Edge issues using black matte.
Posted in: Beginners TalkIn the renders below you can see the problem on the edge of the
feet where they meet the branch. The alpha channels don’t match up to make a solid alpha where the foot interacts with the branch. The next two pictures show the individual layers that make up the comp. There is a background layer and a character layer. The character layer has a black matte branch in to block the foot so the character can comp it over the background.
So I found a fix for the alpha in post (see comp_skyFix) but the other problem is the edge where there was no sky the sand in the background is visible in the edge where you expect to see just foot.
I know I can split the branch off onto its own pass for this shot but this could be hectic with more complex shots. Anyone have any ideas.
Thanks allot.
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