Carbon Scatter 2015

Tue 14th Oct 2014 | News

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e-on software, the leader in Digital Nature solutions, today announced the release of Carbon Scatter 2015, the company’s advanced instancing plugins for 3ds Max, Maya and Cinema 4D.

Derived from e-on software’s acclaimed EcoSystem™ technology, Carbon Scatter 2015 is the easiest and most straightforward solution for creating complex and detailed populations using the native instancing technologies of the host application.

With super-fast population algorithms (create over 1 million instances per second!), Carbon Scatter 2015 adds compatibility with animated PlantFactory vegetation, new paint brushes (add instances, jitter, raise, repel, attract, lean…), convert to native instances for rendering without Carbon Scatter (and with any renderer), native support for V-Ray 3 and GPU rendering (Octane, V-Ray RT, etc.), easy specimen replacement and a lot more!

With Carbon Scatter Pro, users can customize plant species directly, for even greater variability and control (see below).

Key features of Carbon Scatter 2015

Carbon Scatter 2015 integrates e-on’s patented EcoSystem™ algorithms directly inside the end user’s favorite 3D application, allowing the population of native scenes with millions of instances and rendering them with the user’s renderer of choice.

Key benefits of Carbon Scatter 2015 include:

Render billions of polygons easily thanks to lightning fast instancing

Convert to native instances for rendering without Carbon Scatter

Render with any renderer including GPU path-tracers (Octane, VRayRT, …)

Populate millions of instances per second!

Use PlantFactory models and customize them using the Plant Editor*

Interactive population – change a setting, Carbon Scatter repopulates in a blink

Add/modify instances with your mouse using jitter, raise, repel, attract, lean… brushes

Populate in all directions around objects

Animate instances (including wind in plants) with full de-phasing control

Control placement, height, size, orientation… using bitmaps or procedural graphs

Create populations with multiple layers and control how they influence each other

Scatter inside/along curves, stack instances (e.g. to create piles of rubble on a path)

Ships with over 100 3D plant species (with variations!) and 130+ billboard trees

Vegetation Customization with Carbon Scatter Pro

Based on e-on software’s renowned procedural plant technology, Carbon Scatter Pro lets the user easily customize any of the plants included with Carbon Scatter, get more plants from cornucopia3d.com and the PlantFactory Nursery and allows creation of their own, unique plant species.

Carbon Scatter Pro is natively compatible with PlantFactory content (even if the user doesn’t own PlantFactory).

This means that Carbon Scatter Pro is capable of animating natively all the exposed plant properties (such as Health, Seasonality or any other published plant parameter) by re-generating the plant geometry as required, as well as allow tweaking the look of the plant using Carbon Scatter Pro’s Plant Editor.

Users can adjust the settings for the entire plant, or work on individual subsets of the plant (trunk, branches leaves…). Textures for any subset can be edited or replaced, so custom pictures and scans can be used to create new realistic leaves and trunks.

Newly created plants can be saved as specimens for later use. Each plant populations will automatically feature variations for that extra-realistic look.

More information, sample imagery and videos about Carbon Scatter 2015 are available at www.carbonscatter.com

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