Atari and Wonder join forces on cross-platform gaming

Atari the world’s most iconic consumer brands and interactive entertainment producers — has announced that it has acquired an exclusive license for all assets of Wonder, the innovative gaming company behind WonderOS, an Android-based hybrid mobile gaming and entertainment platform.

Wonder was founded in 2016 by CEO Andy Kleinman, an entrepreneur and former executive of Disney and mobile game companies Scopely and Zynga. Wonder has a diverse roster of media and entertainment industry investors. The pioneering WonderOS technology was designed to unify mobile, console, and PC gaming experiences, offering an ecosystem that gives access to multi-platform games, entertainment apps, and streaming services — locally or through the cloud.

“As a life-long gamer and fan of the brand, I can’t imagine a better company than Atari to be moving forward with. I am confident that Atari is the right partner to bring Wonder’s promising technology to market,” said Kleinman.

Atari anticipates incorporating WonderOS into the development roadmap of the Atari Video Computer System (Atari VCS) and making it available across mobile devices, which will further expand the capabilities and reach of the home gaming and entertainment system.

“Atari has strong mobile gaming business and deep experience as a publisher. Incorporating Wonder’s exciting technology will accelerate mobile integration within the Atari VCS platform, while better positioning Atari to capitalize on the promise offered by 5G digital cellular networks,” said Atari CEO Frédéric Chesnais.

As Atari continues to grow its mobile game business, and re-enter the home hardware market with the new Atari VCS, the WonderOS and mobile IP will make an important contribution in the coming years as the company drives to make mobile gaming and content streaming persistent and pervasive for consumers.

 

 

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Animated short, ‘Coffee Run’ is a relatable disaster-comedy for office goers

Bomper Studio based in Wales has produced a very relatable animated short, Coffee Run. The CGI animated short, which was created as part of an in-house competition to create the studio’s first stand-alone short and uses one character and single environment.

Coffee Run is a testbed for a new production pipeline of the studio. With this, Bomper explored the talents of the team in highly specialist programs, including character animation in Cinema 4D, ZBrush, Substance Designer and Houdini for hair simulations.

Source: Animation Magazine

While talking to media, Bomper executive creative director Emlyn Davies said,“Our credo is to embrace our natural curiosity and challenge our ambitions. This philosophy paved the way for film which had three aims: to learn new skills outside of the constraints of a client project, to expand the studio pipeline, and to have a ton of fun in doing so.We get total creative freedom, and our artists can explore the areas of production where they don’t often get to ply their skills – all with less risk than if it were a live job.”

Coffee Run gave artists at the studio an opportunity to multitask within an animated film. They assisted with script creation, rigging an animating and even shared inputs on the creative design and style of characters and animation.

According to sources, the animation for Coffee Run was influenced by films like Cloudy with a Chance of Meatballs, Hotel Transylvania, Inner Workings and Looney Tunes.

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Nelvana greenlights ‘Ranger Rob’ season three

One of the leading international producers and distributor of children’s animated and live action content, Nelvana is ramping up production on a third season of its hit original series, Ranger Rob

Season 3 of the preschool adventure series will feature new characters, more imaginative storylines, and thrilling surprises all over. The new season of 52 x 11 minute episodes is slated for delivery, beginning summer 2020.

“Since the series premiered in 2016, we’ve proudly watched Ranger Rob grow into an iconic franchise within Nelvana’s catalogue. We’re looking forward to introducing fresh characters and brand-new adventures that continue to inspire kids to get outside and explore,” said Nelvana president Pam Westman.

Bursting with energy, 10-year-old Ranger Rob zip lines, swings, and snowboards his way around the coolest outdoor adventure park ever, Big Sky Park. With environments that mirror real world places, the Frosty Fields, Forest, and Jungle always have fascinating facts about nature and animals waiting to be discovered by Rob and his friends. The new season continues to focus on key themes fans have come to love – learning about animals, plants, the environment, and discovering the outdoors all with a splash of adventure.

Ranger Rob currently airs on Corus Entertainment’s Treehouse in Canada and has earned top ranks with Universal Kids and Hulu in the U.S., TF1 in France, Tiny Pop in the U.K., SUPER RTL in Germany, and many other renowned broadcasters worldwide. 

The series holds a strong licensing programme including partnerships with Imports Dragon as master toy partner, Chouette Publishing, Jcorp (apparel), Jellifish (sleepwear), Black & White (footwear), and most recently with Braum’s in the U.S. to launch a new QSR program this past November.

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FanFight, expects to garner 10 million subscribers by the end of IPL season 2020

FanFight,  India’s online fantasy cricket gaming platform is confident of achieving the magic figure of 10 million subscribers by the end of the upcoming IPL season. The IPL heat has started with less than two months to go for 13th edition of the Indian Premier League (IPL). IPL is celebrated in India like a festival and it is equally prominent and a major event for FanFight.

Commenting on the development Akhil Suhag, CEO, FanFight said, “We are equally excited like any other fan of cricket in India and eagerly looking forward to IPL 2020. Cricket in India has grown multifold in the last four to five years and the reach has increased with the explosive growth of viewing on mobiles and also reducing the cost of data in the country. We have been growing four to six times in every IPL season and we’re hoping that the trend continues for this IPL year’s IPL. We are very confident that we’ll reach our magic number of 10 million consumers by the end of IPL2020”

FanFight’s association with major OTT platforms like ‘Hotstar’ during IPL has been a trendsetting experience, which has helped the company to grow Multifold. The company has grown from 1 million subscribers in 2018 to six million subscribers in IPL 2019- with six times growth in a year. Since then FanFight has started a tradition of counting its subscribers’ growth from one IPL to another IPL year after year. FanFight is looking forward to IPL 2020, which is scheduled to start from 29 March with the final match to be played on the 24 May.

During IPL, Hotstar puts FanFight in an advantageous position, as they have a clear demarcation of their subscribers’ profile, which makes targeting effective and the success rate is very high in adding more subscribers to the platform. As the matches, this season will be aired across Star Sports network in Hindi, English, Tamil, Telugu, Kannada and Bengali, the diverse viewers of India will have the option to view games in multiple languages. This puts FanFight in a unique position to develop content in all the languages to target the audiences across India.

FanFight was started by ISB alumni Akhil Suhag, to cater to fans of popular games in India like Cricket, Football and Kabaddi. FanFight distinguishes itself from other platforms by not only offering daily cash prizes, but also fast cash withdrawals and a chance to compete with one’s friends. It uses the most advanced technology and ensures the shortest lag between the live game and updates to the players on their potential wins.

 

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Cardiff Animation Festival (CFA) announces 118 animated short films for 2020

For their second edition, Cardiff Animation Festival (CAF) has announced its official selection of 118 animated short films from around the world in competition. CAF 2020 will be held between 2 to 5 April, at indie arts hub and cinema space Chapter. 

The list features unique voices and a diverse range of stories told by animated filmmakers from different backgrounds around the world. As per CAF reports, more than a quarter of the films that are selected, were made by animators of colour, and over half were directed by women. 

Cardiff Animation Festival director Lauren Orme said, “We’re so excited to be back and are bringing another jam-packed lineup of animation to CAF this April. Animation is an artform that doesn’t always get the recognition it deserves, and we’re really proud to celebrate it. We had so many amazing animated short films to choose from this year that we decided to add an extra programme. We’ve got a brilliant and diverse selection of shorts that we’re really excited to share. There’s a huge audience for animation in Cardiff and beyond – the inaugural Cardiff Animation Festival in 2018 was really well received, with sell-out audiences and a huge buzz. We can’t wait to do it all again this year.”

Noted nominations are : 

Bloomers (Samantha Moore)

Coyote (Lorenz Wunderle)

Hors Piste (Léo Brunel, Loris Cavalier, Camille Jalabert, Oscar Malet)

In Passing (Esther Cheung) 

The Bear Hunter (Sayaka Hara)

The Bear Hunter

Nettle Head (Paul E. Cabon)

Tamou (Tom Prezman, Tzor Edery)

Technology for Talking (Jemima Hughes) 

Daughter (Daria Kashcheeva)

Cats Can’t Swim (HaiLing Morgan) 

The Witch and the Baby (Evgenia Golubeva)

The Witch and the Baby

CAF will include something for everyone, with short film programmes, feature films, masterclasses, workshops, filmmaker Q+As, industry events, panels, networking events and parties. Previous Festival events have included masterclasses and Q&As with key talent behind Wes Anderson’s Isle of Dogs, Aardman’s Early Man, hit preschool show Hey Duggee and Cartoon Saloon’s The Breadwinner; workshops in animation and life drawing, industry panels with TV commissioners, screenwriters, distributors and festivals; and an exhibition of sets and puppets from animated Welsh feature film Chuck Steel: Night of the Trampires.

Cardiff Animation Festival 2020 is financed by Ffilm Cymru Wales and Film Hub Wales, as part of the BFI Film Audience Network (FAN) and sponsored by Cloth Cat Animation, Picl Animation and by the ScreenSkills Animation Skills Fund with contributions from U.K. animation productions.

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Gillette and Twitch rope in esports influencers in gaming alliance

Procter & Gamble’s Gillette brand and Amazon’s Twitch livestreaming service have formed the Gillette Gaming Alliance, a team of five Twitch streamers from around the world who will collaborate with Gillette to create content for their fans.

The series is part of a continuing three-year partnership between livestreaming platform Twitch and Gillette, and will see five popular personalities create content for their fans in collaboration with the men’s grooming brand.

The Alliance will also support the “Bit for Blades” program, which awards Twitch Bits (the platform’s virtual currency) to those who purchase products from Gillette’s online store. Financial terms of the partnership between Twitch and Gillette have not been disclosed.

As a result, Twitch users who buy Gillette products through Gillette.com will enter a unique promo code at check out and will receive an email code following their purchase to redeem their Twitch Bits. This year’s program brings a leveled-up value proposition for consumers, including 2,000 bits for $10+ spent, 5,000 bits for $25+ spent, and 10,000 bits for $50+ spent.

This year’s collective of streamers consists of Ben “Dr Lupo” Lupo (3.5M Twitch followers), Nate “Nate Hill” Hill (768K), David “DogDog” Caero (583K), Alan “Alanzoka” Ferreira (2.1M), and Victor Paul “Elded” Calderón (1.5M). Last year’s Alliance featured a total of 11 streamers (one per country), one of which, Jack “CouRage” Dunlop, boasted 2.1M followers before he moved to YouTube as part of an exclusive streaming agreement.

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Famous Chinese animator designer Jiao Yesong passes away at 91

Distinguished Chinese animation designer Jiao Yesong died from illness on 27 January, aged 91.

Jiao worked as designer, director and screenwriter for animated cartoons during his time at the Shanghai Animation Film Studio. Throughout his life, he participated in the making of over 20 Chinese animated cartoons, with many landmark creations. Before he died, he donated all his manuscripts to the studio.

He was one of the pioneers in developing Chinese ink-wash animation, which first appeared in the early 1960s. “Tadpoles Searching for Mother” was China’s first ink-wash animation film and Jiao designed the cartoon images in it. The film received the “Best Animated Film”prize at the First Hundred Flower Awards in 1962 as well as winning five international prizes, including the Honorary Award at Cannes International Film Festival in 1964.

“Tadpoles Searching for Mother”drawn by Jiao Yesong. /Photo via Shanghai Animation Film Studio’s Weibo

Mr. Jiao was also the animation designer for another famous ink-wash animation film “Cowherd’s Flute.” It was awarded the Golden Prize at the Odense International Fairy Tale Film Festival in Denmark in 1979.

“Cowherd’s Flute” drawn by Jiao Yesong. /Photo via Shanghai Animation Film Studio’s Weibo

His wife Yang Suying is an animation designer as well.

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Bangalore studio rolls out early access for the VR game

During the consumption of VR content, motion sickness poses a challenge. It’s far from the flashiest aspect of VR and a real problem for some people when they put on an HMD and enter a virtual world. VR motion sickness happens when our eyes inform our brain that we are moving around in a VR environment, but our body feels like it’s sitting on a chair or standing still.  Bangalore based indie gaming studio Navin Prithvi Productions in collaboration with  Zyka Animation studio has launched the early access pass for their upcoming  VR game Knockout Bowling VR.

In conversation with AnimationXpress  Navin Prithvi Productions founder and CEO  Navin Prithvi shares, “When I was first introduced to the technology I was feeling sick but later when I continued playing I didn’t feel the same. The consumption adaptability is the key to reign over VR motion sickness.”

Navin Prithvi Productions founder and CEO Navin Prithvi

He further explained that, to be VR ready it is crucial that at the initial stage, one should watch the VR content three to four times with a minimum of 10-15 minutes.  Slowly with practice, they will adapt to VR content.

Somehow because of the motion sickness, VR content is unable to achieve the popularity mark and it has become quite a bit of task for the VR content creators to work around the content and spread awareness of the technology with the rush of simple VR content. Throwing light on his idea of creating bowling game for VR. Prithvi says, “I always wanted to try out VR game to understand the possibility in the market with respect to the platforms available as well as audience’s preferences. I wanted to stand out into VR gaming as it looks different and people could play and get a new experience of bowling with this simple bowling game.”

Not only that, having entered the market; Prithvi says that he is planning to work on more VR games which will be bigger in scale and will have complex gameplay.

Games for mobile VR and VR are different; there are various bowling games available for android devices and are popular among the audience owing to their is easy user interface. The main thing that he expresses concern for is the controls for the game since mobile and the VR gaming work differently. Earlier, he had published a bowling game for android devices and therefore, for VR  he had to change the control part and make various other changes to make it VR-friendly.  Not only that, every controller which is available is different from each other, therefore for the programming they had to consider every platform, from HTC Vive to Steam VR and Oculus Rift.

“From 2018 I have been working on the game and at first I published the game for mobile and now I have coded it for SteamVR. For the mobile launch he did it on his own for VR I have partnered with Bangalore- based studio Zyka Animation Studio who have outsourced their work for Call of duty and others. They did the game art and bit of the development,” he added

The game right now is available for early access and he is planning to add more content with more levels to it before the launch of the game. Right now the game has two levels (on is in the circus and one is in the tunnels).  “I want to add three more and by the year-end, I will launch the game,” he added.

With regards to the VR scene in India, Prithvi expressed that the main challenge in the Indian market is to get recognition and get reciprocated with the VR gaming content. He expressed, “Compared to the western countries like US, UK and others, India is lagging behind in the process of adopting it and will require another four years of time for India to become completely VR-ready- where people are purchasing VR headsets and students will shift to VR learning. Similar to PC and mobile, VR will become a crucial part of the lifestyle in India.”

 

 

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Title design of ‘Afsos’ sets the grim theme through trichromatic representation

It has been a month to 2020 and the OTT players in India have upped their game of content across different genres, that piques interest and keeps the audience hooked. Since its introduction in India, Amazon Prime Video has delivered premium original content from Mirzapur, Made in Heaven, The First Man, Four More Shots Please and many more.

Lately, they launched yet another thought provoking original series, Afsos starring Gulshan Devaiah. Written by popular stand-up comic Anirban Dasgupta along with Dibya Chatterjee, Afsos, opens with a weirdly amazing title design crafted smartly in animation by Mumbai based animator and visual artist Mihir Lele. 

After Netflix’s Lust Stories, Leila and several others have adopted animation for the title designing. Dasgupta mentioned, “It just felt right and doable. We didn’t have much resources and finances, so we bet on animation as it’s an effective and eye-grabbing medium.”

Based on a Bengali novel, Golper Goru Chaande (which translates to ‘The cow of fiction goes to the Moon’), Afsos tells the story of a disillusioned man “who wants to die but is unable to because he could be immortal.” The title design aptly depicts the confusion and desperation to end his life, leading to hiring an assassin to do the job for him. 

Speaking about the conceptualisation, Lele shared with AnimationXpress, “I got a call from Dasgupta in November 2018 regarding a project, which he narrated with sheer excitement and passion. This was one of the primary reasons I got on board besides the terrific premise of Afsos. After that I read the script of all the eight episodes and came up with seven diferent concepts, all adhered to the theme and dark mood of the show. 

After several discussions along with Dasgupta, Chatterjee, Anubhuti Kasyap (director) and Shraddha (post head of the show), two concepts were shortlisted, and the team unanimously selected the ‘eye-blinking’ concept which I pitched to them.

We then discussed the finer details of the actions that were to be animated, the duration of the packaging and its treatment. We then moved onto the storyboard and I began working on the animatic. The music by Neel Adhikari almost organically fits the visuals and helped get a sense of the mood and certain actions were devised to play well with the music.”

Lele then worked on the animatic with the aim to give an exact sense of treatment, timing and action for immediate clarity. The animatic was then dissected thoroughly and we went through a couple of rounds of changes to arrive at one sequence, that incorporated all the smaller details and feedback from the team.

The entire packaging of the title has been a collaboration between five of them, and all of them focused on minute details at every stage of the process. Since Dasgupta and Chatterjee had been associated with the story for the longest, they had specific ideas for certain visuals that would work in some places to enhance the packaging, like adding a little turtle in one place because it’s in the show and many more.

Afsos deals with extremely serious issues like death and suicide, but adopts a light hearted approach in doing so, and Lele decided to dabble in an organic, grungy but visually stark kind of treatment since the nature of the show was dark but comic. Lele started working on it in December 2018 and by the second week of February 2019, he had the first draft of the animatic ready. Character Designs and final treatment were locked by the end of February while the tweaking of the animatic happened side by side. 

Mihir Lele

Added he, “A dark comedy is such a rare genre to be explored, especially in India, I wanted to do full justice to the opportunity. So, I chose 2D hand drawn animation, coupled with a combination of watercolor textures, some grunge and rough outlines to keep the overall treatment organic, but also show extremely graphic imagery without making it too sombre. For the colours, I decided to go with a stark black and white, with red as an accent colour, for the characters and key elements. I wanted to keep it simple yet detailed. I began animating by the beginning of March 2019 and by the 16 March I had delivered the sequence. The rest of the month, I worked on tweaking the timing, including credits, playing with the textures, and more to enhance the look.”

Lele did major character animation in Adobe Animate, while smaller animation, camera movements and all of the compositing was done in After Effects. The textures and most of the elements were designed and illustrated in Photoshop.

Dasgupta approached Lele even before Afsos went on floors. Informed he, “Our initial idea was a cockroach based animation with variable outcomes for different episodes. It was an ambitious idea but somehow didn’t work out. We absolutely loved the current title animation with the perfect music, and I have been tripping on it ever since. It was a great experience and Amazon gave us full freedom to do it.”

Lele concluded, “This has been one of my most fulfilling creative collaborations. It is refreshing and extremely encouraging to work with creators like these, who want to collaborate and get the best out of somebody rather than have someone execute an idea they have without much exploration. It helps one grow creatively and in the process, also create something they can be proud of. The first day I met Dasgupta, he started by saying that the show has one brief- that there is NO brief. Just go wild because we too have, while writing this script”. It is rare to get such opportunities and I’m truly thankful for it.”

With new shows coming on OTT platforms almost every week, there’s a whole library of visual references and styles to draw attention of the audience. It’s great to see creators invest in a well crafted, well designed title sequence in animation, exploring different concepts, styles and mediums.

 

View this post on Instagram

 

NEW WORK ALERT! My first title sequence for a webseries! For @primevideoin ‘s Afsos, @anirbandasgupta5 and @dibya.chatterjee put full faith in me to design a packaging that would do justice to the mood of the show and in a way, also capture the essence of the story in 30 odd seconds. Thank you for the opportunity and I hope I was able to do justice to the amazing show that you’ll have created! Very proud to be a part of the team, and what they’ve created. @shraddhasarfare thank you for always helping me push my boundaries! Full project up on my website! Link in bio! 😊🥳 Afsos is now streaming on Amazon prime video worldwide! Please to watch and not skip the intro (it’s only 30 seconds) thank you! @gulshandevaiah78 @anjalipatilofficial @anubhuti_k @prernasaigal @souravghosh87 . . . #opening sequence #webseries #webshow #indianwebseries #2danimation #characterdesign #animationsequence #darkcomedy #animation #titlesequence #artofthetitle #design #indiananimation

A post shared by Mihir Lele (@mihirl) on Feb 8, 2020 at 6:48am PST

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Live-action ‘Lilo & Stitch’ in works for Disney+

Disney continues to add to its list of live-action remakes, with the latest being Lilo & Stitch. According to reports, the production on the film, which will be produced as a Disney+ original movie is slated to begin in Hawaii this fall.

Mike Van Waes wrote the script for the film, with Aladdin remake producers Dan Lin and Jonathan Eirich joining as  producers. Zoe Kent and Louie Provost are overseeing the production for Disney. Chris Sanders, co-writer and co-director of the original film with Dean DeBlois is returning to voice Stitch.

The original animated family adventure centers on a troubled human girl named Lilo and a dog-like alien named Stitch, who crash lands near her home in Hawai’i. Despite his cuddly appearance, Stitch has been engineered as a living weapon and is now on the lam as one of the galaxy’s most wanted. But with love, faith and the power of ohana- the Hawai’ian concept of family, Lilo and Stitch form a powerful, transformative bond.

The original 2002 Lilo & Stitch grossed $273.1 million worldwide and ran as a Disney Channel original series, which ran for two seasons (2003-2006); an anime aimed at the Japanese market, Stitch!, which aired three seasons and two post-series specials from 2011 to 2015; and Stitch & Ai for China in 2017. The popular franchise also inspired several video game titles and character appearances.

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