3D Displacement

Hi everybody.

I’ve got a doubt, I couldn’t try it as I should yet, but does anyone know if a gradient ramp can make a curve displacement in a subdivided plane on max?
I tried a few times and I allways get a linear ramp (I use photoshop or ilustrator maps for the gradient) but never a soft curved one.

Thanks.

Complete Architectural Tutorial Set by Kris Lee & 3DPalace

I’m placing this in the Max forum, not sure if this is correct or not. I didn’t want to clog up any space that this may not be wanted in.

The largest, most comprehensive step-by-step tutorial for architectural visualization, period. Brought to you by Kris Lee and 3D-Palace.com.

To purchase this video, either by DVD or digital download, visit: http://www.3d-palace.com/2010/04/arc…sation-part-1/

To purchase this video, either by DVD or digital download, visit: http://www.3d-palace.com/2010/04/arc…sation-part-2/

To purchase this video, either by DVD or digital download, visit: http://www.3d-palace.com/2010/05/arc…g-by-kris-lee/

Thanks to everyone who have purchased any of the above set and hope it helps you in your learning of architectural visualization – Kris Lee

www.3d-palace.com – An Autodesk Tutorial Publisher

Matchmoving in 3DS max

Hey there,
This could be in the wrong place so sorry if it is
I’m desparately trying to matchmove in 3DS max using Voodoo
I have tracked the shot in Voodoo, and exported the camera movement into 3DS max successfully. I just have no idea how to place an object into the scene properly!
Whenever I place a box or something, and line it up, it dosnt seem to fit the camera movement correctly (even though it did in voodoo)
any help or links to tutorials for 3ds max and voodoo would be much appreciated
thanks so much

krakatoa particle size

hi do anyone here knows how to change the size(the radius of each particle) of the particles in the krakatoa render system?
cheers

Making Cloud collide

Hi guys…
how can i make cloud.. in 3Dsmax that can collide with an object, I already tried using Pflow.. but the render time.. is too long.. then I tried using fumefx.. but cant done it right, the little smoke was moving too fast… is there any tip guys… please help…

Particles:PArray object fragment half through floor

Hi all! I’m relatively new to 3DS Max and I’m having a bit of a problem with something I’m trying to do with PArray… Object Fragments in particular.

I want to have an object break apart and the fragments come to rest on the floor. Right now I’m just doing some tests with a sphere and a simple planar deflector.

Everything seems to run just fine except that when the fragments come to rest, they’re halfway through the floor (i.e. the deflector). Screenshot attached.

How can I get the fragments to come to rest on their mesh similar to how a rigid body would react to an unyielding floor?

Thanks for the help!
–Jud

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Position Pass & UV Pass

Hi,
Is there someone who figured out how to render PositionPass & UV Pass out of 3dsmax 2011?
That was pretty easy in Max 2010 (built-in shaders for this) but it seems they disappeared.

Thanks

help about PF animation

i use displace map sequence to animate a plane.then use PF to generate some particles from that plane. checked the "animation object",and subframe sample. but the particles don’t move. shape still at the first frame…that is why? is it the pf can not accept the displace animation with map?

Camera Map Per Pixel Map

I been trying to figure out this one for quite a while but couldn’t really get the workflow right.

Is there any tutorials or walk through out there anywhere in net? I couldn’t find much rather than few old threads which wasn’t really helpful.

I believe camera map per pixel have advantage over normal camera map modifier and it can help me to achieve more flexible camera moves? Or is it just an alternative way to do camera projection inside 3ds Max?

I am able to to get the normal projection using this technique but I don’t really understand the usage of Zbuffer mask.

Also I found some interesting info from Autodesk website, take a look at it…

Quote:

At one point in the film, Harry falls into Dumbledore’s pensieve and ends up in one of the elder wizard’s memories of a trial that took place sometime before. The artists used Maya to model the environment—an elaborately detailed trial chamber measuring eight stories high and weighing in at 3 million polygons. “Maya is great when it comes to handling huge, very detailed and dense models like this one,” McNamara says. In addition to the size of the model, another challenge concerned rendering it, which they accomplished in the Brazil Rendering System in 3ds Max. For this task, the team found the Per-Pixel Camera Map plug-in to 3ds Max particularly helpful. The Orphanage artists developed the plug-in for their work on the film Hellboy, and Autodesk began packaging it with 3ds Max version 7.

Then the matte painters handed the views to the 3D team, who used the 3ds Max plug-in to project the paintings back onto the Maya geometry and render them through the 3D camera in 3ds Max. “As a result, when we flew the 3D camera through the trial chamber, it looked like we were moving through this beautifully artistic environment,” he adds. “With this tool, we made that environment really sing.”

The Per-Pixel Camera Map plug-in also played an important role in the artists’ work on Aeon Flux. According to Harman, who was a technical director on the film, one of the team’s more-challenging shots concerned the gigantic city of Bregna and the lush forests surrounding it, all of which they modeled in Maya and textured and rendered in 3ds Max and Brazil. “In this shot, we flew the equivalent of 50 miles through and over the CG forest, and then into the CG city,” he says.


link to full article

What they have stated seems very promising but not sure how to go about it. Any help on this would be much appreciated 🙂
Rahul

Rendering 1 pass at a time

How do I render 1 pass at a time to speed up my rendering process in 3DS max 2010?