Pencillati

Pencillati is a prominent provider of quality art production and creative development services for the global market. We focus on creating high quality visual experiences through an efficient, customised workflow design. Led by seasoned artists and industry veterans our team is a balance of experienced and young artists.

Since our inception in 2013, we have strived to push the boundaries of art production and technical excellence. Giving client satisfaction utmost importance, we have delivered 2D and 3D engine ready assets for AAA and mobile games across various platforms and genres, successfully ventured into IP creation and animation production services along with other art services.

Our New Delhi studio houses state of the art facilities where we are constantly in pursuit of evolving and reinventing our processes and redefining global standards. Get in touch with us to take your career to a whole new level.

Location: North Delhi, near Inderlok Metro Station.

Animator:

Experience: 2 years on any of the mentioned softwares.

Softwares/Skills: Rig based character animation. Should be able to handle acting shots. Should be able to work in either 2D/2.5D softwares such as Spine or Flash; and/or 3D softwares such as Blender or Maya. The candidate should be open to learning new softwares, mediums of animation and pipelines as per the requirement of the projects. We do provide in-house training to get the deserving candidates up to speed.

VFX Generalist:

Experience: At least 2 years on any of the mentioned softwares.

Softwares/Skills: Should be able to work in compositing and VFX packages such as Premiere, After Effects, Houdini etc and 3D packages (such as Blender and Maya), The candidate should be open to learning new softwares, mediums of animation and pipelines as per the requirement of the projects. We do provide in-house training to get the deserving candidates up to speed.

3D Artist:

Experience: At least 2-3 years of experience in working on either AAA titles or high-end mobile titles using current-gen PBR pipeline.

Softwares/Skills: Maya, Zbrush, Substance Painter, Photoshop and Unity (basic knowledge). It is highly desirable that the candidate is practising any form of traditional fine art, like drawing or painting (manually or digitally).

Character Designer :

Experience: At least 2 years
Skills:Superior skills in Character Design, Digital Illustration and Compositing.

  • Good command over various styles and design principles. Freehand sketching abilities should be above average.
  • Excellent working knowledge of Designing Software (Photoshop/ Illustrator/Krita) and one Animation software(Flash/Toonboom/ After Effects & Final Cut Pro).
  • A superior eye for composition, color, and design. Excellent attention to detail.
  • Knowledge of Maya, Blender, Nuke and other VFX production tools such as Digital Matte Painting are an advantage.
  • Should be  willing  to  learn and switch to new(mainly open source) software packages such as Blender or Krita
Roles and responsibility:
  • Create high-quality character designs for various gaming and animation projects.
  • Oversee & is responsible for the all artistic and visual designs produced by the company.
  • Determining how best to represent a concept visually.
  • Review and approve designs, artwork and graphics developed by other Artists.
  • Producing sketches or ‘storyboards’ (television) or ‘roughs’ or ‘scamps’ (games) to communicate ideas to the client.
  • Turning initial sketches into worked-up drawings from which characters/sets are built or locations adapted.
  • Developing and designing all types of concepts, visual imagery and graphics for Gaming and Animation projects.
  • Supporting the  work  of  Producers,  Directors,  Creative  Directors  and  other Creative leads in the production of visual documents.
  • Working closely with CG Artists and Animators to deliver the highest quality visual output.

Environment Designer:

Experience: At least 2 years

Skills: Good command over various styles and design principles. Freehand sketching abilities should be above average.

  • Develop high-quality 2D or 3D Assets within the defined visual style.
  • Excellent  working    knowledge    of         Designing    Software    (Photoshop/ Illustrator/Krita/3DS Max/Maya/ Blender/Zbrush).Craft environment and level related meshes, collision, materials, and textures according to best practices within a standard game development pipeline.
  • Hand-painted, stylized texture creation ability is a plus.
  • Good analytic eye for volumes, shapes, proportions, detail distribution, color, and materials composition.
  • Able to work from photo reference or concept art when available, as well as ability to come up with own concepts.
  • Experience with  advanced  matte  painting  techniques  including  appropriate layering, scene management and reference gathering.
Roles and responsibility:
  • Creating assets within a Physics Based Level Editor.
  • Oversee & is responsible for the all artistic and visual designs produced by the company.
  • Review and approve designs, artwork and graphics developed by other Artists.
  • Developing and designing all types of concepts, visual imagery and graphics for Gaming and Animation projects.
  • Supporting the  work  of  Producers,  Directors,  Creative  Directors  and  other Creative leads in the production of visual documents.
  • Working closely with CG Artists and Animators to deliver the highest quality visual output.

Junior Project Coordinator:

Experience: 0-1 years

Skills:

  • Project Management:  Play  a  role  in  managing  the  production  for  games, animation, VFX and other content that we produce.
  • Do hands-on project estimation, planning, data tracking and report generation on projects.
  • Client Servicing: Be responsible for the quality of communication and the overall relationship with  the  clients(both  internal  and  external),  i.e.  interfacing  with clients, production managers and other artists on various production matters.
Roles and responsibility
  • Managing and leading art production teams for Gaming and Animation Films.
  • Managing co-ordination of the partners and working groups engaged in project work.
  • Developing and maintaining a detailed project plan.
  • Managing project deliverables in line with the project plan.
  • Monitoring project progress and performance.
  • Working closely with users to ensure the project meets business needs.
  • Accountable for the delivery of planned benefits associated with the project.
  • Communicate the programme’s goals to the organization as a whole.
  • Makes key organisation/commercial decisions for the project.

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