me or don’t book me or pay me a fee for the inconvenience of being on hold.
monovich:
In the end I think the system will always be somewhat Darwinian. Producers hold the cards/weight in the booking negotiation much of the time, but if you can advance to the point in your career where you hold some quality/dependability cards, you can negotiate things like holds/bookings on a more even playing field… and you can tell them, “Call me back when the project is 100 percent.”
Bran Dougherty-Johnson:
The hold system as currently being practiced isn’t really working. What was once a system of gentleman’s agreements is now a death race. Companies should really rethink their habit of using production coordinators to try to blanket hold freelancers for two- or three-month stretches.
And I fully agree with the idea of either retainers or deposits for holds. If there’s no penalty for putting a hold on a freelancer and then just dropping it without letting them know, producers will just keep doing it. It’s sort of like overtime, which is intended to discourage the employer from abusing the worker.
mattonium:
Holds can work out fine, if used honestly. Unfortunately, in this business they seldom are. I’ve been put on hold for jobs that don’t exist, put on hold to “be in the mix,” put on hold for a month only to find out they need you for a week, etc.
sk:
Maybe it’s because the industry is a bit smaller in the UK, but in my (limited) experience, producers have nearly always either booked my time or not. When I have been put on a “pencil,” as they seem to call it here, I’ve always been confirmed later, and from memory I think there was an implicit understanding that I reserved the right to not be available — they weren’t booking me so I wasn’t “booking them in.”
ThatGuy:
I’m working in the New Zealand motion graphic industry, and it looks like we have a similar system to the UK where freelancers are “penciled-in.” There is an understanding that, unless we are paid for our services to be retained, we are still able to look for and accept other work. A first-in-first-served policy, pure and simple.
producer25:
As a producer I’m not sure what the issue is for putting someone on hold. If I call a freelancer, I ask them if they are available and either FIRM book them or HOLD for the time period. If someone else is looking to book the freelancer if I have them on HOLD, then it’s up to me to book or release the hold.
alba:
And regarding the hold system, it is sort of broken but it’s lazy and selfish for producers to blanket hold anyone for weeks/months without a specific project in mind. This might be great for newer artists trying to develop relationships, get experience. But for the ones who’ve been doing this for a while, it becomes conversational diplomacy, where the artist has to politely decline the blanket hold while not upsetting the relationship.
Why is anyone talking about third and fourth holds? Doesn’t everyone know the old trick by now?
Many readers refer to the practice of always reserving your first hold for yourself. This, of course, is not something you’d tell the producer. But it gives you, the freelancer, the freedom to choose your jobs. You can place subsequent offers as third or fourth holds — in theory at least.
In response to that idea, bfarn says this:
I’ve found that very few producers are willing to put me on a fourth hold, or even follow their own rules. As a (fortunately busy) freelancer, I know it gets very hairy dealing with half a dozen noncommittal studios at a time. Nobody’s willing to book, nobody wants to be anything but my first hold, nobody returns e-mails in a timely manner, nobody gives a straight answer.
Are holds a problem for you? If so, which solution is the most viable? Hold fees, retainers, or some kind of collective bargaining?
Please keep the discussion going in the comments below. This is clearly an issue that affects thousands of people on both sides of the table.
We posted the cleverly crafted Save Our Supplies promo for non-profit Doc2Dock back in March. Since then, the film has given a huge boost to the organization and helped get thousands of medical supplies to those who need them in the developing world.
It was produced by Shilo for (now defunct) agency Modernista, with direction by Cassidy Gearhart and Julian King (In Secret Agreement) and graphic design by Michael Cina.
It’s a rare and awesome treat when the designers and filmmakers behind a project have the time and energy to share their process with the world. Read on for a detailed look inside the minds of Cassidy Gearhart, Julian King and Michael Cina.
Director Mischa Rozema says of this piece, “We knew we wanted to make something that would unsettle and menace the audience.” Mission accomplished, Mischa.
Not only is the ambitious undertaking of this year’s OFFF Barcelona main titles beautifully crafted, and quite obviously a labor of love, but it is equally as captivating as it is intense and powerful. On the narrative front, we are instantly sucked into a post-apocalyptic world of darkness, and it seems no idea was left unturned. Around every corner lies an unexpected twist for the awesome that might not be suitable for the squeamish.
PostPanic’s execution of the VFX is flawless on every front, elevating the piece as a whole to legendary status among main titles, but don’t take my word for it. Full screen it, grab your headphones, and see for yourself.
We recently Quickied an epic spot conveying the last 50 years of Amnesty International’s fight to uphold human rights around the world. Directed by Carlos Lascano and produced by Eallin Motion Art, the project is a lyrical retrospective told in metaphor and executed with a wide range of techniques, including live-action, stop-action, and 2D and 3D animation.
Carlos and Eallin’s Lukas Skalnik told us a bit more about the project and their backgrounds. Read the double interview here.
Stop. Put on your headphones. Go fullscreen, and sit still as Resonance blasts your earballs to pieces.
After debuting at OFFF Barcelona, Resonance is now online for all to enjoy. In its creator’s words:
[Resonance is] a collaborative project with over 30 independent visual and audio designers / studios. The aim was to explore the relationship between geometry and audio in unique ways.
There are several goosebump-worthy moments sprinkled throughout the film’s 11 minutes, but some of my favorite pairings are Jr.canest/David Kamp (2:50), Polynoid/David Kamp (4:19), Momentary People/Audionerve (7:08), and Onur Senturk/Studio Takt (8:37). The beauty of the project is that there’s something for everyone.
Credits
Visuals:
Displace Studios and MoveMakeShake | Esteban Diacono | Heerko Groefsema | Jean-Paul Frenay | Jr.canest | KORB | Kultnation | Mate Steinforth | Matthias Müller | Momentary People | MRK | Murat Pak | Onur Senturk | Physalia studio | Polynoid | SR Partners | Thiago Maia | Tom Waterhouse | Tronic Studio | Spatial Harmonics Group
Audio:
Audionerve | Combustion | CypherAudio | David Kamp | Echolab | Hecq | Michael Fakesch | Mutant Jukebox | Radium Audio | Box Of Toys | Studio Takt | World Gang