Global Content Bazar India 2020 saw more than 1500 attendees

The third edition of India’s first-ever content market, Global Content Bazar India 2020, concluded over the weekend in Mumbai. The show witnessed even more interest since its second edition, with quality trade visitors interacting freely with exhibitors, buyers and sellers and engaging in a newfangled networking environment, the likes of which hasn’t been seen before.

Global Content Bazar 2020 was inaugurated by the Indian and international exhibitors by lighting the lamp and approximately 1500+ people attended the show. The ‘Monetizing of Moving Images’ conference was partnered by Adamas University that held court on both days in adjunction with the buyers and sellers market witnessed more than 30 speakers presenting papers on the latest trends monetizing content in a constantly-evolving industry.

“We have created a common platform for content creators/ producers and content buyers, distributors, licensors to come under one roof and have a B2B business environment where they can sell or buy their content,” mentioned Global Content Bazar India managing director Ramesh Meer.

Content providers, buyers and sellers like Ras Al Khaimah Economic Zone (RAKEZ), Ultra Media & Entertainment, ZEE Entertainment Enterprises Limited, Arab Cinema Center- The Imaginarium, Green Gold Animation, Bonneville Distribution, Harbour Rights, Fuji Creative Corporation, Impossible Films, Javada Film, Latin Media Corporation, Medialink Entertainment, Mondotv Spa, Tokyo Broadcasting System Television, TV Tokyo, WEPLAY, You Need Character,  One Take Media Co., Global One Enterprise, among others made their presence felt at the show and in the Indian content industry.

The sessions covered the crowd funding scenario in India and how it is helping filmmakers make films with a shoestring budget. Producer, director, editor and writer Taranjeet Signh Namdhari alongwith filmmaker and screenwriter Amit Agarwal shared their experience with the crowd-funded projects and how large-scale marketing is required to promote such films.

Another interesting session which talked about monetising documentaries and short films had an interesting panel on the dias, including Climb Films’ Kireet Khurana, VistaIndia Digital Media’s Manika Verma, short filmmaker Ashish Pandey, Pocket Films’ Sameer Mody.

Verma mentioned how the rise of OTT platforms have created a large scope to create content, as these streamers don’t look for a particular content. Everything works on OTT, if the content is captivating. Khurana said, “I think there is a market for every good content short film. I don’t make short films to make it monetisable. I funded myself because I wanted a certain story to be told. Then a streaming platform acquired it. Means will follow if  you are passionate and follow your heart.” Mody raised the curiosity by announcing the launch of Pocket Films’ OTT platform sometime soon.

A presentation and talk by Accord Equips’ Tejash Shah showed how TikTok is helping content monetising strategies.

The post lunch sessions too saw a huge crowd gathering to understand marketing and distributing films internationally by Rashmi Menon. One Take Media Co.’s Shamoly Khera presented the marketing strategies and how SVOD, AVOD, TVOD culture has changed overtime, making consumers the wholesome decider.

Nirvana Digital’s Pinakin Thakkar made the session fun with some humour in between the presentation which showed how digital content distribution takes place. The day ended with Prime Focus Technologies’ Jyothi Nayak talking about the importance of content localisation. Stating some facts with the audience, Nayak mentioned how the Indian content is loved globally and watched more internationally with the help of dubbing and transcripting.

Day two had Bollywood actor, mentor, producer Viveck Vaswani addressing the audience on ‘Optimising and Monetising Content of all types’ where he focused on how any content, even if it’s good or someone’s dream project, without a proper monetising plan is disastrous.

Said he,“Don’t talk in subjective content but in objective figures. A hero is not launched by a film but a strategy.” He also cited an instance of Bollywood legend Raj Kapoor who mortgaged his RK Studios to buy the rights of Mera Naam Joker.

Next up was a panel that discussed on the same topic and had Musafir Walks author and founder Ketan Vaidya, The Word Jockey Content Studio founder Sapna Gupta, author Rajesh M Iyer, Marketing and Branding Expert Atin Wahal, War-room Strategies founder Tushar Panchal and  IWMBuzz co-founder Siddharth Laik.

The panel discussed and came up with distinct and important aspects of monetising content. Wahal pointed out, “Content is king, but context is King Kong. Any content without context is nothing. For optimising content distribution, we need to keep three things in mind – investment of the brand that one is creating, innovation and relevance.”

Laik noted, “We are a generation who have seen both analogue and digital. I can be a great content creator but if there’s nobody watching it, it has no value. Content has to be created for the right consumers who are ready to pay for it, and currently it’s a group of people aged around 25 years. 10 years down the line, this group will still dominate consumption and investment markets when they’ll be 35 years old.”

Shamiana founder Cyrus Dastur took the audience in another world by showcasing a beautiful short film, Lila and spoke about the culture of short films in our country and how Shamiana is maintaining it by doing various short films festivals across the country.

Dukan is Open founders  Siddharth and writer, lyricist Garima Wahal who has written scripts and dialouges for popular films like Goliyon ki Rasleela- RamLeela, Tpilet- Ek Prem Katha, Raabta, Batti Gul Meter Chalu, Kabir Singh stated a good fact that any subject is good and interesting if you make it entertaining. The duo stated, “Our script should touch lives. That’s our goal.”

With almost 70 plus companies participating from the USA, Japan, Russia, Hong Kong, Jordan, Bulgaria, Egypt, Korea, UAE, and India in the show this year, and a visitor footfall of 1500 plus, the fourth edition of Global Content Bazar will take place on 4 – 5 February 2021 in Mumbai, promising to be bigger.

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Kerala government contemplates licensing of coastal casinos

India loves to play card games and gambling is among the activities, which have been practised since decades in India. The Kerala state government is mulling the possibility of licensing coastal casinos but has yet to make a final decision.

According to the recent law, casinos can’t offer their services to the locals of India and it is only applicable for offshore online casinos, as local operations are still illegal in the country. Kerala currently in the grips of its own debate about the regulation of its existing casinos, including how strictly to implement a new ban on locals entering the casinos.

Speaking in the Legislative Assembly last week, Kerala Excise Minister T. P. Ramakrishnan said that the state government was not moving forward at this time.

“The government has not yet decided to give permission to casinos in coastal areas,” he said, hinting that this policy could change in the future.

Kerala lay to the south of Goa, which is currently in the grips of its own debate about the regulation of its existing casinos, including how strictly to implement a new ban on locals entering the casinos. As earlier Goa chief minister, Pramod Sawant has announced that local Goans will be banned from entering and playing in casinos from 1 February 2020 onwards. in addition to that, a commercial tax commissioner has been designated as gaming commissioner under section 13C of the Goa, Daman and Diu Public Gambling Act as amended in 2012 by later chief minister Manohar Parrikar.

A year ago, the Kerala High Court ruled that playing rummy for stakes is considered gambling and thus an offence under the Kerala Gaming Act 1960.

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Kidscreen Awards 2020 winners announced

The 2020 Kidscreen Awards were announced yesterday, 11 February at Miami, Florida in a high-profile presentation. 

Hosted by renowned actor/comedian Emma Hunter and exclusively sponsored by the Canada Media Fund, the year’s best work in children’s television and digital media was singled out and celebrated by the global kids entertainment industry. 

Chosen by highly respected industry judges, awards in the Programming and Creative Talent categories were given to the following entries:


PROGRAMMING—PRESCHOOL CATEGORY

Best New Series

Where’s Waldo 
DreamWorks Animation

Best Animated Series

Hey Duggee 
Studio AKA, BBC Studios

Best Live-Action Series

Sesame Street 
Sesame Workshop


Best Mixed-Media Series

NIVIS—Amigos de Otro Mundo 
The Walt Disney Company Latin America

Best One-Off, Special or TV Movie

When You Wish Upon a Pickle: A Sesame Street Special 
Sesame Workshop

Best Short Film

Nick Jr. Sunscreen Song 
Nickelodeon

Best in Class

Sesame Street
Sesame Workshop


PROGRAMMING—KIDS CATEGORY

Best New Series

Kung-Fu Panda: The Paws of Destiny 
DreamWorks Animation

Best Animated Series

Hilda 
Silvergate Media, Netflix, Mercury Filmworks, Hilda Productions

Best One-Off, Special or TV Movie

Angela’s Christmas 
Netflix, Brown Bag Films

Best Live-Action Series

Just Add Magic 
Amazon Studios

Best Mixed-Media Series

PaperPort 
Pipeline Studios, Zumbastico

Best Short Film

Lost & Found 
Wabi Sabi Studios

Best in Class

Angela’s Christmas
Netflix, Brown Bag Films

‘Lost & Found’

PROGRAMMING—TWEENS/TEENS CATEGORY

Best New Series

Unik (Unique)
NRK

Best Animated Series

Bob’s Burgers 
Bento Box Entertainment, 20th Century Fox

Best Live-Action Series

A Series of Unfortunate Events 
Netflix

Best One-Off, Special or TV Movie

#ROXY 
Mosiac Entertainment, Spesch

Best in Class

A Series of Unfortunate Events 
Netflix

CREATIVE TALENT CATEGORY

Best Animation

Lost & Found 
Wabi Sabi Studios

Best Directing

Dino Dana
Sinking Ship Entertainment

and

Sesame Street
Sesame Workshop


Best Writing

Bob’s Burgers 
Bento Box Entertainment, 20th Century Fox

‘Bob’s Burgers’

Best Acting

Dino Dana
Sinking Ship Entertainment

Best Voice Talent

Hey Duggee 
Studio AKA, BBC Studios

Best Design

Hey Duggee 
Studio AKA, BBC Studios

Best Music

Hey Duggee 
Studio AKA, BBC Studios

There was also a set of Kidscreen Awards categories designed to spotlight the best efforts made by broadcasters to build stronger connections with kids and family audiences around the world. These winners were decided by an online vote amongst Kidscreen readers that took place in December. The winners in the broadcast categories are:

BROADCASTING CATEGORY

Channel of the Year

PBS KIDS

Best Programming Block

TVOKids

Best On-Air Host or Hosting Team

Suki, Meisha, Jesse, Duhin, Spencer and RikiMisu—The Zone, Zone Weekend and Big Fun Movies (YTV)

Best Kids-Only Streaming Service
Hopster

And rounding out the Kidscreen Awards programme is a set of digital categories for preschool (zero to five) and kids (six and up). Here are the winners of these prizes:

DIGITAL—PRESCHOOL CATEGORY

Best Learning App—Branded

Cleo & Cuquin: Explore + Learn 
HITN



Best Learning App—Original

Funexpected Math! 
Funexpected

Best Game App—Branded

Dino Dana: Dino Quest 
Sinking Ship Entertainment

Best Game—Other

Cutie Pugs Games 
Little Engine Moving Pictures

Best YouTube Channel

Moonbug Kids
Moonbug

Best Web/App Series—Branded

Canticos
Encantos Media Studios, Nickelodeon

Best Web/App Series—Original

Lili & Lola
Big Bad Boo Studios

Best Website

Pinna.fm
Pinna

DIGITAL—KIDS CATEGORY

Best Learning App—Branded

Marvel Hero Tales 
Kuato Studios, Marvel

Best Learning App—Original

Wonderscope 
Within Unlimited, Flight School, Nexus, Preloaded, 3dar, Chromosphere

Best Game App—Branded
Do Not Touch 
Nickelodeon

Best Game App—Original

Crow: The Legend 
Baobab Studios

Best YouTube Channel

DreamWorksTV
NBCUniversal Digital Enterprises

Best Web/App Series—Branded

Dance Squad 
Driver Studios

Best Web/App Series—Original

Detention Adventure 
LoCo Motion Pictures, Broken Compass Films

Best Website

WarriorCats.com
Coolabi

Best Game—Other

Crow: The Legend 
Baobab Studios


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Nickelodeon acquires pre-buy rights for ‘Best & Bester’

Nickelodeon International has picked up pre-buy rights to animated Best & Bester, a co-production from London-based studio Eye Present and Finnish studio Gigglebug Entertainment. The agreement includes creative editorial input, broadcast commitment from Nickelodeon International and YLE, and development funding from Creative Europe.

The 52 x 11-minute animated comedy focuses on two friends who spend their time comparing the best things of all time, all while transforming themselves into whatever they want once per day.

Eye Present, a joint venture between Dexter and creative studio Squint/Opera and Gigglebug Entertainment inked the co-production agreement for Best & Bester in 2018. Creators Joonas Utti and Anttu Harlin are thrilled to have their latest creation signed with a global kids brand, following their credits on 101 Dalmatian Street and Gigglebug.

In addition to 101 Dalmatian Street, Gigglebug Entertainment recently also provided concept development for Disney’s short-form and digital content creation and production for the property. The animated series is based on the 1956 novel by Dodie Smith and the 1961 Walt Disney film One Hundred and One Dalmatians, and follows 101 dogs living by themselves in 21st-century London.

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Cosmos-Maya to co-produce animated movie ‘Dogtanian and the Three Muskehounds’ with Apolo Films

Leading India and Singapore-based animation studio Cosmos-Maya is foraying into the world of animated feature films, partnering with Spanish independent Apolo Films to co-produce Dogtanian and the Three Muskehounds, an adaptation of the classic tale of The Three Musketeers.

Cosmos-Maya will part finance and co-produce the full-length animated feature film based for which Universal is already on board taking SVOD rights for several key territories including the UK, France and Germany. TVE, Lusomundo and A Contracorriente in Spain are also partners on the film, which has financial support from ICO, Banco Santander, Sodena and Sonagar.

Dogtanian and the Three Muskehounds

Apolo Films producer/director and director of the new feature film Toni Garcia said, “Dogtanian is very close to our hearts and no stone will be left unturned to recreate this magical IP. The partnership with Cosmos-Maya has been very favourable as they too are very enthusiastic about the venture. It is fascinating to see the levels of workmanship at the studio. There is a culture of sharing and learning, which positively impacts the quality of the output and delivery time. One for All and All for One.”

The script of the film is being written by the award-winning American screenwriter Doug Langdale (Kung Fu Panda, The Book of Life, The Weekenders, Scooby-Doo!, Top Cat, Guardians of Oz) and will be based on the original  written by Apolo Films’ Claudio Biern Boyd. As co-producer, Cosmos-Maya will handle production of the film and exclusive distribution in Asia.

Anish Mehta

Commented Cosmos-Maya CEO Anish Mehta, “Dogtanian marks Cosmos-Maya’s resolute entry into the international feature film business. With 25 years of rich experience in animation production, and the backing of American Private Equity firm KKR, which has a controlling stake in Cosmos-Maya, we are well poised for all round growth. A state of the art independent studio has been set up for high quality feature films, and we’re thrilled to have Dogtanian as our debut project in the Feature Film division.”

Based on Alexandre Dumas’ classic The Three Musketeers, Dogtanian and The Three Muskehounds is a heritage kids’ brand that was first released in 1981 as a 26-episode TV series. Dogtanian was at the peak of its popularity in the 1980s and four decades since the IP’s launch on TV, it is still aired in over 100 countries.

Apolo Films president Claudio Biern Boyd added, “Dogtanian will entertain children as it used to do their parents 40 years ago, following our philosophy: make kids happy. We are very proud of the co-production deal with Cosmos-Maya mixing creativity, high quality and worldwide known brands. We’re beginning a strong relationship.”

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‘Call of Duty: Modern Warfare’ expands with season two content

Call of Duty: Modern Warfare expands with new season two content today, jam-packed with free multiplayer maps, modes and weapons available for all players. Throughout season two, players across all platforms can continue the fight alongside their favourite operators in all-new and returning fan-favourite maps, fresh in-game challenges and rewards, limited-time game modes, and playlists among the community celebrations.

In addition, the Battle Pass system gets all brand-new content, with season two starting today, as all players can unlock for free up to two new functional weapons, 300 COD points, calling cards and more just by playing. Those who want to bring their game to a whole new level with over 170 earnable items can also purchase the season two Battle Pass for 1,000 Call of Duty Points for access to unlock up to 100 tiers of new content.

“The community response to Modern Warfare since launch has been incredible and we’re thrilled to bring back some legendary fan-favourite maps and an iconic beloved Modern Warfare character Ghost. “We’re committed to continuing fueling the fun with more and more content for everyone and can’t wait for players to experience what’s to come with season two,” said Infinity Ward co-studio head and creative director Patrick Kelly.

Picking up from where the story left off previously, in season two Coalition and Allegiance forces must put their differences aside to work together in averting a catastrophic nuclear disaster and find out where Al-Qatala has taken a Soviet nuclear warhead. Season two features a steady stream of fresh new Modern Warfare content for all players, with additional content and new playlists to be released weekly.

  • New Multiplayer Maps: In Rust, a beloved multiplayer map returns from Call of Duty: Modern Warfare 2, as players drop into intense, fast-paced combat amid an oil yard in the middle of the desert. In the all-new Atlas Superstore, players set foot into a large-scale supercenter warehouse taken over by Al-Qatala forces with unique lines of sight. Later in the season, Khandor Hideout will join the rotation with an isolated desert-turned battleground, suitable for versatile tactics and diverse playstyles.
  • New Ground War Map: In Zhokov Boneyard, an expansive airplane junkyard in Verdansk, bulldoze through buildings with a tank, find the ideal sniping position, or go rogue with a run-and-gun mentality.
  • New Gunfight Maps: The Modern Warfare Classic, Rust will also make its appearance as a Gunfight map, delivering a new setting for intense, close-quarters 2v2 matches. In Bazaar, coming later in the season, experience a tension-filled Gunfight amongst a tightly contained cross-section of the streets of Urzikstan.
  • New Multiplayer Modes: In the Call of Duty League Ruleset Playlist available now, all fans can play like the pros. Later in season two, Gunfight Tournaments will make a return as players enter the single elimination 2v2 firefight and battle to win rewards. Throughout the season, additional modes will be available including fan-favourite mode Demolition, pitting two teams against each other with the objective of attacking or destroying bomb sites.
  • New Trials: Four new trials will be included in season two for players to put their skills to the test and earn up to a three-star ranking and XP. In Quad Race, hop onto an ATV and master the course for the fastest time. In Fire in the Hole, practice throwing skills by tossing lethal equipment on a target. In Price’s Alley, sharpen decision-making and eliminate the enemy as you face waves of hostiles mixed with civilians. In Behind Enemy Lines, find and eliminate all hostiles in the area of operations as quickly as possible.

Players that own the season two Battle Pass will be instantly rewarded with an unlock for iconic and fan-favourite Special Forces Operator Simon “Ghost” Riley, playable across all multiplayer and Special Ops modes, along with access to even more Weapon Blueprints, XP tokens, Operator Skins, challenges and watches. Plus, players who reach tier 100 will have unlocked a total of 1,300 COD points that can be used to pick up even more cool content in the Store.

The Battle Pass Bundle, which includes 20 Tier skips to immediately unlock new equipment and accelerate progress, is also available for those who want access to the same earnable content.

In addition to the Battle Pass, throughout season two players can also acquire even more content from the Modern Warfare Store, including two new Operators, all-new Call of Duty League customisation items, Blueprints, Operator skins, and more through various Store bundles.

Call of Duty: Modern Warfare is available on PlayStation 4, Xbox One, and PC. The title features a fully-optimized PC version, developed in partnership with Beenox, which is available exclusively on Blizzard Battle, Blizzard Entertainment’s online gaming platform.

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Raj Kundra launches real money ‘Housie Quiz’ app

India’s smartphone revolution has led to the rapid adoption of online gaming across all age-groups. Observing the shift in business dynamic, Raj Kundra brings to the country, ‘Housie Quiz’ mobile app for smartphone users. The game has been produced by his company – Viaan Gaming. The ever-popular game has returned in a  new avatar matching steps with the new-age audience. Housie is a simple yet incredibly exciting game that has a strong emotional connection with Indians. The exciting thing about the game is you have the opportunity to earn real cash by playing Housie Quiz with instant cash-out features. The app is available on android and iOS and can be downloaded directly from the Housie Quiz website.

 Kundra is all set to launch ‘Housie Quiz Jeeto Dimaag Se’- India’s digital real money housie gaming app. The gamer can purchase up to two tickets that cost Rs. 25 each and play Housie via the live streaming feed every day at 8 pm or play from a choice of multiple randomly generated number games during the day. The twist in Housie Quiz is that after every number a question pops up on your screen and if you answer it correctly you get the number if it’s in your ticket but if you answer incorrectly the number turns red preventing you from winning the full house however you could still win lines and corners if there are no red answers. Housie Quiz offers instant cash out up to Rs 9,999 for winners directed to their Paytm account and withdrawals over Rs. 9,999 is sent to the nominated bank account or Paytm within 24 hours on completion of KYC.

Delighted about the launch Raj Kundra says, “The last five to six years in India has seen a substantial amount of growth in the real money gaming (RMG) industry. Online gaming has a massive market opportunity that prolongs beyond interactive entertainment. I have always thrived on online gaming and under it, board games have been one of my absolute favourites. This is when I thought of creating a game where everyone can play together as a family and at the same time it’s nostalgic and enjoyable. This is when I thought of getting back India’s most loved game Housie as a game of skill. With Housie Quiz I am proud to announce India’s first real money game of skill. By customising it with the quiz element we have made it more relatable and fun for our users.”

Housie Quiz has partnered with a national broadcaster and will be airing on national television for snowball Sundays where the prizes will go into Lakhs from 29 April 2020.

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Blending Iranian and Indian mythologies, animated film ‘Jamshid’ tells a morbidly beautiful tale

Most civilisations are based on the foundation of some strong stories – be it myths, legends, folklores or epics, there’s nothing more powerful in the world than a good story. It’s a story that resonates beyond borders and has the power to transform as well as bind cultures.

Jamshid: A Lament for a Myth is one such story that brings together the Iranian and Indian mythologies together blending two cultures seamlessly. Created and directed by independent animator, Moin Samadi based out of Tehran, Jamshid is based on Persian mythology, and an old Persian king named Jamshid. The name Jamshid means ‘Twin of the Sun’ and has similarities with India’s lord of death and justice, Yama (Yamraj). 

Both Samadi and Albeygi, who has been working together for a decade now, went through extensive research on Persian culture and its manuscripts, where Jamshid is referred to as a King in some scripts, and a sinner in others. They also referred to the Rig Veda for inspiration and facts. Jamshid was screened in India at TASI’s Anifest 2019 in December.

Speaking to AnimationXpress, Samadi shared, “Jamshid is one of the most famous characters in Iranian culture, and we have lots of different stories about him from different historical periods. So zeroing down onto a common picture out of all the versions, was impossible for me. Thus, I decided to reborn and reimagine the character to retell the story or myth. I studied every version of the story and from them sculpted my story of Jamshid: The Lament for a Myth out of them. 

Initially, I thought Yama from Indian Myth is absolutely another character to Jamshid but after a deeper look at the ancient scripts, I realized that the roots are the same. There are lots of wonderful similarities between two mythologies, like – Jamshid in Pahlavi (ancient Persian language) is ‘Yam ’the king of the above-ground (living creatures) , Yama on the other hand is the king of the underground, but the interesting thing is a story about Yam or Jamshid in which he leads all the living creatures to an underground building to survive from a very long and hard winter. So there are lots of differences and similarities!”

For the visual representation, they decided not to reveal Jamshid’s face and never use his close up in the film, to keep him as mysterious as he is, as he necessarily he may not be a person, but a mindset or an ideology. Inspired by Kurosawa’s Throne of Blood (1957) and ancient cave paintings, Samadi and Alibeygi chose silhouette and grey tones to heighten its mystical undertone. It took them four months to create characters with clay for which they referred to Ballet for movement. Then they moved on to storyboarding, animatics, reels and music by Milad Movahedi

Jamshid: The Lament for a Myth is divided into four chapters – Be Chosen, Be King, Survive and Be Dead. The animated film has been shot on vertical screen throughout which was a conscious decision to put Jamshid’s world between two worlds of good and evil.

“After I wrote the story and a draft of the screenplay, we started creating a visual concept with Faraz Shanyar and received a visual bible for the film. Hadi Tabasi animated Jamshid in Photoshop, but the challenge was to animate the characters in silhouette and the negative space of the chapters became very important to recognise their acts so we used theatrical performance as the main reference for the animation. At the post production, we have the other challenge to composite numerous black layers of backgrounds, characters, and effects together without using colors. Saeid Gholizade made us a foggy 3D atmosphere in the Nuke to arrange the layers and separating them with the colourful lights. In the end, we rebuild the music and add some vocal parts as a lament from Avesta (oldest Persian manuscript) which told Jamshid’s story. For the music, we wanted to use ancient persian music and recorded it in the studio. But for a low budget, we recorded with an orchestra. I learned a lot during this project and I think as filmmakers, we are lucky to have the chance of learning, creating and enjoying,” added Samadi.

Samadi, Alibeygi and their team barely got any support from the industry or the Government in Iran. Rather they had to clarify a lot of things when these animators seeked help in funding. Despite all these, these content creators and animators tell powerful stories and find solace in the mere process of creating it and showing it to a large scale of audience.

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ROTOMAKER VFX TALENT SEARCH-2020

Rotomaker Academy (RMA), came into being in the year 2008, is the brainchild of Mike Yatham. Who is also a Founder of Indias leading VFX outsourcing company called Rotomaker VFX.​

JOB LOCATION: HYDERABAD

HERE ARE THE POSITIONS WE REQUIRED

VFX-PREP SUPERVISOR

Need 3years of WORK experience as a Prep Supervisor in a VFX studio overal 8 to 10+ years experience needed in VFX industry

VFX-PREP LEADS

Need 2years of WORK experience as a Team Lead in a VFX studio overal 6 to 8+ years experience needed in VFX industry

VFX-ROTO ARTISTS

4 to 6 years of Experience Needed with VFX Backround

VFX-PAINT-COMP ARTISTS

4 to 6 years of Experience Needed with VFX Backround

VFX-COMP ARTISTS

3 to 5years of Experience Needed with VFX Backround

MATCHMOVE ARTISTS

3 to 5years of Experience Needed with International Film Backround

PRODUCTION CO-ORDINATORS

2+ YEARS OF PRODUCTION EXPERIENCE NEEDED

INTERESTED CANDIDATES CAN SEND THEIR RESUME TO jaypal@rotomaker.com

CONTACT NO: 8106707799,9014631000

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BluBlu Studios – Manifesto Reel