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Facebook acquires animated GIF engine, Giphy for $400 million

Facebook announced that it has acquired Giphy, a search engine and database for short, animated images known as GIFs for a $400 million.

Announcing the merger, Facebook said, “A lot of people in our community already know and love Giphy. In fact, 50 per cent of Giphy’s traffic comes from the Facebook family of apps, half of that from Instagram alone. By bringing Instagram and Giphy together, we can make it easier for people to find the perfect GIFs and stickers in stories and direct.”

Giphy is integrated into a whole bunch of social media platforms using its unique SDK and API. That means Facebook is about to get a lot of information. Twitter reports having 152 million active users, Snapchat reported its daily active users are reaching to 218 million already, Telegram has 400 million and TikTok has 500 million users. And all these social platforms are integrated with Giphy, which means a colossal database Facebook has had no access to it.

“We see the positive in how people use Giphy in our products today, and we know that uniting the creativity and talent of the Giphy team with ours will only accelerate the way people use visual communication to connect with each other,” Facebook concluded.

On Instagram, and on Facebook, Messenger and WhatsApp, Giphy’s creations have been available for years and, after this agreement, its library, including its global content collection, will continue to operate, only it is expected to invest more in its technology.

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Paytm First Games eyes international expansion, partners with Daraz for South Asia

Paytm First Games, has announced that it has partnered with Daraz to enter South Asian markets. The company has launched its premium gaming app in Bangladesh, and will soon enter into Nepal, Sri Lanka, and Myanmar. Recently, the popular gaming platform had announced its plan to expand to international markets.

Launched in 2012, Daraz is South Asia’s online shopping marketplace with 5 million consumers across the region. This partnership will help Paytm First Games get access to one of the fastest-growing gaming regions in Asia. Named as ‘Daraz First Games’, the app will offer gaming content across different genres like casual and arena games that can be played in multiple formats. Soon, some fantasy games will also be included on the platform based on Bangladeshi gamers’ top preferences. Daraz will also launch a redemption center, where customers can avail of a variety of services with the points earned by playing games.

Paytm First Games COO Sudhanshu Gupta said “It is our mission to bring the most engaging and innovative games and experiences to mobile gamers. Mobile gaming has been exploding in South Asia region and we endeavour to partner with players who share the same mission. We are thrilled to partner with Daraz to launch a world-class gaming experience in Bangladesh and hope to replicate the same success with games like Ludo and eSports.”

Daraz Group chief growth officer Edouard Gheerbant said, “With the launch of Daraz First Games, we are building a platform to offer exciting and immersive games for Daraz users. This platform will enable Daraz to capture the fast-growing mobile games market opportunity in South Asia. I’m confident that the collaboration with Paytm First Games will accelerate DFG’s growth in becoming the market leader of the region’s gaming industry.”

Daraz First Games will offer more than 100 engaging games, including the popular ones from Paytm First Games’ stack like Ludo, Block Puzzle, Retro Tetris, 3D Highway Racer, Crazy Shooter, Candy Match and Ninja-Duo.

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Boom! announces ‘Mega Man: Fully Charged’ in new comic book series

BOOM! Studios, in partnership with WildBrain and Dentsu Entertainment USA, announced Mega Man: Fully Charged, a six-issue comic book series based on the television series of the same name, which will be debuting in August.

The comic sees the return of Mega Man: Fully Charged TV writers A.J. Marchisello and Marcus Rinehart in collaboration with artist Stefano Simeone (Read Only Memories) and acclaimed comics creators and TV/film executive producers Man of Action Entertainment.

“We are excited to see the expansion of the Mega Man: Fully Charged television series into comics, a medium we love so dearly. AJ and Marcus have been with the show from the beginning, and along with Stefano are delivering a fantastic, slick looking and modern Mega Man tale,” Man of Action Entertainment said in a statement.

All 52 episodes of the Fully Charged cartoon aired on Cartoon Network from 5 August 2018, to 23 May 2019. The first issue of the comic will be released this August. Mega Man: Fully Charged introduces a new look for the titular character in the popular video game franchise. The miniseries also sees Mega Man fighting alongside Rush and Dr. Light against Dr. Wily and his Robot Masters.

A description of Mega Man: Fully Charged reads: After Mega Man’s father Dr. Light is kidnapped, a shocking truth rocks Mega Man’s world as it seems the Robot Masters know more about his secret history than he does. But as Dr. Wily’s machinations trigger Mega Man’s forgotten memories of the brutal human/robot war, our hero is left to question just who he is and if he can trust anything or anyone — including the man he calls father.

Mega Man: Fully Charged #1 goes on sale in August.

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Cartoon Network (CN) launches campaign #CNHomeFun to make quarantine fun for kids

Going with the trend, Cartoon Network (CN) has launched campaign #CNHomeFun, to keep kids occupied and save them from boredom amid this pandemic! 

The campaign aims at keeping fans entertained during quarantine with their favourite cartoons like Bandbudh aur Budbak, Dexter’s Laboratory and The Powerpuff Girls. Under this campaign fans/kids can learn to draw their favourite toons and make DIY crafts, do fitness exercises, and other activities till June 2020.

The list activities include –

  • Learn to draw Dexter
  • PPG Race DIY
  • Say it with CN
  • Craig of the Creek Boat DIY
  • PPG Light Jar
  • Exercise with Ice Bear
  • PPG DIY Photo Frame
  • Push Ups with Gumball
  • PPG Phone Case Cover DIY

CN has taken to their social media handles to spread the word about this unique initiative where kids can have a productive yet fun time. Operated by Turner International India, available on major Indian satellite and cable television providers. Currently airs – Roll No. 21, Toonami, Lamput, Tiny TV, Courage The Cowardly Dog, The Tom & Jerry Show, Ben 10 (2016 TV series), Teen Titans Go, Steven Universe, Craig of the Creek, Apple and Onion, Powerpuff Girls, We Bare Bears, Regular Show and OK K.O.! Let’s Be Heroes.

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Federation Of Western India Cine Employees appeals to Maharashtra Government to

Federation of Western India Cine Employees (FWICE) on Tuesday implored the Maharashtra Chief Minister Uddhav Thackeray to allow resumption of post-production work in a letter.

FWICE also put emphasis on the fact that resuming post-production work will help many technicians and daily wage workers who have been the most hard-hit by the lockdown to get back to work.

With a letter that the organisation tweeted out to the Chief Minister’s Office, they asked the Thackeray to allow recording studios to resume functioning in order to enable the completion of incomplete projects..

“We would like to bring your kind notice that there are numerous projects of the media and the entertainment industry which are halted due to lockdown and can be completed soon as only post-production activities are pending. If permissions are given to carry out such post-production activities, which could be done in closed studios with minimum workforce, it would be great relief to producers who have poured in huge funds,” the letter read.

Along with many others, the letter written by the film organisation to the CM was posted by film critic and trade analyst Taran Adarsh on Twitter and Netflix Post-production director Vijay Venkataramanan on his Linkedin Account.

Given the fact that crores of of rupees were blocked due to the sudden stalling of projects, FEFSI (Film EMployees Federation of South India) had earlier beseeched the government to permit the post-production services. In response to the appeal, Tamil Nadu Chief Minister K Palanisamy obligingly took the decision albeit with a few restrictions.

The resumption of post-production activities, if that happens in Mumbai, will presuppose mandatory travel passes for workers with strict social distancing measures and wearing of masks along with other measures advised by the center and the state government.

 

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Airtel Digital TV gives access to almost all kids channels at Rs.35 a month

Airtel Digital TV is now offering an all Kids bouquet pack at Rs. 35 per month (DRP 30+taxes), giving access to almost all kids channels, under its Monthly Bouquets of Pay Channels. 

Given the changes in consumption patterns and consumer behaviour and convenience, Airtel Digital TV have come up with a curated base of content spanning across genres including regional, so that users can choose as per their requirement and taste instead of manually adding channels and calculating the monthly charge by adding channel charges and the network capacity fee (NCF).

The channels that are included in this pack are – Marvel HQ, Discovery Kids, Disney, Cartoon Network (CN), Hungama, Nick Jr., Nick, Sonic, Sony YAY! and Disney Junior. Popular animated content has always entertained the young audiences and in this time of global crisis, it’s keeping them engaged too. Thus, DTH service providers like Airtel have specially segregated the kids genre to make things easier for parents who are juggling personal and professional work.

Bharti Airtel launched its direct-broadcast satellite service in 2008 to provide digital television service to its users. Within a few years, it crossed the total subscriber base of 10.07 million, becoming one of the leaders in the Indian DTH market. Presently, it has 12.50 million subscribers and offers nearly 506 HD channels. Airtel’s DTH service comes with free installation with brilliant 4k clarity.

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Exclusive: 88 Pictures add another feather to the cap with their association on iconic property ‘Scoob!’

The highly anticipated feature, Scoob! Is finally out for the fans. Bringing out the old memories, this animated feature is sure to take all the 90s kids on a very nostalgic trip. With Scooby-Doo, Shaggy, Scooby, Fred, Velma and Daphne set on new adventures, solving mysteries and having the time of their lives, this feature has a plot to unleash the ghost dog Cerberus. Excited enough? The movie is now available on premium and video on demand, and will be released on platforms like Apple TV, Amazon Prime Video, YouTube, and Google Play. 

Taking the opportunity of the digital release, AnimationXpress spoke to the team at 88 Pictures, India, involved in the making of the animated feature. Chief creative officer Philippe Gluckman and chief operating officer Aby John share their experiences of working on the latest released feature film Scoob! based on the iconic property, Scooby Doo.

How was it working on a popular animated character like Scooby-Doo? As there is an already build up image of the character, how did you manage to keep it intact? 

Gluckman: Interestingly, the Hanna Barbera Style was originally created in the 70’s out of a concern for the economy. Animation could no longer afford the detail and craft of the Golden Age (Disney, WB in the 40’s/50’s), so a new style was designed that could be produced more easily. That constraint actually gave birth to a style of animation which became an art in its own right, as if the artists had been re-inspired by the need to create more economically, and till now has its die-hard fans. Scooby Doo is the perfect example of that. But now, here we are, fifty years later, trying to reproduce all that in 3D. And our main goal is to stay true to the iconic imagery of the original. Ironically, what was initially economic in drawing becomes difficult in 3D. 

How do we preserve the silhouettes of the characters, which don’t always make sense in 3D? How do we translate the apparent simplicity of the animation, when the computer wants to add polish?

The Scooby-Doo character in particular had a very demanding design, that probably isn’t apparent to most people. As it happens, the director Tony Cervone was involved with it from the Hanna Barbera days, and knew inside out all the do’s and don’ts that make Scooby who he is. It was very important to respect all that to the T, otherwise, our Scooby-Doo would become generic and off-model.

We had to be very careful with the silhouettes of the characters, working extra hard to reproduce the freedom of the original drawings, which don’t necessarily come in 3D. It may look free flowing, but actually on the computer, everything is very deliberate. Also, from a lighting perspective, we had to design the image to capture the easy cartoony read of the originals, yet adding the detail and believability that CG provides. Scooby offers a fun balance that we always had to strike: It’s emotional, but it’s still charming. It can get spooky, but it is still always funny. 

What sequences have 88 Pictures worked on?

John: We were super thrilled to be part of the lighting on the opening of the movie where Scoob and Shaggy meet for the first time. There was a lot of acting and emotions in the opening sequences which were featured on the brightly lit beach backdrop. There were a few other challenging sequences featuring the Ghoul Ghost and the one with Dick Dastardly in the gold mine sequence. The Ghoul sequence needed to look cold and eerie whereas the Dick Dastardly sequence featured bright golden colors throughout the sequence. We had our own custom lighting and rendering tools which helped us to efficiently manage the workload in the stipulated span of time.

What were the challenges faced and how were they managed? 

John: Since the schedule was compressed and the story changes continued well into the lighting schedule, we were constantly receiving revised animation files and hair cache updates which required us to render the shots multiple times while the look of the shot was getting finalised. There were multiple versions of the shots in constant flux and our production team helped balance this load very efficiently with the client needs. This also required us to scale our internet and rendering bandwidth as the render times were really high on the high res renders in the range of eight to 10 hours per frame.

Gluckman: We jumped into the project with tight deadlines, and had to learn the demanding style of the movie very quickly, hit the ground running. Luckily, we were very well supported by our partners at ReelFX which made the transition easy. Communication plays a vital role in such times and I guess we strive in such cases.

Please share with us the overall experience of working on this iconic project

John: It was a fulfilling and enriching experience to work on such an iconic property, something that we have grown up seeing in the traditional animation. It rarely happens that Indian studio gets an opportunity to get associated with such prestigious projects, needless to say it’s the best any artist could ask for.

Gluckman: Well, it doesn’t get much better than Scooby Doo! There aren’t many properties which carry such history and fame, and appeal to all. We actually learned a lot in the process. The leadership of the show had so much knowledge about the original, it was like dissecting in every detail what makes something so appealing, and then reproducing it with today’s tools and sensitivity. Overall, we are extremely proud of how it came out!

The movie couldn’t see the light of big screens, and had to be released digitally, how do you feel about that?

John: Nothing beats the experience of going to a theatre and seeing the first day first show of a movie with your family and friends. This can be achieved now in the comfort of your home through the help of high end streaming technology. Considering the times that we are in, it was a fair strategy to have Scoob! exhibited over the digital platform.

Gluckman: I belong to a generation who has grown up with movie theaters and the allure of the grand spectacle still holds for me. I still feel sharing the pleasure of a movie with an audience is irreplaceable. Can you imagine having worked so hard for several years, waiting for that number that would reward or destroy your efforts? That said, times have changed, and streaming has allowed the industry a freedom of content that it had lost a bit in the mainstream releases. It’s great that we are still able to deliver films to people in such challenging times. I believe both release platforms will continue to co-exist, and that’s all for the better.

With this recent project and any international projects in the past, we hope to see an in-house animated feature from 88 Pictures. On this note, 88 Pictures founder and CEO Milind Shinde expressed, “The pressure of the past performances and records is mounting on us for sure to do something spectacular soon! creating a truly indigenous animation property is nothing less than giving birth to a baby. The unique proposition of an animated property is its limitless shelf life.”

The domestic market and global market both operate on completely different sentiments and operating styles. And unfortunately, one can not have these two ecosystems in co-habitat at any studio. “While it’s a good time to be in the IP creation business, unless you create properties that can survive today, tomorrow and for the next two decades, I feel it’s best to wait and invest time in creating such long lasting properties rather than rushing into it,” added Shinde.

88 Pictures goal is to find those authentic indian ideas that can not only entertain the Indian audiences but also travel across and can relate to audiences worldwide. “We are already in the process of creating our first Indian property for global audiences and have received good feedback so far. You never know it could be our first IP show ..!!!” Shinde concluded.

For now the team at 88 Pictures just want to bask in the glory of Scoob! and wait for the time to share the next news. And why not! This iconic character recreation sure deserves applause and accolades. Directed by Tony Cervone, with a voice cast that includes Will Forte, Mark Wahlberg, Zac Efron, Gina Rodriguez, Jason Isaacs, Amanda Seyfried amongst others, the film is available on premium and video on demand.

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BARC India begins engaging and servicing panel operations only in Green Zones

Committed to serving the industry, television measurement company, Broadcast Audience Research Council (BARC) India and Meterology Data Pvt Ltd (MDL) that manages panel homes and operations, has resumed its on field operations in Green Zones following mandated precautions issued by the Government for the Panel Homes and the on-field executive across India.

Built on the strong technology, BARC India has continued to measure ‘What India Watches’ even during the lockdown without disruption. Extending maximum support, BARC India continues to release data on a weekly basis to help agencies, brands and broadcasters plan accordingly during this unprecedented and uncertain period.

BARC and MDL are ‘active on the field’, where permitted, ensuring its service is ‘always on’ for the industry. To ensure smooth operations and minimal disruption going forward, training is being imparted to household members in case a meter requires servicing or maintenance remotely.

BARC India and MDL are committed to serve the industry and will continue doing so. Equipped with Aarogya Setu App and PPE kits, the team of executives are taking measures and following necessary protocols amid the pandemic. They are also taking time to ensure panel homes are trained on safety measures it can take amid the crisis for the Red/Orange zones.

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