Free Public Beta for Houdini Engine for UE4

Thu 26th Feb 2015 | News

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Side Effects Software has announced the Public Beta of Houdini Engine for Unreal Engine 4 in April 2015. This plug-in provides game studios with the capability of Houdini’s procedural technology working inside the Unreal Editor.

“Many developers have already leveraged procedural techniques in building their content, and tools like Houdini will enable even more possibilities,” says Ray Davis, Unreal Engine General Manager, Epic Games. “By combining the power of UE4 with Houdini technology developers will be able to create richer experiences – quicker than ever.”

Houdini’s procedural workflow involves building node networks that define a repeatable recipe. These networks are wrapped into custom smart assets which can be loaded into the Unreal Editor while the nodes are cooked by the Houdini Engine behind the scenes. While this is not a runtime solution, the Houdini Engine provides artists with an easy way to create their own tools that can be quickly shared with colleagues to ensure consistent high-quality results.

The planned release for the public beta is early April 2015 and the plug-in will support Unreal Engine 4.7. Game makers can test it using existing assets or they can build their own assets in either Houdini, Houdini Indie or the free Houdini Apprentice edition. Once the plug-in is officially released then a commercial or indie license will be needed to continue working.

To sign up for more information about the beta, go to www.sidefx.com/unreal

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