Water Fx and rendering particles

Hi all,

I have looked around everywhere, and cant seem to find any tutorials on water fx particle rendering.

There is plenty on water mesh rendering, smoke particle rendering plugins…but nothing really dedicated to water particles.

There’s realflow’s renderkit, but that doesn’t really look all that great (IMHO).

Anyone know of or can share more?

I’m working in Maya and or Softimage using Mental Ray.

There’s some volumetric shaders for particles and such in Mray…but I’m not sure how to use them to get the best results in the lowest render times.

that being said, If I were to say What should I use for smoke fx, you could say Fume FX and krakatoa…those are well known…and unfortunately only for 3dMax.

anyway any thoughts contributions welcome…

Thanks

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