Work/Life: PandaPanther on parenting, work and creating amazing spit

We’ve come to know NYC-based PandaPanther for their playful, character-driven work. Since 2006, Jonathan Garin and Naomi Nishimura have directed casts of colorful creatures on battlefields, dance floors and ethereal dreamscapes. Their latest effort, a game promo for Activision’s Skylanders: Spyro’s Adventure (see above), continues their tradition of fashioning fantastical flights of fancy that brim with delightful details.

But instead of going behind the scenes for that production, we wanted to go behind the scenes of their personal lives. Jonathan and Naomi aren’t just business partners, they’re parents. They’ve created a lifestyle that attempts to integrate raising a kid with growing a studio.

Jonathan was kind enough to pull back the curtain, so to speak, and get real about work/life.

How did you and Naomi meet?

We had mutual friends and officially met when we worked together as freelancers back in 2003. We hit it off during the Pictoplasma festival in Berlin in 2004. Been together ever since.

How did the decision to start PandaPanther come about, and how was it when you were just starting out? Can you share a few key moments in those early years?

Initially, we just needed a name or identity we could use when we worked on projects together, as we were starting out with personal projects. We wanted to be able to get totally immersed in an identity bigger than just a literal name or place, so PandaPanther came about because it represented both of us together in a different dimension.

A big moment was leaving freelance and deciding not to take any more bookings. Around that time Naomi and I were at the bank setting up an account for PandaPanther when her phone rang. It was a producer inquiring about her availability, but she turned it down and when asked why, she told them she actually had started a new company and was no longer taking freelance bookings.

Five minutes later my phone rang, and it happened to be the same producer, and I told him the same story. He then called me back shortly after and asked, “You wouldn’t happen to have started a company with Naomi?” And the greatest thing was, they turned out to be PandaPanther’s first client.

Another key moment was being “officially open for business.” It was the first time we had to answer the phone, and I remember hearing “Hello, PandaPanther” out loud. It sounded funny — Naomi and I both looked at each other, and wondered if this was really OK.

Over time we’ve been reassured that the name is cool; sometimes you need to hear it to believe it.

What defines you as a creative duo?

We are defined predominantly by our childhood experiences and dreams, mixing up our favorite things into something fun and exciting for people to chew on. We are always looking for new portals into the many worlds around us — inside bushes, under rocks, in the trees — so that we can tell a stories about it when we get back.

How do you find the balance between working together and functioning as a couple?

Sometimes balance is not possible, because work can drive us to the brinks of insanity. There are plenty of working couples out there that know exactly what it’s like. Having a baby, however, changes things a bit to the point where we’re focusing now on how to function as parents, too.

When we’re not at work, we try to not make a habit of talking about it if it’s not necessary, so we can separate from it a bit. Work has a way of creeping up in almost any situation or conversation. For example, a romantic candlelit dinner could be quickly squandered with a text message about a client posting.

That could mean sometimes having to change plans, or show up at work with our baby on a weekend instead of at the park with friends, but we make the best of it and try not to get stressed out. Our daughter really loves playing at the office anyway, so it’s easy to forget about the stress when she’s enjoying herself so much.

Having a baby has also brought more structure to our life. We have more clear divisions between personal life and work, keeping most of the baby crying and chaos away from the office, and in turn keeping most of the work-related chaos away from home and the baby. That all helps us function better as a couple.

Have your professional goals changed after your daughter was born?

Professional goals are pretty much the same as always — we want to keep doing good work and have our sights set on bigger long-form projects to inject a good amount of fun and magic into the world. In fact we landed a big campaign for ATT the week our daughter was born, so conference calls with clients were happening in hospital hallways. It’s been exciting times.

Many people say having a child radically changes your entire outlook on life. I’m curious if this happened to you both, especially in the creative sense, as so many of us are defined largely by our work in this field.

Well, it does change things radically, and where that starts is with sleep.

We are all creatures of sleep and form habits based on patterns. What a baby does is throw you into a spin cycle, where things become exciting, overwhelming, exhausting and exhilarating all at the same time. It’s kind of like being at a party that never ends. Basically, you just can’t be as lazy as you used to be. It doesn’t mean you have to stop being or doing what defines you, you just need to be smarter about how you spend your time.

It also means that all those toys we’ve been collecting will soon belong to somebody else!

How do you balance parenting with work demands?

A huge part of balancing things was moving our office closer to home to cut our commute time out of the equation. We wanted to be sure we could spend time with our daughter and see her more often, and it’s been working out really well.

We recently finished a huge job. Since Naomi and I have different strengths, there are different times when we are more or less needed to keep the production moving right. In this case, I was more heavily involved up front in the animation phase of the project, and I had to put in some hard efforts at the beginning, whereas Naomi helped to finish the project to every final detail. So in the closing weeks of the job, Naomi would stay at work consecutively late for a few weeks, while I took on other duties at home with our daughter.

At one point, we were working on finalizing an element, which happened to be spit flying off a character’s tongue. Who would think we’d be fine tuning CG spit at 4 am on a Friday night? So on that night, Naomi came home at 3 am to wake me up so that I could go back to PP to work with the team.

I stayed until 7 am, when I decided to go back home and grab our daughter, who likes to get up around that time. I brought her back to the office and let Naomi sleep until 10 am. Then she returned to finish up. I went back home with the baby and let our nanny take over, then caught up on sleep, returning to PP at 3 pm, and the CG spit was looking amazing!

We take turns filling in where one is needed, while the other makes up for it. It’s teamwork at home and the office.

Are you still able to find time for personal projects?

Yes absolutely, although we have to make time rather than find it. It usually has to be exchanged for something important like sleeping or acting like a normal social human being.

Thank you very much for your time!

Credits

Client: Activision, Skylanders: Spyro’s Adventure

Spots Title: Menace
Airdate: October 2011

SKYLANDERS “MENACE” CREW LIST 

Producers:
Amy Fahl
Angela Foster (director’s cut)

Directors:
Jonathan Garin, Naomi Nishimura

Technical Direction:
Adam Burke
Stereo Supervise
Navid Bagherzadeh

Design:
Diana Park
Ivy Tai

Storyboard:
Fred Fassberger
Paul Boanno
David Reuss

Editing:
Maria Diakova
Alan Ortiz 

Set Building & Art Department:
Junko Shimizu
Janet Kim
Shinya Nakamura
Kazushige Yoshitake

Matte Painting:
Tim Matney
Andrew Leung
Nick Giassullo

Modeling/Photogrammetry:
Sam Dewitt
Eric Xu
Jeeah Huh
Ari Hwang
Herculano Fernandes
Cristina Aponte

Rigging:
Jason Bikofsky
Amy Hay
Zhenting Zhou

Previs:
Richard Cayton
Adam Burke

Character Animation:
Han Hu (lead)
Guy Bar’ely (lead)
Henning Koczy
Sam Crees
Jordan Blit
Doug Litos
Danny Speck
Jeff Kim
Jared Eng

Junior Animators:
Doug Rappin
Chris Devito
Darren Chang
Chang Pei Wu

3D Effects Animators:
Reggie Fourmyle
Rich Magan 

Lighting & Texturing:
Dave White (lead)
Ari Hwang
Herculano Fernandes
Laura Sayan Gabai
Lucy Choi
Christina Ku
Jeeah Huh
Carl Fong
Cristina Aponte (intern) 

Compositing:
Matt St. Leger (lead)
Gerald Mark Soto
Chris Gereg
Adam Yost
Navid Bagherzadeh
Gabriel Regentin
Bryan Cobonpue
Sohee Sohn

Yingshu Lai (intern)

Production Coordinators:
Lauren Simpson
Jazeel Gayle

Production Office Manager:
Erica Armstrong

Systems Rendering TD:
Craig Zimmerman

Agency: 72andSunny
Creative Director(s): Jason Norcross, Bryan Rowles
Group Brand Director: Alex Schneider
Designer: Jake Kahana
Copywriter(s): Tim Wolfe, Mike Van Linda
Brand Manager(s): Ellie Schmidt, Mandy Hein
Agency Producer: Danielle Tarris
Assistant Producer: Becca Purice

Production Co.: Caviar
Director: Jorma Taccone
EP: Michael Sagol 

VFX: MPC
EP: Asher Edwards
Lead Colorist: Mark Gethin
Lead Artist: Ben Davidson

Posted on Motionographer

Passion Pictures: Red Bull Music Academy World Tour


If you’ve got a month-long tour of events spanning from Berlin to Toronto, from Melbourne to Detroit, how do you visually convey the magnitude of the event? How about hiring a whole team of artists to collaborate on a mixed-media hommage that moves from city to city, hopping from style to style, to reflect the range of locations and music they’re celebrating, while Sammy Bananas seamlessly provides the soundtrack?

For the 2011 Red Bull Music Academy World Tour, Mother New York and Passion Pictures created a short tribute for each of the 10 cities. Led by Pete Candeland, the talented team of directors blended 2D, 3D, stop-motion, photography, illustration and CG. I’m most impressed with the many co-directors and art directors that got credited and the creative freedom to run with their respective sections.

An interesting model for sure, and it sounds like they had a lot of fun as well. Read on for some insight into the process.

Posted on Motionographer

Antoine Bardou Jacquet + The Mill: Müller “Wünderful Stuff”

Partizan’s Antoine Bardou Jacquet directed “Wünderful Stuff,” a comically epic spot for yogurt brand Müller and agency TBWA\London. The Mill slam-dunked the VFX work, making me wish I’d been one of those lucky pedestrians caught in the hail of magical yogurt.

From The Mill’s blog:

The biggest challenge faced by our VFX team was the integration of the cartoon characters into each scene, especially the “splat” sequence. Richard continues, “Each character had to still feel cartoon and graphic-like, whilst actually be part of the shot. The splat shots consisted of a live action plate, real fruit shot at high speed against blue screen and of course, the 2D cell animation. The animators, after taking our timings and position of each character, created a very clever morph which literally unfolded each figure into the shot. This helped us create a seamless transition from bureaucrat to Mr Man.”

Thanks to Josh Spool for the nudge.

Posted on Motionographer

Motion Plus Design: “What is Motion Design?”

I’m pretty sure my mom still doesn’t know exactly what I do. Mom, if you’re reading this, please watch the video above (French version here). It gives a nice overview of motion design with a healthy dose of history thrown in for context.

But that’s just the tip of the proverbial iceberg. Paola Boileau and Kook Ewo, who edited the video, are using it to raise awareness for a project they’re leading in Paris. I picked Kook’s brain for some more details, and here’s what he had to say.

Even though this information is on the Motion Plus Design website, can you tell me in a couple sentences what you are trying to achieve? What’s the goal of your project?

Our main goal is to open the world of motion design to the public. The little film you watched is the first step: We tried to define what motion design is and we tried to say it in a very clear way.

The second step is to create a center dedicated to the motion design world, a place where people can discover, meet and learn. The entry will be free and we will set up monthly exhibitions dedicated to an artist, a studio or a theme. We would also keep a section for exhibiting other artists (photographers, graphic designers, typographers, small editors … ) so people from different worlds would cross in the center.

We want to do that in Paris right now, but we would also LOVE to help that happen in other countries/cities …

Why do you feel this project is important?

We think motion design is not considered at its right level now. This art form is creatively exploding. It is very important for us to consider that right now and not wait until all these brilliant artists are dead to be exhibited.

We want these artists to share their knowledge, their reflections, their analogies with other arts; we want these artists to meet people who love their work, and we want to try to define more and more what motion design is. Also, it can be very encouraging for young people to have a place to build and share their passion.

Are you asking for donations?

No, we won’t ask for any personal donations. Money will come from public or private sponsorship. One or another will be fine with us as long as long as we are 100% free to exhibit who we want.

Who will curate and manage the museum space?

Paola and I will curate the center. We’ll also need at least four people to organize sessions, keep the place open and do artist interviews.

Good luck to you guys!

Posted on Motionographer

Mikey Please: Seven Legs


Dragonframe software updates to 3.0 with Seven Legs, a stunning new promo from Mikey Please. A welcome treat while we’re waiting for The Eagleman Stag to make its online debut.

Posted on Motionographer

Kijek/Adamski: We Cut Corners’ “Pirate’s Life”


Polish directing duo Kijek/Adamski (aka Katarzyna Kijek and Przemysław Adamski) have made lovely music videos using yarn and paper shredders. Their music video for We Cut CornersPirate’s Life is “As simple as it looks. The whole video is hand drawn frame by frame – markers on paper.”

We caught up with Kijek/Adamski to find out more about the video and exactly how many marker fumes produced this fluid gem. Read the interview here.

Posted on Motionographer

Work/Life: Kids

“Yes, I know I’m supposed to be bathing him tonight, but … Yeah, I know I didn’t bathe him last night either, but tonight we’ve got a hell of a lot to get through, client changes and … What time? I really have no idea, you know I can never tell until we … Dinner? No don’t worry about dinner, we’ll call out for take-away from here … Yes, I miss you too … He’s asking for me? Tell him I love him and I’ll definitely bathe him tomorrow night, I promise … .”

Anything in the above bit of fictional dialogue sound familiar? Yes, it does for me too. You see, we are creative people us motion folk and perfecting a design, a texture, a storyboard, a render or whatever it may be takes time. And despite working like demons all day to be “out the door”-bang on leaving time, fate and clients all too often conspire to derail our best intentions.

Now, when we just have ourselves and perhaps a willing “other half” (who has decided to throw their lot in with us) to consider, late nights at work are bad enough. Bags under the eyes and cold shoulders in bed are no fun. But throw kids into the mix and it’s a whole ‘nother ball game. Concerns and neuroses multiply and multiply again: My folks were around for my bedtime, and so should I! If I don’t see her all week, will she still know me? Is my patchy bedtime attendance causing her long-term psychological damage?!

But all the while, perfection is drumming its fingers on the desk and we can’t let something half-assed go out the door. And there you have it, the classic creative parent’s tug-of-war: Do I rush this thing and leave on time to see my kid or do I do myself justice as an artist and give this the extra four hours it needs? Do I leave my design baby screaming in the cot whilst I rush home to bathe and put to bed the human one?

Well here at the Motionographer Work / Life Think Tank (disclaimer: “Think Tank” may in reality refer to a couple of casual email threads), we have decided to throw this open to you, the readers. Why struggle on your own when you can take solace in the fact that many others are having the very same problems? To this end, we’ve created a questionnaire to see how work life after kids is shaping up for you. And those of you without nippers, we want to know how you think becoming parents will change your working lives.

When the results are in we’ll pump out a couple of fancy looking diagrams which will show us what you the Motionographer readers think about work/life with kids.

Posted on Motionographer

Playgroundsfestival 2011 Titles

The Playgroundsfestival was a joy. Hidden in the little town of Tilburg, the festival had great speakers and good talks. With talks from: Edouard Salier, Mate Steinforth, Physalia, Encyclopedia Pictura, Ben & Julia, David Wilson, Spread Motion, Heyheyhey, Matt Lambert, Studio Takt, Tokyoplastic, David Wilson, DVEIN, Kyle Cooper and Onesize there was never a dull moment.

And of course there are the titles. It seems to become more and more important for a festival to have good titles. It’s like a pissing contest. Festivals compete in the coolest, biggest and most creative title. After the Offf 2011 titles it would be hard to go bigger, so Leon van Rooij (festival director) must have thought: ‘let’s be creative’. He was playing with the idea of doing ‘live’ titles. A titleshow so to speak. He contacted creative design studio HeyHeyHey and they were more then happy to go to work.

It was great fun to see the unsuspecting speakers present themselves without really knowing what was going on. The show was on thursday, recorded, edited and played back on friday. Of course ‘you had to be there’, but still, the end result is pretty funny and a totally new take on festival titles.

Playgrounds 2011 ‘The Live Titles Show’ from HEYHEYHEY on Vimeo.

Erik Sjouerman of Studio HeyHeyHey about the process:

Playgrounds Festival asked us in August 2011 to make the title sequence for their 2011 edition.
The brief was basically this: ‘please make the titles for Playgrounds 2011 but do it in such a way that it’s more than just a video, it needs to be a ‘you-should-have-been-there’ moment’.

HEYHEYHEY is ‘a design studio with a special interest in whatever comes to our attention’ (so says our website) and even though we were a bit scared by the possibilities of this assignment we knew we’d be able to come up with something more or less doable. We like to create, what we call, ‘supermoments’ and this might become one of them.

Our first ideas ranged from “something like the Muppet Show” to Real Life 3D that needed real viewer-participation, and after we gave it some more thought we realized that we were A. On a very, very tight budget, and B. We pretty much needed to do it all by ourselves.
The end result was a set that resembled a sitcom wherein we would ‘process’ most of the speakers and have them -without knowing beforehand- act out their own titles. This needed to be done as live as possible and we had to record everything so we could edit an actual video of the whole thing a day later.

The biggest problems we encountered were mostly on the production side: what we wanted had to fit in Playgrounds’ very tight day schedule and we needed a bunch of people who’d actually do the processing of the speakers. On top of that there were loads of issues with the cameras (we couldn’t just rent extra stuff) and everybody from production to lighting at the venue had to be briefed and on board.
After all the preparations we had just one day to practice all scenes with a team of people we never met before. Luckily everybody pulled through and, with the help of Playgrounds it all worked out in the end.

We can safely say this performance/ video is one of the weirdest and most stresfull things we did so far. We’re really happy with the end result and the fact that everybody, from audience and speakers to our janitors seemed to enjoy these crazy 5 minutes.

Making of photos

Credits:

Production and Concept: HeyHeyHey
Opening animation: Heerko Groefsema
Music: Studio Takt
Brass Band: De Koppersnellers
Camera: students Zoomvlietcollege

THANKS! Leon, Joris, Fons, Heerko, Diderik, Bram, Sander, Wessel, Wouter, Brecht, Bram, Emma, Jonas, Jeroen, Rik, Koos, Bas, David, Niek, all the Playgrounds speakers and the audience.

Posted on Motionographer

James Curran: The Adventures of Tintin, Unofficial Title Sequence


We’re huge fans of self-initiated personal projects, and were delighted by James Curran’s fantastic unofficial title sequence for The Adventures of Tintin. Spielberg take note!

James was kind enough to take some time out of his schedule for an interview. Learn more about the piece here.

Posted on Motionographer

Le Mob: Stopover

The amount of blood, sweat and tears that went into Neil Stubbings’, of LeMob, “Stopover” must have made it one sloppily wet studio to walk into. He single-handedly wrote, designed, animated and directed the charming short pretty much all on his own. The story follows a dimwitted human as he stops on an alien planet to take a leak. Hilarity ensues.

Posted on Motionographer