Summer films = image makers

james

Been to so many film screenings recently, mainly big, big Hollywood films. This para James Cameron wrote for Masters of FX foreword always sticks in my mind.

Meet Caiman, Illuminated Films’ animated alligator!

The development team at Illuminated Films was searching for something fresh – and, led by the head of development, decided to create it themselves.

The result is Caiman–a friendly young alligator living in a semi-tropical paradise. His world is full of colour–not just the vegetation but also the cast of characters that inhabit this lively mangrove community.

With an award from Creative Europe, Illuminated developed ‘Caiman’ into a project that has been selected for Cartoon Forum–with sponsorship from Adam Selly’s Union Media.

Caimann

The new approach has created a ‘stand out’ authentic character that is relatable to young audiences everywhere. The pilot, which has been written by talented writer Moya O’Shea and directed by Sue Tong, is now complete and will be launched with an advertising campaign that will be Illuminated’s first.

Caiman has been created in-house by head of development Rebecca Warner-Perry and received media development funding in 2015 as part of a slate award. Then, Illuminated started working with children’s script writer Moya O’Shea.

Moya has since completed two scripts, working closely with director Sue Tong, and Caiman now has a fully determined writing style, world and character voices.

Moya moved swiftly onto writing an introductory 7-minute pilot episode which Illuminated have now completed production on. This pilot will accompany a selection of pitching materials which Illuminated have also completed including a development bible.

The post Meet Caiman, Illuminated Films’ animated alligator! appeared first on AnimationXpress.

FireForge Games file bankruptcy just three days after the release of the ‘Ghostbusters’ game

When paranormal entities rampage the New York City, the team of four ladies, Kristen Wiig, Melissa McCarthy, Leslie Jones, and Kate McKinnon get into action to put a stop to the turmoil. This was the basic story of the new Ghostbusters movie.

While the comic-entertainment movie managed to earn quite humble reviews from critics and viewers alike, it seems the game inspired by the feature, which was developed in only eight months, did not hit the right spot with the consumers.

As reported by Kotaku, just three days after the game’s release, FireForge Games, the developers of the movie-based game filed for Chapter 7 bankruptcy. Also, the company is involved in at least two lawsuits before its closing. The website of the company now leads to 403 error which means the denial of access.

Ghostbusters Game

FireForge had initiated two MOBA-like projects and halted them since the studio was established in 2011. One code-named Zeus in collaboration with the famed PC hardware company Razer and another code-named Atlas, which was funded by the Chinese digital giant Tencent, who happens to be the distributor for League of Legends in China. According to Kotaku, the company owes a hefty amount of around $11.3 million to Tencent.

There is a law suit against the company by Singapore-based Min Production which is owned by Razer, CEO, Min-Liang Tan, as he alleges that the funding provided to FireForge by Razer was being used in Tencent’s joint project, Atlas. However, the studio says that they only began working on Atlas after the payment for Zeus was ceased. The studio also faced a lawsuit against them in 2015 by Richard Land who accused them of breaching a $3.7 million deal regarding the licensing of 38 Studios’ social media platform, Helios.

The post FireForge Games file bankruptcy just three days after the release of the ‘Ghostbusters’ game appeared first on AnimationXpress.

Discovery Kids to air the new Indian animated movie – Sheikh Chilli and Friendz

This Independence Day, get ready to enter a world of fun and entertainment with Discovery Kids’ newest character Sheikh Chilli and his gang of friends in the special movie – Sheikh Chilli and Friendz. The movie will premiere on Discovery Kids on 15 August, 2016 at 10 am.

Based on the popular comic character of Lotpot, the movie is produced by Apsons Entertainment in association with iRealities International.

Sheikh Chilli is a simpleton from the town of Jhunjhun Nagar who lives with his mother. He’s a day-dreamer with his heart in the right place, but his actions cause a lot of humour amongst his friends. He is joined in his adventures by Malika, his smart neighbour and classmate, Bulbul the talking donkey who is as silly as Sheikh Chilli himself, Khatkoo the pocket-sized dwarf friend from another planet and Noorie Djinn, a genie who is capable of fulfilling all of Sheikh Chilli’s wishes.

PowerPoint Presentation

Creating trouble for Sheikh Chilli and Friendz is the evil witch Buri, who is after the magical necklace worn by Noorie Djinn so that she can become all-powerful. The friends encounter various other characters through the course of the movie which results in hilarious situations and many laughs. Together, this unusual gang of friends is the source of humour for everyone around them.

The post Discovery Kids to air the new Indian animated movie – Sheikh Chilli and Friendz appeared first on AnimationXpress.

Q1-17: UFO Moviez ad revenue up 9.5 per cent

Indian digital cinema distribution network and in-cinema advertising platform, UFO Moviez (UFO) reported a 9.5 per cent year-over-year (y-o-y) growth in advertising revenue for the quarter ended 30 June 2016 (Q1-17, current quarter). The company reported advertising revenue of Rs 39.7 crore in Q1-17 as compared to Rs 36.4 crore in the corresponding quarter of the previous year (Q1-16). Average advertisement minutes sold per show per screen increased to 3.97 (Q1-16 – 3.81) minutes during Q1-17.

Theatrical and In-Cinema advertisement (consolidated excluding new businesses) revenues grew by 3.2 per cent y-o-y to Rs 133.2 crore (Q1-16 – Rs 129 crore). Consolidated revenues improved by 3.1 per cent y-o-y in Q1-17 to Rs 134.6 crore (Q1-16 – Rs 130.6 crore).

Let us look at the other numbers reported by UFO Moviez

Total Expense in Q1-17 increased 9.1 per cent y-o-y to Rs 98.2 crore from Rs 90.0 crore in Q1-16. Ad revenue share (expense) in Q1-17 increased 5.4 per cent y-o-y to Rs 12.08 crore from Rs 11.47 crore in the corresponding quarter of the previous year. Visual Print sharing expense in Q1-17 increased 19.8 per cent y-o-y to Rs 19.44 crore from Rs 16.23 crore in Q1-16.

The company’s expense towards purchase of digital cinema equipment and lamps in the current quarter declined 13.7 per cent y-o-y to Rs 13.77 crore as compared to Rs 15.96 crore in Q1-16.

EBIDTA in the current quarter declined 10.3 per cent y-o-y to Rs 36.4 crore from Rs 40.6 crore in Q1-16. Profit after tax (PAT) in Q1-17 declined 30.1 per cent y-o-y to Rs 9 crore from Rs 12.8 crore in the corresponding year ago quarter. PAT, profit from associates and minority interest in Q1-17 declined 25.9 per cent y-o-y to Rs 9.8 crore from Rs 13.3 crore in Q1-16.

Company speak

“In the first quarter of fiscal 2017, UFO’s consolidated revenues stood at Rs 1,346 million. Advertisement revenues grew by 9.5 per cent over the higher base of last year, and our annual guidance of 30 per cent growth remains unchanged,” said UFO Moviez, joint managing director, Kapil Agarwal. “Profitability was negatively impacted due to planned losses in Caravan Talkies. Efforts to improve Caravan revenues have further intensified, which we believe should lead to cash breakeven in H2FY17.”

“We continue to make progress towards achieving our strategic objectives,” said UFO Movies, founder and managing director, Sanjay Gaikwad. “Our hyperlocal advertising initiative – UFO Framez has been well received by direct sales associates and advertisers and has started yielding results. To sustain the current direction, we continue to appoint dynamic and self-motivated direct sales associates across our advertisement network. Recently, we also announced the merger between UFO and its wholly owned subsidiaries, which on completion would result in significant synergies, cost saving and operating efficiencies.”

Note: The unit of currency in this report is the Indian rupee – Rs (also conventionally represented by INR). The Indian numbering system or the Vedic numbering system has been used to denote money values. The basic conversion to the international norm would be:

(a) 100,00,000 = 100 lakh = 10,000,000 = 10 million = 1 crore.

(b) 10,000 lakh = 100 crore = 1 arab = 1 billion.

The post Q1-17: UFO Moviez ad revenue up 9.5 per cent appeared first on AnimationXpress.

Turner’s TBS gives a go ahead to its first animated series

Turner’s TBS recently announced that they have greenlit two new series and ordered another to pilot. Out of these three series, two are live action and for the first time the channel will be airing its original animated programme.

The live-action far include a series order for Greg Garcia’s The Guest Book, a pilot for World’s End starring Wanda Sykes and Hamish Linklater, and premiere dates for ensemble comedy People of Earth and Search Party.

“Our new projects, from some of the best creators and producers in the industry, will fit perfectly with the new direction we’ve been taking the TBS brand,” said TBS, EVP of programming, Brett Weitz . “Each show brings something fresh and unique to the comedy genre, from the unforgettable characters that Greg has created in The Guest Book to the wild, animated absurdities of Carson’s Tarantula. We also can’t wait to see how the envelope-pushing audacity of our World’s End pilot plays out on screen.”

Weitz describes TBS channel’s first original, animated primetime comedy, Tarantula as “animated absurdities.” It comes from the mind of creator and writer Carson Mell (Silicon Valley), and TBS has ordered an open-ended run, with a premiere planned for 2017.

Tarantula is a half-hour comedy about the residents of the Tierra Chula Resident Hotel (a.k.a. “The Tarantula”). The series centers on Echo Johnson, a respected by uncertified tattoo artist who delivers absurd yet introspective monologues. Echo’s poetic ramblings spin tales of misadventures with the other residents, as they partake in party crashing, dumpster diving, and other acts of mischief.

Tarantula is a co-production of Rough House Pictures and Turner’s Studio T, with Danny McBride, Jody Hill, David Gordon Green and Brandon James (all of Vice Principals) serving as executive producers.

The post Turner’s TBS gives a go ahead to its first animated series appeared first on AnimationXpress.

300 remotely based artists work seamlessly on the short film ‘The Squonk’ using Shotgun

A student project short film ‘The Squonk’ which is the brainchild of Jannis Funk (co-writer and producer) and Mike Bothe (co-writer and director), is based on a 19th century American folktale about the eponymous woodland monster. The project has turned into a passion for Berlin-based Funk who has gone out to recruit over 300 remote visual effects artists since principal photography in 2012 to donate their time and expertise to the film. And throughout the whole process, from initial planning through production tracking and review, Shotgun has played a key role.

‘The Squonk’ began in 2011 as Funk’s thesis project at Film University Babelsberg. Funk adopted Shotgun during the early planning stages, using it as a database to plan each shot and associated tasks. The entire film was storyboarded, previsualised, and loaded into Shotgun before principal photography even began. VFX supervisor Timor Kardum of OMSTUDIOS also used Shotgun to note how long each task would take and how difficult it would be, which helped Funk during the artist recruiting process as he was able to give potential artists an accurate idea of the tasks, and assign tasks that they would realistically be able to fulfill.

Funk shared, “We’ve been lucky enough to get volunteers from Framestore, Double Negative, Digital Domain, Scanline, Weta; lots of people who already work in these top facilities pulling long days and then they’re nice enough to go home and work on ‘The Squonk.’ Shotgun has been the backbone for our project – it has made it possible to realise a production at this scale and with this environment of international artists working remotely.”

The Squonk Shotgun

Principal photography began in 2012 and included a 150 square foot life size set against a blue screen. Following the shoot, the crew constructed various miniature sets, and 900 individual elements – mostly miniature trees – to use as the basis for background replacements. Each tree was photographed at different angles and in different lighting situations, then added to a “tree library” in Shotgun. Artists could then easily sort by lighting situation and choose which element would work best on a shot-by-shot basis.

“When you work remotely and you can’t get together with your team and look at the same screen and point at what’s in front of you, the Shotgun Review system is really helpful to immediately make notes right in the browser,” explained Funk. “Our director of photography lives in Switzerland now, our director is in Hawaii, Timor and I are in Berlin, and we can all comment on the same version as soon as it’s uploaded. I don’t know how that would be possible without Shotgun.”

Shotgun is also the center of Funk’s review process. The project’s VFX phase is now 89 per cent complete, and the film is on track to be completed this year. With 220 total shots, 153 of those VFX shots, an efficient review process for the dispersed team is the key to success.

The Squonk

The post 300 remotely based artists work seamlessly on the short film ‘The Squonk’ using Shotgun appeared first on AnimationXpress.

An RPG with an Indian tinge, Ogre Head Studio’s ‘Asura’ makes a promising launch on Steam Greenlight

With the global gaming industry surging forward, games made in India somehow fail to hit the mark with the fans. Even with huge number of downloads and initial hype, the indigenous games fade after a while given the lack of immersive content. A lot (most) of the games are ports or related to common topics like cricket or Bollywood.

Ogre Head, an indie studio has plans to at least try and change that perception as they have already launched their hack ‘n’ slash, RPG, Asura on Steam Greenlight on 28 July. The game shifts the paradigm of the monotonous games and takes on a path less chosen by Indian creators. This project draws inspiration (somewhat) from games like World of Warcraft and Diablo. It has a guided story line which compliments the elements and gameplay quite well. To get a better perspective we got in touch with Ogre Head Studio, co-founder and director, Zainuddeen Fahadh.

Asura is a hack ‘n’ slash, rogue-like game loosely inspired by Indian mythology. Resurrected by rakshasas, you play as ‘Asura’ – which means demon in Sanskrit – and are on this path of vengeance and retribution as something had happened to you in the past (which will be explained through the game’s cinematic). And so, you come back to earth to once again start your journey.”

The game has a randomly generated skill tree which changes every time you play the game; meaning when you die, your skill tree changes and given it’s a rogue-like game, every time you die in the game, you can choose a new skill tree, and all your loot is lost.

All the bosses (read: guardians) are loosely inspired by the Indian mythology; you try to defeat them and eventually will be matched against the main boss guarding the portal to earth.

While it is really exciting to see elements inspired by the Indian mythology making it into a game in such a precise manner, we were intrigued to know about why they chose this theme specifically.

“When we were working in the industry, we were usually working on ports, or some kind of cricket game or Bollywood game which was repetitive and did not appease our creative thirst. We were always into Indian mythology and were playing games like Warcraft and Diablo. So, we wanted to create something like that, and after the Unity engine came in, it became really easy as we did not have to create the whole infrastructure. We always had the ambition to start our own studio, so that we can choose the projects we want and not just work on ports,” said Fahadh.

The game has about five minutes of cinematic at the start and in the end wherein the story is narrated, and the rest of the plot is unveiled through the gameplay.

“Every feature in the game has a story tied to it, and are not there just for the sake of it. For instance: When you take burn damage, your health ticks down overtime, but here the character is a demon and has been forged from fire itself, so he is immune to it. However, there’s a meter. If you keep taking damage after the meter has expired, one of your items get destroyed as the items are not from the demonic realm. Also, normally, if you kill an enemy, you get experience points and loot. In this game when you kill an enemy, you have to go to the corpse and you have two options: you can either observe his soul (grants experience) or you can scavenge for items (loot),” asserted Fahadh.

Keeping in mind that the makers have kept minute details in mind, the players should find the game indulging.

Asura Mahayudh
Ogre Head Studio (core team) is made up of two people. However, for the game, Fahadh himself has done the art and design; the coding by co-founder, Neeraj Kumar; the marketing being handled by Samar Malik, while the sound provided by Orange Byte Studios from Mumbai; the animation by Jay Doshi, whereas the rigging by Santosh Kumar. Apart from the two founders, rest of the members of the team have worked on contract basis and are not part of the core team.

While Asura has been under development since two years and four months now, the studio has been working on other projects also for their daily bread and butter.

If the game makes it to Steam, how much would it cost?

“The price is still to be discussed, somewhere around Rs 300 to 400 range for Indian pricing and $10 for other countries.”

There will not be any in-game purchases, although it might come with further DLC, if the company plans to release any.

The game echoes the ambition of the makers to create an indigenous game that provides the players with exquisite experience which is at par to more popular foreign games and to a great extent that is the need of the hour for the Indian gaming industry.

“Our goal is to bring a change in the Indian gaming industry, it’s not about selling 100s of copies but stating that, people can make games other than the regular ones.”

It’s hardly been a week since its launch on Steam Greenlight and the responses received by Asura so far sure seems overwhelming. We wish the game all the very best for making it to Steam!

The post An RPG with an Indian tinge, Ogre Head Studio’s ‘Asura’ makes a promising launch on Steam Greenlight appeared first on AnimationXpress.

NSPCC Pantosaurus Dino Talks Pants

Pantosaurus, the latest instalment of the NSPCC’s ‘Pants’ campaign, is a two-minute short designed to encourage parents to talk to their children about sexual abuse. Created by Aardman, the film enlists the help of animated dinosaurs to explain to children how to stay safe from abuse. Aimed at four to eight-year-olds, Adelphoi Music wrote lyrics and music for Pantosaurus, who delivers his message through song. The NSPCC Pantosaurus campaign, hosted online at nspcc.org.uk, includes conversation resources for parents, children, foster carers and teachers. Children are able to take a short quiz engaging with the content of the NSPCC Pantosaurus video. The PANTS campaign, launched three years ago, explores the Underwear Rule: “Privates are private. Always remember your body belongs to you. No means no. Talk about secrets that upset you. Speak up, someone can help.”

NSPCC Pantosaurus commercial

NSPCC Pantosaurus commercial
NSPCC Pantosaurus commercial

Music for the NSPCC Pantosaurus commercial was written by one of Adelphoi’s in-house composing team, Ashley Bates, who produced, recorded and sang the song with his children at Adelphoi’s studios. The campaign tackles a potentially dark and difficult subject for a target audience that is younger than NSPCC’s traditional market. Bates explains: “Ultimately, the key goal was to make it fun, despite the importance of the message. The animation and song itself are intended to be inviting as well as a starting point for adults, parents and guardians to communicate with their children about the subject, so the focus wasn’t to convey the entire message, rather to draw in audiences and lead to them reading more about the guidelines on the NSPCC website. It isn’t an easy subject to address because it might be opening doors to something the children have never considered and they might be too young to be exposed to that concern, but it’s also important to address these in the interests of keeping them safe.”

Heather Wright, executive producer at Aardman, creators of Pantosaurus and much-loved characters like Morph, Wallace & Gromit and Shaun the Sheep, comments: “Humour, animation and music are a great way of making it less awkward for parents and young children to talk about this very difficult subject. The song has definite ‘earworm’ potential and I’m sure children will find it funny and memorable which will in turn give them the language they need to use to protect themselves.”

Pantosaurus will be appearing in cinemas across the UK with OMD UK striking a deal with AOL to distribute the video, targeting parents on premium platforms.

NSPCC Pantosaurus Credits

The NSPCC Pantosaurus campaign was developed at Aardman by director/designer and Flash animator Lucy Izzard, producer Jason Fletcher-Bartholomew, production manager Danny Gallagher, storyboard artist/animatic Rob Richards, designer Magda Osinska, Flash animators Charlie Miller and Andrew Fossey, compositors Jon Biggins and Bram Ttwheam. Editor was Dan Hembery.

Music was produced at Adelphoi by composer Ashley Bates and producer Max De Lucia.

FOR THE LOVE OF SPOCK (2016) Official Theatrical Trailer


Available for pre-order TODAY at http://apple.co/29RMhu7
© 2016 For The Love Of Spock Productions, Inc.
http://www.ForTheLoveOfSpock.com