Arctic Station Progression

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I wanted to try to create something large-scale with Element 3D. And it can be pretty tricky! Having lots of smaller details in addition to large details helps give objects a sense of  scale. I started with some pistons from the Motion Design 2 collection. Then added things like pipes and mechanical components at various scales to give the object more small details. Also adding some normal map textures with various details helps give simple objects more greebles!

Things to try:

  1. Start with the large shapes
  2. Add some medium details
  3. Figure out your camera angle
  4. Add even more micro details: Lights, Pipes, Greeble
  5. Use texture to add grunge. The size of the grunge will help sell the scale!
  6. I moved the horizon down so it looked like the camera had to pan up!
  7. Doors, latters, crates are also good items to use that will give thingsperspective.

The lighting is similar to the recent rooftop tutorial. I used a parallel light with ray-trace Shadows and AO.  Here are some progressions of the angle of the shot and a deviation from industrial to sci-fi. I think adding blue lights turns it into the future.

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“Video Copilot” #throwback

A photo posted by Video Copilot (@andrewkramer) on Sep 4, 2016 at 11:16am PDT

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