More on Eye Tracking (or Lack Thereof) in Oculus Rift


A follow-up video to ” Projection Properties of and Scale Issues with Oculus Rift
,” http://www.youtube.com/watch?v=lsKuGUYXHa4 , addressing an improved approximation to correct 3D rendering when there is no eye tracking (i.e., in currently existing HMDs). This improvement was suggested by a reader of my blog, and this experiment shows that the new method is superior to the original one I talked about in the last video.

More details: http://doc-ok.org/?p=764

No Responses to “More on Eye Tracking (or Lack Thereof) in Oculus Rift”

Post a Comment