Arnold for Houdini plug-in

Mon 22nd Sep 2014 | News

Solid Angle have released Arnold for Houdini 1.0 (HtoA).

HtoA provides a tight integration with Houdini, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

The Arnold for Houdini plug-in comes with the latest – and fastest – version of the Arnold core (version 4.2.1) and is provided free of charge to all customers on current Maintenance &  Support.

New features include:

Render in any Houdini context: render view, render region or MPlay

Interactive rendering to rapidly preview parameter changes in cameras, lights and shaders

Dedicated Arnold shading networks with 106 shaders and utilities

Pass Houdini geometry attributes as Arnold user data

Volume rendering using OpenVDB

Particles, rendered as disks, spheres, quads or volumes

Curves, rendered as ribbon, thick or oriented

Accurate motion blur, including changing topology

Full point instancing

All Arnold cameras projections, with depth of field and advanced shutter controls

All Arnold lights, with light filters and accurate viewport representation

Atmospheric and background effects

Multi-camera rendering

Render to AOVs, in single or separate files

DeepEXR support

Related links

https://support.solidangle.com/display/AFHUG/HtoA+1.0.0

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