‘Trolls World Tour’ makes its streaming debut today

With more people staying at home, practising social distancing, movie theatres have temporarily shut their doors. Trolls World Tour is the first major movie release to skip theaters and go straight to on demand.

Anna Kendrick and Justin Timberlake are back for Trolls World Tour, the sequel to 2016 animated hit. The prequel also features Rachael Bloom, James Corden, Caroline Hjelt, Ozzy Osbourne, Kelly Clarkson, George Clinton and more.

To celebrate, the maestros of DreamWorks Animation put together some fun tutorials that will help inspire homebound artistes of all ages. The studio shared ‘How to Draw’ character videos from head of story Tim Heitz, director Walt Dohrn, and a ‘How to Scrapbook Like Poppy’ by super-creative vis dev artist (and Animag Rising Star of 2020!) Priscilla Wong.

The family-friendly feature will be available starting 10 April via video on demand, including Amazon Prime, VUDU, Apple TV and YouTube to name a few.

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Sony Corporation of America makes $400M investment in China’s Bilibili

Sony Corporation of America will be investing approximately $400 million cash in the Shanghai-based streamer, Bilibili. The all cash transaction is to be conducted through Sony Corporation of America and sees SCA buy 17.3 million Bilibili shares, or just under five per cent of Bilibili’s capital. The transaction is expected to close on or before 10 April, subject to customary closing conditions.

“The strategic investment and business cooperation (by Sony) further align our goals to bring best-in-class content offerings and services to our users, as we increase our (Chinese) domestic stronghold in animation and mobile games,” said Bilibili chairman and CEO Rui Chen, in a prepared statement.

In addition, Bilibili and Sony will pursue opportunities for collaboration within the Chinese entertainment business, including anime and mobile games.

Launched in 2010, Bilibili spotlights video content related to animation, comics and games. On top of user-generated content, the company has acquired anime series and commissioned original projects, with recent titles including the viral Karl Marx bio series The Leader and My Three-Body: The Legend of Zhang Beihai.

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Laika to pay full salary to its employees during this COVID crisis

Animation studio Laika, of Coraline, Kubo and the Two Strings and Missing Link fame, has announced that its Portland, Oregon-area studio will be closed till 1 May, while “all employees are being paid in full with all benefits in place” during this crisis situation.

Travis Knight

Commented Laika president and CEO Travis Knight to The Hollywood Reporter, “When this ends, and it will end, the world will need storytellers more than ever. The world will need hope and inspiration and empathy and high-spirited joy. The world will need beauty and poetry and restorative works of art. The world will need you. Telling stories is one of the prime functions of the human mind and spirit. Good stories open us up to new possibilities, to new ways of thinking, to recognize the shared humanity in which we all participate. That has always been Laika’s reason for being. And it will remain so. And we will do it as we always have. Together.”

Laika, best known for its hybrid stop-motion and CG approach to animation, doesn’t have a 2020 release. It is owned by Nike co-founder Phil Knight, Travis Knight’s father. 

Laika had two divisions: Laika Entertainment for feature films and Laika/house for commercial content. The studio spun off the commercial division in July 2014 to focus exclusively on feature film production. The new independent commercial division is now called HouseSpecial. 

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ZEEL puts in Rs. 522 Cr in SugarBox to extend its position beyond OTT and AdTech

Zee Entertainment Enterprises (ZEEL) has decided to invest Rs. 522 crore in Margo Networks’ SugarBox to synthesize its position beyond OTT and AdTech. 

SugarBox is a first-of-its-kind hyperlocal data distribution platform that provides internet services in areas of poor or no connectivity, by installing CDN Edge servers at key places of interest (POIs), which users can connect to over a local Wi-Fi network. Its POIs include public transport, public places, rural areas, hotels and co-living spaces, malls, and more where a mass of users access a host of digital services.

Using the SugarBox platform, a user will be able to stream and download videos, listen to music, play games, learn on-the-go, shop online, pay bills, order food and groceries, book onward transport and access other digital services, all without dependence on cellular data or even the need of an internet connection.

Rohit Paranjpe

SugarBox co-founder and CEO Rohit Paranjpe said, “We are extremely excited about this development. ZEEL has been a pioneer in the field of entertainment in India and with their strong strategic focus on the digital space, our synergies matched perfectly. With this investment, SugarBox will commence commercial operations across exclusive long-term contracts like L&T Metro, Chennai Metro, NMMT, Kolkata Metro, Indian Railways and forge new partnerships to scale up its network. SugarBox is at the forefront of revolutionising availability, affordability and reliability of digital services for the next billion users globally – something that even Big Tech has struggled to achieve sustainably. This investment will provide a giant leap towards us achieving that goal.”

Founded in August 2016 by Ripunjay Bararia and Paranjpe, the startup is also working on government projects whereby it will be offering a catalogue of more than 4000 movies to citizens through its common service centres (CSCs) or digital kiosks.

Meanwhile, ZEEL has acquired 80 per cent equity in SugarBox and wants to integrate the services of the start-up with the current businesses of the company to augment digital content consumption. ZEEL also plans to synthesize its position by going beyond the over-the-top (OTT) video streaming and advertising services.

ZEEL MD and CEO Punit Goenka noted, “Our investment in SugarBox, gives a strong fillip to the overall digital business, sharpening its approach by many folds. The unique technology will enable us to serve content to consumers across the Nation, without being restricted by connectivity constraints. We are confident that this synergy will create a strong foundation for us, as we progress towards offering relevant content to consumers across platforms.”

SugarBox is expected to reach 25 mn users daily and 300 mn monthly unique users by mid-2022, unlocking an aggregate of 2.5 bn hours of monthly consumption in a near-captive environment, where access to internet services is otherwise limited due to uneven connectivity.

Punit Goenka

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DNEG shares insights about Netflix’s ‘The Dark Crystal: Age of Resistance’ along with a VFX breakdown

Its always insightful to glimpse through the virtually created VFX shots that enhance the storytelling of our favourite shows. The mastery of VFX has rendered storytelling immersive and gripping for the masses and it’s not very common to get a window into how the VFX professionals deployed the software to create the fictional images that wowed us.


Step behind the scenes of one of Netflix’ most iconic shows, The Dark Crystal: Age of Resistance. Listen to DNEG’s Andy Hargreaves, DFX Supervisor on the show, and find out how we helped create the mystical land of Thra in our new VFX Breakdown below


Recently DNEG shared the behind the scenes of one of Netflix’s most noted shows, The Dark Crystal: Age of Resistance.  For the unversed,  Dark Crystal is a vfx-heavy story about the scary secret behind the skeksis’ power and the rebellion to save the world. Award-winning VFX firm DNEG created the VFX imagery, delivering a massive number of shots.

When three Gelfling discover the horrifying secret behind the Skeksis’ power, they set out on an epic journey to ignite the fires of rebellion and try to save their world.

Dneg shared, “Step behind the scenes of one of Netflix’ most iconic shows, ‘The Dark Crystal: Age of Resistance’. Listen to DNEG’s Andy Hargreaves, DFX Supervisor on the show, and find out how we helped create the mystical land of Thra in our new VFX Breakdown below.”

Such elaborate explanation of the way the vision was crafted together is sure to help folks who wish to learn about the art of VFX. Stay tuned for more updates.

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Street of Rage 4 is going to release this month

Streets of Rage 4 has a got a release date now. As reported by The Mako Reactor, Nintendo eShop listings in UK, Europe and Australia peg the release date at  23 April 2020. Streets of Rage 4 will be playable on PlayStation 4, Xbox One, Switch and PC. The Switch version is priced at 24.99 Euros, which roughly translates to Rs. 2,076 but there is no word on the pricing of specifics of other console ones.

With Floyd Iraia, who is a cybernetic powerhouse brawler hopes are high as it has slower speeds than most but features far better connect with his moves.

Publisher Dotemu had also brandished how cooperative play will work with two players online and four players offline. The other four playable characters in Streets of Rage 4 include Axel Stone, Blaze Fielding, Cherry Hunter, and Adam Hunter.

The retro content looks and sounds nifty like in the trailer above with Koshiro music

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Gaming continues to show growth with 44 per cent increase in game consumption hour

BARC and Nielsen Media jointly rolled the third part of the report on “Crisis Consumption on TV and Smartphones” which says gaming continues to show growth with an increase of 44 per cent in game consumption hour.

COVID-19 led disruption started affecting India hard since mid-March. BARC and Nielsen have put together for the industry to enlighten how it has impacted television consumption and smartphone usage. In the third session of the insights series they have considered at January as the Pre COVID-19 period, and compared it with weeks in from mid-March where the outbreak has been prominent. During this interval gaming has surged growth and have kept engaging people in lockdown. Here are the key findings on gaming:

  • During third week of the Covid19 period users have increased by 15 per cent compared to pre COVID19 period.
  • Game consumption hours have also increased with 44 per cent in third week compared to pre COVID19 period.
  • Users with age group between 15-24 years have increased more than 14 per cent per week and have consumed gaming hours for more than 47 per cent per person per week
  • While action games continued to be enjoyed at a wide scale with high engagement rate, social gaming apps have witnessed a gain in  popularity  during the COVID times
  • Average gaming apps accessed by age group 15-24 years is 2.7 in the third week of COVID19 period compared to 2.4 in pre COVID19 period.
  • Users using three apps or more have increased from 33 per cent(pre COVID19 period) to 40 per cent by third week of COVID19 period. Whereas user with 1 app have dip down from 42 per cent(pre COVID19 period) to 34 per cent by third week of Covid19 period and with two apps have dip down from 26 per cent (pre COVID19 period)  to 25 per cent by third week of COVID19 period.
  • Games like Ludo King, PUBG, Free Fire, Candy Crush, Carrom Pool, PUBG Lite, Gold Quiz, Subway Surfers have witnessed the highest user engagement chronologically in third week of COVID19 period. Whereas earlier in pre COVID19 period chronologically it was PUBG, Free Fire, Candy Crush,  Dream11,  Ludo King, Gold Quiz, PUBG Lite and Carrom Pool
  • No drop have been seen so far in creative counts COVID times among 11 out of 19 categories gaming has witnessed 115 per cent of change in creative counts on platforms.

 

 

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MTV Ident #AloneTogether

Bento Box and Princess Pictures seal first-look deal

Fox Entertainment’s Bento Box Entertainment and Princess Pictures have signed a first-look animation development deal, with all projects to be fully produced in Australia with local talent and crews. The announcement was jointly made by Bento Box co-founder and CEO Scott Greenberg, and Princess Pictures founder Laura Waters.

All projects will be executive produced by Greenberg, Waters, Bento Box co-founder and president of production Joel Kuwahara and creative director Ben Jones, Princess Pictures’ senior producer Mike Cowap and MD Emma Fitzsimons.  Bento Box, which earlier this year hired animation and VFX veteran Brooke Keesling as head of animation talent development, has a first-look arrangement with Fox Entertainment for the US and internationally.

Bento Box’s recent work includes programming on Adult Swim (Lazor Wulf), Apple TV+ (Central Park), Comedy Central (Brickleberry, Legends of Chamberlain Heights), FOX (multiple Emmy-winning Bob’s Burgers, Duncanville, upcoming The Great North and Housebroken), HBO Max (recently ordered series The Prince), Hulu (The Awesomes), NBC (The David S. Pumpkins Halloween Special), Netflix (Mulligan, Paradise PD, Hoops, The Who Was? Show) and Syfy (Alien News Desk). Additionally, Bento Box has produced music videos with Alicia Keys, Coldplay, LSD, Pharrell and other top artists.

Princess Pictures is known for producing the comedy series of Chris Lilley, including Summer Heights High and Angry Boys. The company also pioneered Wrong Kind of Black, Superwog, adult animation Koala Man, and several ground-breaking documentary series. Besides producing the country’s first Aboriginal sitcom (8MMM), first gay sitcom (Outland) and only comedy opera (The Divorce), Princess continues to develop cutting edge projects in every genre and is thrilled to bring that sensibility to the animation world through the partnership with Bento Box.

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Exclusive: Sky Esports initiates a ‘PUBG Mobile’ charity tournament for COVID-19

SkyEsports, an esports organisation, along with Zhagaram, The Game Play and Good Gamer, Esports Network have pledged to organise a PUBG Mobile charity esports tournament called ‘#PlayForACause’. The tournament will be held online starting from 18April till 20April and
will be an invite-only tournament where some of India’s top PUBG Mobile teams will be participating.

Speaking about the initiative, Sky Esports CEO Shiva Nandy said: “As an esports org, it is our responsibility to initiate a charity tournament so that we could contribute in whatever ways we can. Gaming in India is at a huge spike and gamers are very popular and influential in many ways. Audience love them and organising a charity tournament where their favourite gamers are playing will hopefully make people who watch them also to contribute and donate in whatever capacity they can.”

The winning team’s prize money will be donated towards the Prime MInister’s Citizen Assistance and Relief in Emergency Situations (PM CARES) Fund. The tournament will be broadcast on Sky Esports’s Youtube channel and Twitter channel. Notably, this is the first time Sky esports is broadcasting an event on Twitter.

Speaking about collaborating in this initiative,  The Gameplay founder and CEO Gnana Shekar, said: “COVID-19 has affected a lot globally and such initiatives are the need of the hour. One of the safest things to do during the lockdown is to sit at home and play games. When we can contribute to such difficult times by playing games and contributing to PM Cares fund, we’re happy to collaborate in #PlayForACause.”

Earlier last week, Sky Esports started an awareness campaign for the Pandemic COVID – 19 by using some of its esports players, influencers and cosplayers with a moto “Stay home, Stay safe, Play Games.” Popular gamers like Tirth Metha, Insidious Snax, Maddy Funk, MidFail, Team Tamilas’ owner Vaathiyar and cosplayer Trisha Devidiga put out video byes asking people to stay home and stay safe.

 

 

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