Lee Gamble — 004 (UIQINV001)


A1 from :
Lee Gamble — Chain Kinematics EP (UIQ Inversions 001)
http://u-i-q.org

Video: Dave Gaskarth
http://www.cyrk.org

Lee Gamble — For Infernomatics (UIQINV001)


A2 from :
Lee Gamble — Chain Kinematics EP (UIQ Inversions 001)
http://u-i-q.org

HD: https://vimeo.com/155243094

Video: Dave Gaskarth
http://www.cyrk.org

Lanark Artefax — Glasz (UIQ0005)


Lanark Artefax — Glasz EP (UIQ0005)
12″ / Download available from — http://u-i-q.org/releases/glasz

Graphics — Dave Gaskarth

ZULI — Robotic Jabs in 4D (UIQ0002)


ZULI – Bionic Ahmed (UIQ0002)

12″ + Automatic DL available here – u-i-q.org

Video Loop: Dave Gaskarth

''Darling'' – Max Fells' Della Robbia Orchestra (1921)


Dance music, from before the 1920s started “roaring”. Issued on Edison Records. Combined with early 20s photographs from January 1923 edition of “Kodakery”. Audio from the UCSB Cylinder Audio Archive.

Sausages are set for an outrageous party with new trailer

“What the f**k just happened!” Most probably, this is what your reaction will be while watching the new Sausage Party trailer. Don’t mind the use of the ‘F’ word but the frequent repetition of the abusive word in the trailer leaves the word ringing in your head unknowingly. It’s an R-rated movie therefore the leverage is understood and well, the humour kind of grips you.

Nobody would ever wonder what story is hidden in a supermarket unless the food items lying there had a story to tell. Be it sausages, buns, vegetables or cream, everything would go for a toss if ‘life was induced in the non living eateries’ and they suddenly become vocal about it. And, the most affected creatures would be humans for they may just shift from being the active players of the game called ‘life’ to become the villains of the same game; an enemy to be controlled and scraped away completely.

You might still wonder “What the f**k is all of this about?”. Sony Pictures Entertainment’s upcoming animated feature Sausage Party has tapped the chord which is quite unique in terms of a plot for a movie. The trailer is outrageous, atrocious and way loud with the potato and pizza shouting their heart out due to the violence caused to them at the hands of humans.

Tiny sausages, biscuits, sandwich and the last struggling piece of pizza have been created with a lot of variations like gloves, shoes with attractive eyes, hands and legs. Not to forget the background score Jason Derulo’s Wiggle Wiggle adds a striking effect to the whole trailer.

Directed by Greg Tiernan and Conrad Vernon, written by Evan Goldberg, Kyle Hunter, Seth Rogen and Ariel Shaffir and produced by Megan Ellison and Vernon, the film is co-financed by Annapurna Pictures along with Point Grey Pictures. The sausages are set for a f**kin party (or war) in theatres on 12 August, 2016.

The post Sausages are set for an outrageous party with new trailer appeared first on AnimationXpress.

Bethesda Softworks and id Software release the comprehensive schedule for QuakeCon 2016

It’s almost the time of the year again for which fans loyal to Bethesda Softworks and id Software await eagerly. The companies have now announced the dates and full schedule for QuakeCon 2016. The much anticipated event will be hosted in Dallas, Texas and from what it looks like, Arkane Studios’ Dishonoured 2 and Prey are leading the headlines of the event.

The 2016 edition of QuakeCon will be held from 4 to 7 August. The event begins at 10:00 am CT (Central Time Zone) while the annual welcome presentation will start at 3:00 pm CT. It will apparently also be followed by a ‘special look’ at id Software’s upcoming Quake Champions, coupled with an exclusive peek at the gameplay of Prey and Dishonored 2, which are to be published by Bethesda Softworks.
Clearly, Quake Champions will be something to look forward to, as it looks like one of those games which is set to change the trend of the first person shooting genre.

QuakeCon 2016

In case someone fails to catch the glimpse provided on the first day, Arkane Studios will return on 5 August at 2:00 pm CT with content from Prey and Dishonoured 2. Friday and Saturday will be a treat to the attendees as there will be a panel discussion and a display of the making and behind the scenes content from DOOM and others. Also, the QuakeCon guests will be treated royally as they will get to try out DOOM multiplayer, Fallout Shelter for PC, The Elder Scrolls: Legends, and also Bethesda VR!

An app dedicated to QuakeCon, with all the necessary information about schedules and events is available over iOS, Android and Windows. Selected parts of the event will be streamed over Twitch.tv too. The first round of pre-registrations online began on 14 March, this year.

You can check the full offerings of the event, with all the announcements (so far) and the comprehensive list of conferences, panel discussions, presentations and everything else on the official website of QuakeCon, 2016.

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Deluxe’s Iloura puts the ‘Ghosts’ in Ghostbusters

Ghosts in the house can be horrifying or deliberately funny. The recent Ghostbusters movie which released on 15 July had both these elements. And these elements were amplified as The Iloura team completed 500 shots for the film creating the CGI ghosts.

Led by Iloura VFX supervisors Glenn Melenhorst and Andrew Hellen and Iloura VFX producers Ineke Majoor and Jeannette Manifold, the feature was coloured by Jill Bodganowicz at Deluxe’s Culver City, CA facility. Iloura’s slate of work focused on look development for and creation of ghostly characters.

Sony Studios’ VFX supervisor for the film, Pete Travers said, “Iloura played such a strong role in the design of our ghosts. From the first test in pre-production which they hit out of the park, everything Iloura produced was not only of extremely high quality, but had such a strong aspect of creative design, in ways that we hadn’t asked or expressed. They went the extra mile, and it always paid off from our vantage point. Glenn and his team made it easy on us, defining the look of our ghostly beings like Gertrude, the Rock Concert Ghost and the Mirror Ghouls.”

Ghostbusters 1

In a pre-production test, potential VFX vendors were required to produce an animated ghost based on what they thought the characters should look like. Melenhorst said, “The brief allowed us quite a bit of flexibility, and we developed some designs that evoked a creepy, ethereal look and feel, but still had enough charm and personality to work for the comedic aspects of the film.”

For Gertrude, a live-action/CG hybrid (sometimes full CG) who ‘lives’ in the library, artists built a skeletal system, designed and added her clothes and lower body, and finished with a celestial aura. Production employed a technique of strapping the actors in LED lighting which threw a soft light both onto the actors as well as the set, which required artists to integrate her seamlessly into the plate. They also transformed her from ethereal beauty to skeletal ectoplasm-spewing-monster.

Another Iloura creation was the band of Mirror Ghouls.

The filmmakers envisioned them as decomposed creatures recessed in a dark world who take on a suggestive form from afar, but become more legible as they approach the mirror surface and try to escape. To achieve this, Iloura’s artists developed a number of looks for the translucent creatures from the recessed world, as well as more creepy, human-like forms that appear close to the surface. Cooler shading and lighting tones were utilised behind the glass, which shifted to warmer tones as the ghouls approach the surface; a technique that helped inform the audience of their other-worldly environment and their relationship to ours. As the ghouls eventually smash through the mirrors and take on vaporous ethereal forms, CG warping and reflective bows were added to the mirror surfaces, as well as practical and CG smashed glass to support the physicality of the event. This kind of seamless transition was key to audience acceptance in this film as ghosts and ghouls frequently metamorphose from one form to another.

Ghostbusters 3

Mayhem, a large and ominous all-CG ghost who inhabits a concert stadium and appears as part of a heavy metal stage show, was another Illoura creation. He needed to retain a ghostly, translucent look, but with subtle real-world detail such as skin texture and hair which needed to float and move as he flew through the air. An internal glow dubbed a “jelly pass” was added to give him an inner ghostly glow on top of his skeleton and muscle system. In some of the more complex shots, the dry-ice aura and vapour effects needed to interact with the concert crowd and the main actors to bring more believability to the scene. Further work to this sequence included CG beams, sparks and lightning from the actors guns, crowd enhancements and associated integration between the live-action plates and the CG work. Other characters completed by Iloura include ghost rats and the Show Ghost featured in a sequence with Bill Murray’s character.

Sony Studios’ VFX producer, Sean Santiago said, “I knew that when Iloura said they could do something they would, and they would exceed expectations, and despite the many curveballs thrown their way, Iloura continued to deliver quality work.”

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Success awaits for India’s open source cloud platform ‘Gamedoora’ and crowdsourced animated film ‘Punyakoti’

Has it ever happened that you have too many aspirations and you end up choosing one and later in life decide to pursue some others as well? This has been the case with the founders of the cloud collaboration platform – Gamedoora and Ravishankar Venkateswaran – the director of the first ever crowdsourced sanskrit animated film ‘Punyakoti’. The question which arises is how are Gamedoora and Punyakoti related?

Gamedoora, a two months old open source cloud based collaborative platform, is an exclusive platform for gaming and animation studios. Whereas Punyakoti is a crowdfunded and crowdsourced animated film that’s been made on a tight budget by an HR professional and not an animation studio, wherein the artists involved in bringing the project live are spread across the country. Using a cloud computing provider is common in the animation industry as many projects are distributed to a studio’s branches or are being outsourced. However, these providers mostly come with a fee, something which can be heavy on the pockets for a project like Punyakoti.

Here’s where Gamedoora came to the rescue as it helps enthusiasts to access new projects, showcase their work and passion towards a concept, game, story line and final production and commercialisation. Gamedoora is built to revitalise the game/animation production pipeline and serve passionate creative enthusiasts build great new content/games with their own community in an open source landscape.

Gamedoora cycle
The production for Punyakoti started in September, 2015. Back then Gamedoora was in its concept stages. “Currently we are a team of 30 who are based in different parts of the country. So far we have managed to complete 50 per cent of the production and are planning to complete the rest in the coming four months. Till May/June, excel sheets, WeTransfer, Google docs, emails were used as mediums to inform everyone the progress on storyboards, layouts, clean-ups, animatics etc,” says Venkateswaran. “Production warehouse is important in these kind of projects and the way we functioned earlier led to a lot of confusion, resulting in me working as a software who had to keep a track of all the happenings. That’s where Gamedoora helped us. What set it apart from rest of the providers was not just the fact that it’s available for free, but also that we were given Skype training to understand its functioning.”

There are four co-founders of Gamedoora; Devang Parikh, Chirag Shah, Ravish Mody and Ravi Dave. Each one hails from the IT background with Parikh being an industry managerial, Shah from operations side, Mody from IT design and Dave from IT infrastructure. Parikh being a passionate and creative person held a leadership position at the Animation Society of India and helped the community. Shah is a result oriented leader with over 15 years of experience, Mody is a core developer and passionate internet entrepreneur, designer, coder and innovative individual with over 9 years of experience whereas Dave is a core gamer and IT person who makes sure that the IT spine is working fine, with over 8 years of industry experience in the field.

How did these two get associated? Devang Parikh contributed to Punyakoti project while it was listed on the crowdsourcing platform, Wishberry. Being one of the contributors, he was eager to know how far has the movie progressed and gave a call to Venkateswaran in March or April. That’s when it dawned upon him the idea of collaboration of Gamedoora and Punyakoti.

“Currently there are 75 to 80 members registered on our platform. Punyakoti and Gamedoora stands on the same philosophy and that’s why this collaboration is just perfect,” explains Parikh. “The platform allows one to create their own public or private studio to bring the story to life. Associating with a project like Punyakoti will help us get feedback from the industry itself which will lead to tweaking our platform and making it a better place for animators, developers, musicians, illustrators to create, connect and collaborate with one another.”

At present, the platform is available free of cost as the founders want to build a community primarily. As the name suggests, the platform does not restrict itself just for the gaming community. The word ‘game’ has been used because of the fact that in games all three elements are involved: animation, music and gameplay.

Venkateswaran commented, “Gamedoora has a great potential to become big as its free as of now. The experience that it’s providing is good and as more people join in, it will become more refined. Over the Skype conversation, Parikh helped us understand the platform as for many animators didn’t know few functions of it. At least 10,000 animators should be present on Gamedoora to help the industry professionals to connect with them instead of browsing through their LinkedIn profiles.”

As for Punyakoti, the current budget of the film is Rs 50 lacs and needs another Rs 1 crore investment to make the film happen. “The current animation industry has become cynical about the Indian animation industry. Big animation studios are working as commercial houses and are not focusing on the power of storytelling. This is what needs to be changed. If International studios can make it big, then why can’t we? That’s why I want all animators to work on Punyakoti as it’s a tribute and an attempt to restore pride in Indian culture and heritage. This is one of the most relaxed projects with no deadlines attached, allowing animators to put their best foot forward,” asserts Venkateswaran.

Built on the same ideology of bringing the creative community together, both Gamedoora and Punyakoti have a single objective in mind. And seeing the dedication and passion behind both – the open sourced cloud based collaborative platform and the first crowdsourced sanskrit animated film – there’s a little to doubt about the success of these two.

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Air New Zealand Safety in Hollywood

Air New Zealand’s latest in-flight safety video, Safety in Hollywood, stars Anna Faris (Christy Plunkett in Mom) and Rhys Darby (Murray Hewitt in Flight of the Conchords). The five-minute Air New Zealand Safety in Hollywood film is set in multiple iconic Hollywood film locations at Warner Brothers Studios, including those used in Jurassic Park, Casablanca, War of the Worlds and True Blood. Rhys presents Anna with a script featuring Anna, himself, two Air New Zealand flight attendants, and over 20 extras, including Chester the Chihuahua, who has appeared in Transformers and Grey’s Anatomy. They move from Police Academy, romance in Paris, horror in the woods, and a Western-style show down.

Air New Zealand Safety in Hollywood

The Air New Zealand Safety in Hollywood video continues Air New Zealand’s tradition of presenting safety videos in a fun and clever way. Previous safety videos featured cameos from Men In Black, The Hobbit films, Betty White, Bear Grylls and Richard Simmons and

Anna Faris as cop in Air New Zealand Safety in Hollywood
Air New Zealand Safety in Hollywood Poster

Air New Zealand Safety in Hollywood Credits

The Air New Zealand Safety in Hollywood safety video was developed at True by executive creative director Craig Pethybridge, creative directors Dom Antelme and Ian Sweeney, copywriter Scott Moyes, agency producer Fiona Champtaloup, senior account manager Jess Standidge, working with Air New Zealand head of global brand development Jodi Williams, global brand engagement manager Susan Davidson, brand communications specialist Sarah Sangster.

Filming was shot by director Steve Saussey via Jungle with director of photography Danny Ruhlmann, executive producers Yolanda Dewey and Nick Simkins, production designer Rene Vas, 2nd unit director Chris Clark, LA line producer Luann Barry, wardrobe stylist Nicola Clegg.

Air New Zealand cabin operations were managed by Faatepa Misiluki and Shane Constable.

Post production was done at Blockhead by motion graphics designers Joerg Fuchs and Kyle Stoffberg. Editing was by Stuart Morley and Philippe Lods.

Photography by Fraser Clements was retouched by Dennis Monk.

Sound and music were produced at Liquid Studios by sound designers Craig Matuschka and Brendon Morrow, composer Pete Van de Fluit, and producer Tamara O’Neill.