3D Track and Comp – Start to Finish

Hey guys,

I’m very experienced in the areas of 2D composites and motion graphics. I’ve done a lot of combining images, footage, stock elements, etc to make a shot. The problem is that I learn things as I have to do them. I’ve never been required to composite 3d models into a shot.

That said, I’m trying to learn how to do them using a 3d tracking program like Nuke, PF Track, or Boujou, but even still, I really want to understand how to create a cgi composite from start to finish.

I was wondering if anyone could list the workflow steps to creating a 3d composite shot (with movement so it would involve tracking) from pre-production to post production. This would include shooting the footage, at what point I’d need the model, would I need the maya project file or is there an output format that preserves the 3d data that would allow me to insert the model into the 2d shot and have the perspective change in conjunction with the camera? These are all things that I have utterly zero experience with. I’m meeting with some buddies this week who are going to show me how, but all in all I want to at least learn the mechanics and process before I meet up with them so I’m not a deer in the headlights.

Any info would be great, thanks.

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