Do you ever use 16 bit in your project?

I find that 8 bit and 16 bit rendering are only marginally different in render times, where 32 renderings suddenly take more than 2 times as long.

If my final product is 8 bit, does rendering the pipe in 16 bit actually make a quality difference? You know, in theory internal precomps passing results in 16 bit should build up significantly less rounding errors in the final output. But you’d say rendering would take longer.

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