Arnold for Houdini plug-in
Posted in: AnimationMon 22nd Sep 2014 | News
Solid Angle have released Arnold for Houdini 1.0 (HtoA).
HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
The Arnold for Houdini plug-in comes with the latest – and fastest – version of the Arnold core (version 4.2.1) and is provided free of charge to all customers on current Maintenance & Support.
New features include:
Render in any Houdini context: render view, render region or MPlay
Interactive rendering to rapidly preview parameter changes in cameras, lights and shaders
Dedicated Arnold shading networks with 106 shaders and utilities
Pass Houdini geometry attributes as Arnold user data
Volume rendering using OpenVDB
Particles, rendered as disks, spheres, quads or volumes
Curves, rendered as ribbon, thick or oriented
Accurate motion blur, including changing topology
Full point instancing
All Arnold cameras projections, with depth of field and advanced shutter controls
All Arnold lights, with light filters and accurate viewport representation
Atmospheric and background effects
Multi-camera rendering
Render to AOVs, in single or separate files
DeepEXR support
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