Fusion render error (not completet)

i have to share this one:

i declare myself as a newbe in Fusion.
so, i couldn’t render out my compositing, and first thought it woud be something with my memory space, then i thought it could be an GL problem…

but the solution was quite simple, i just had to delet my saver node and create a new one, now it works as espectet, just fine!

gosh, and i searched half of a morning:rolleyes:

GridWarp set keyframes via script

Hi
Does anyone know how to set keyframes for GridWarp via script.
For example I want to use 3×3 grid. I create GridWarp1 node in the flow, configure it to have 3×3 cells, then I type

GridWarp1.DstGridChange = BezierSpline
GridWarp1.DstGridChange[comp.CurrentTime+1] = 1 –(I don’t really know what value it has to have)
GridWarp1.DstGridChange[comp.CurrentTime+2] = 2

and I’ll get 3 keyframes. (I know that I can create them by few mouse clicks in GUI ..this is just an example here)

But when you go through keyframes, they all have 8×8 grid in the viewer but show 3×3 frame in the GridWarp’s GUI. :confused:

16mm key problem

I have to key 16mm film material and the client says that the key is very bad…
what do you think of the material? Is it good to key or bad. I think that it is not possible to key this perfect without roto.

thanks for info.

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Bake textures (RenderMap, Render to Texture)

Hi to all,
I have a question – How can I make a rendermap in Fusion? I need to catch a textures from objects in scene. I can do it in maya, max or softimage, but now I need more interactive and I don’t want to jump between Fu and others 3d apps.
I tried to use a texture projection, catcher, UVMap with perpendicular camera but it doesn’t help.. It works fine, I see what the object was stabilized, but after recomp it is not match with original plane. When I’m render a rendermap from 3d app, an object is stabilized, so I can roto very fast and after that I can place it back and it will be fits fine.

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The Fusion 6.1 overview looks kind of interesting

The Fusion 6.1 overview looks kind of interesting.;)
http://www.eyeonline.com/web/eyeonwe…6/fusion6.aspx

Some teaser videos:
http://www.youtube.com/watch?v=JX0pEZwhEEw
http://www.youtube.com/watch?v=w-hxm30mF50
http://www.youtube.com/watch?v=1KhAidXLTrs

Some highlights:

Relighting

In 6.1 the 3D system has been greatly refined with full importing of scenes with matched animation curves, stereo cameras, lighting and multi level materials from all the major 3D applications. The GPU render outputs multiple layer types for later processing at extraordinary speed. The ability to directly have scenes in the compositing artist hands opens up creative possibilities and relieves the dependence on other departments. Now with Renderman renderer support via eyeon’s open source SDK this further demonstrates how productive, flexible and extensive the problem solving capabilities of Fusion have become.

RenderMan® Support

Fusion 6.1 now supports the Renderman renderer directly. This demonstrates the open plugin flexibility of the 3D rendering system. Making the production pipeline integration between rendering and compositing better by supporting this industry standard. This is released as open source in the 3D SDK for studios to modify and integrate.

Python Scripting

The MOST requested feature this year! Fusion 6.1 now supports Python 3.1 right within the interface, giving your scripting gurus the choice of using the built in eyeonscript or Python languages when creating Utility, Tool and Comp scripts. Both eyeonscript and Python will work together so existing scripts will continue to work, making the change over painless and allowing better integration for pipelines that prefer a single language.

RED Camera Mysterium X™ Support

With the continued popularity of the RED camera platform, it’s no mystery why the R3D™ file format in Fusion 6.1 now includes support for the new Mysterium X sensor and color science.

Particles & Geometry

Fusion’s ground-breaking particle system now allows the artist to use geometry as particle regions. Emit particles from the surface or interior of an imported FBX mesh, make a primitive 3D shape which acts as an attractor, or bounce particles from any geometry, dramatically improving the particle interaction with 3D scenes.

Particle Caching

Now Fusion 6.1 particle solutions can be cached to disk! No more waiting for particles to recalculate once the particle system has been solved.

OpenCL GPU Supercomputing

Fusion 6.1 now supports the OpenCL language, which allows tools to take advantage of the GPU in modern NVidia and ATI graphics cards to achieve blazing speed increases. How fast? We are seeing improvements as much as 1000% on some of the most processor intensive tools in Fusion (e.g. Defocus, Noise generators). Insert OpenCL code directly into Fuse tools to create your own GPU-accelerated tools. OpenCL’s open computing language is a framework that utilizes the massively parallel operations of GPU’s for general computing. Instead of just doing 3D OpenGL rendering on graphics cards, more general processing can be achieved at orders of magnitude faster than possible with just CPU’s.

.R3d Files in Fusion anyone ??

Hi all ,

Does anyone know how to work with .R3D ( RED Format ) with Fusion .

I have never worked with RED footage before and i need to do some wire removal and output in 16 bit .dpx

IF u could give me some info or a link to some online document about the work flow ..

Thanks Much appreciated

A workflow question regarding footage destined for keying

If you have footage recorded in apple prores or cineform that you need to bring in for keying, what is the best workflow? Convert it all to DPX or tiff? Or Fusion supports prores or cineform and it should be kept that way?

Grain Tool for CCD Video

I use Full HD Video 1080i (JVC GY-HM700E) and have many problems to integrated rendered CG-Elements to the original footage, because the grain tool has a terrible handling to set the exact seamless grain.

Is there custom Control (setting) with the default F6 Grain Tool to add CCD camera grain and to set Y-Channel to 0?

CCD Video has less grain in the dark and white areas and a lot more in the grey areas and also it is not round – CCD grain is quit horizontal (x=100 Y=0)

The Attachment shows the Combustion GrainTool where you also can grab a range in the original footage :rolleyes:

Why do alphas add when multiplied together?

Why do alphas add when multiplied together? Where white alpha is over black, it becomes white. But 0*1 should equal 0?

composite Question

hi there
im using PFlow and FumeFX . what is the best way to composite my 3D particles in fusion ?
if I must render them with transparent background how should I mask my objects? or i must render every other things in black to multiply them ?
thanx